Improved g++ compatibility. Still not tested well enough.
This commit is contained in:
parent
131a2239b3
commit
58c369e025
@ -32,6 +32,7 @@
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<ItemGroup>
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<ClInclude Include="Collider.h" />
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<ClInclude Include="Constants.h" />
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<ClInclude Include="gcccompat.h" />
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<ClInclude Include="Math.h" />
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<ClInclude Include="Matrix4x4.h" />
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<ClInclude Include="Quaternion.h" />
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@ -80,5 +80,8 @@
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<ClInclude Include="Random.h">
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<Filter>Headerdateien</Filter>
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</ClInclude>
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<ClInclude Include="gcccompat.h">
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<Filter>Headerdateien</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -1,9 +1,12 @@
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#include "Quaternion.h"
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#include "Constants.h"
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#include <algorithm>
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#include <functional>
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//#define _EULE_NO_INTRINSICS_
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#ifndef _EULE_NO_INTRINSICS_
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#include <immintrin.h>
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#include "gcccompat.h"
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#endif
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using namespace Eule;
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@ -1,5 +1,5 @@
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#include "Random.h"
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#include <Array>
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#include <array>
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using namespace Eule;
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@ -19,6 +19,7 @@ using namespace Eule;
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*/
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// Good, optimized chad version for doubles
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template<>
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double Vector2<double>::DotProduct(const Vector2<double>& other) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -44,6 +45,7 @@ double Vector2<double>::DotProduct(const Vector2<double>& other) const
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}
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// Slow, lame version for intcels
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template<>
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double Vector2<int>::DotProduct(const Vector2<int>& other) const
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{
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int iDot = (x * other.x) +
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@ -55,6 +57,7 @@ double Vector2<int>::DotProduct(const Vector2<int>& other) const
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// Good, optimized chad version for doubles
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template<>
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double Vector2<double>::CrossProduct(const Vector2<double>& other) const
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{
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return (x * other.y) -
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@ -62,6 +65,7 @@ double Vector2<double>::CrossProduct(const Vector2<double>& other) const
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}
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// Slow, lame version for intcels
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template<>
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double Vector2<int>::CrossProduct(const Vector2<int>& other) const
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{
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int iCross = (x * other.y) -
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@ -73,6 +77,7 @@ double Vector2<int>::CrossProduct(const Vector2<int>& other) const
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// Good, optimized chad version for doubles
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template<>
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double Vector2<double>::SqrMagnitude() const
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{
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// x.DotProduct(x) == x.SqrMagnitude()
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@ -80,6 +85,7 @@ double Vector2<double>::SqrMagnitude() const
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}
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// Slow, lame version for intcels
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template<>
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double Vector2<int>::SqrMagnitude() const
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{
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int iSqrMag = x*x + y*y;
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@ -93,7 +99,7 @@ double Vector2<T>::Magnitude() const
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}
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template<>
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Vector2<double> Vector2<double>::VectorScale(const Vector2<double>& scalar) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -124,6 +130,7 @@ Vector2<double> Vector2<double>::VectorScale(const Vector2<double>& scalar) cons
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#endif
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}
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template<>
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Vector2<int> Vector2<int>::VectorScale(const Vector2<int>& scalar) const
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{
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return Vector2<int>(
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@ -143,6 +150,7 @@ Vector2<double> Vector2<T>::Normalize() const
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}
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// Method to normalize a Vector2d
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template<>
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void Vector2<double>::NormalizeSelf()
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{
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double length = Magnitude();
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@ -184,6 +192,7 @@ void Vector2<double>::NormalizeSelf()
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// You can't normalize an int vector, ffs!
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// But we need an implementation for T=int
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template<>
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void Vector2<int>::NormalizeSelf()
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{
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std::cerr << "Stop normalizing int-vectors!!" << std::endl;
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@ -195,6 +204,7 @@ void Vector2<int>::NormalizeSelf()
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// Good, optimized chad version for doubles
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template<>
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void Vector2<double>::LerpSelf(const Vector2<double>& other, double t)
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{
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const double it = 1.0 - t; // Inverse t
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@ -235,6 +245,7 @@ void Vector2<double>::LerpSelf(const Vector2<double>& other, double t)
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// Slow, lame version for intcels
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template<>
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void Vector2<int>::LerpSelf(const Vector2<int>& other, double t)
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{
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const double it = 1.0 - t; // Inverse t
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@ -245,6 +256,7 @@ void Vector2<int>::LerpSelf(const Vector2<int>& other, double t)
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return;
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}
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template<>
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Vector2<double> Vector2<double>::Lerp(const Vector2<double>& other, double t) const
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{
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Vector2d copy(*this);
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@ -253,6 +265,7 @@ Vector2<double> Vector2<double>::Lerp(const Vector2<double>& other, double t) co
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return copy;
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}
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template<>
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Vector2<double> Vector2<int>::Lerp(const Vector2<int>& other, double t) const
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{
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Vector2d copy(this->ToDouble());
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@ -312,7 +325,7 @@ Vector2<double> Vector2<T>::ToDouble() const
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return Vector2<double>((double)x, (double)y);
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}
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template<>
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Vector2<double> Vector2<double>::operator+(const Vector2<double>& other) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -353,6 +366,7 @@ Vector2<T> Vector2<T>::operator+(const Vector2<T>& other) const
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template<>
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void Vector2<double>::operator+=(const Vector2<double>& other)
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -391,6 +405,7 @@ void Vector2<T>::operator+=(const Vector2<T>& other)
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template<>
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Vector2<double> Vector2<double>::operator-(const Vector2<double>& other) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -431,6 +446,7 @@ Vector2<T> Vector2<T>::operator-(const Vector2<T>& other) const
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template<>
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void Vector2<double>::operator-=(const Vector2<double>& other)
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -469,6 +485,7 @@ void Vector2<T>::operator-=(const Vector2<T>& other)
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template<>
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Vector2<double> Vector2<double>::operator*(const double scale) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -510,6 +527,7 @@ Vector2<T> Vector2<T>::operator*(const T scale) const
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template<>
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void Vector2<double>::operator*=(const double scale)
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -548,6 +566,7 @@ void Vector2<T>::operator*=(const T scale)
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template<>
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Vector2<double> Vector2<double>::operator/(const double scale) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -589,6 +608,7 @@ Vector2<T> Vector2<T>::operator/(const T scale) const
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template<>
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void Vector2<double>::operator/=(const double scale)
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -697,4 +717,4 @@ const Vector2<double> Vector2<T>::left(-1, 0);
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template <typename T>
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const Vector2<double> Vector2<T>::one(1, 1);
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template <typename T>
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const Vector2<double> Vector2<T>::zero(0, 0);
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const Vector2<double> Vector2<T>::zero(0, 0);
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@ -19,6 +19,7 @@ using namespace Eule;
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*/
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// Good, optimized chad version for doubles
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template<>
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double Vector3<double>::DotProduct(const Vector3<double>& other) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -45,6 +46,7 @@ double Vector3<double>::DotProduct(const Vector3<double>& other) const
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}
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// Slow, lame version for intcels
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template<>
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double Vector3<int>::DotProduct(const Vector3<int>& other) const
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{
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int iDot = (x * other.x) + (y * other.y) + (z * other.z);
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@ -54,6 +56,7 @@ double Vector3<int>::DotProduct(const Vector3<int>& other) const
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// Good, optimized chad version for doubles
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template<>
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Vector3<double> Vector3<double>::CrossProduct(const Vector3<double>& other) const
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{
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Vector3<double> cp;
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@ -65,6 +68,7 @@ Vector3<double> Vector3<double>::CrossProduct(const Vector3<double>& other) cons
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}
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// Slow, lame version for intcels
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template<>
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Vector3<double> Vector3<int>::CrossProduct(const Vector3<int>& other) const
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{
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Vector3<double> cp;
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@ -78,6 +82,7 @@ Vector3<double> Vector3<int>::CrossProduct(const Vector3<int>& other) const
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// Good, optimized chad version for doubles
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template<>
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double Vector3<double>::SqrMagnitude() const
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{
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// x.DotProduct(x) == x.SqrMagnitude()
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@ -85,6 +90,7 @@ double Vector3<double>::SqrMagnitude() const
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}
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// Slow, lame version for intcels
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template<>
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double Vector3<int>::SqrMagnitude() const
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{
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int iSqrMag = x*x + y*y + z*z;
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@ -99,6 +105,7 @@ double Vector3<T>::Magnitude() const
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template<>
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Vector3<double> Vector3<double>::VectorScale(const Vector3<double>& scalar) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -132,6 +139,7 @@ Vector3<double> Vector3<double>::VectorScale(const Vector3<double>& scalar) cons
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#endif
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}
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template<>
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Vector3<int> Vector3<int>::VectorScale(const Vector3<int>& scalar) const
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{
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return Vector3<int>(
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@ -153,6 +161,7 @@ Vector3<double> Vector3<T>::Normalize() const
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}
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// Method to normalize a Vector3d
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template<>
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void Vector3<double>::NormalizeSelf()
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{
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const double length = Magnitude();
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@ -197,6 +206,7 @@ void Vector3<double>::NormalizeSelf()
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// You can't normalize an int vector, ffs!
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// But we need an implementation for T=int
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template<>
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void Vector3<int>::NormalizeSelf()
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{
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std::cerr << "Stop normalizing int-vectors!!" << std::endl;
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@ -266,6 +276,7 @@ const T& Vector3<T>::operator[](std::size_t idx) const
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// Good, optimized chad version for doubles
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template<>
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void Vector3<double>::LerpSelf(const Vector3<double>& other, double t)
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{
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const double it = 1.0 - t; // Inverse t
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@ -308,6 +319,7 @@ void Vector3<double>::LerpSelf(const Vector3<double>& other, double t)
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// Slow, lame version for intcels
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template<>
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void Vector3<int>::LerpSelf(const Vector3<int>& other, double t)
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{
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const double it = 1.0 - t; // Inverse t
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@ -319,6 +331,7 @@ void Vector3<int>::LerpSelf(const Vector3<int>& other, double t)
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return;
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}
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template<>
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Vector3<double> Vector3<double>::Lerp(const Vector3<double>& other, double t) const
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{
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Vector3d copy(*this);
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@ -327,6 +340,7 @@ Vector3<double> Vector3<double>::Lerp(const Vector3<double>& other, double t) co
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return copy;
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}
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template<>
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Vector3<double> Vector3<int>::Lerp(const Vector3<int>& other, double t) const
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{
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Vector3d copy(this->ToDouble());
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@ -337,6 +351,7 @@ Vector3<double> Vector3<int>::Lerp(const Vector3<int>& other, double t) const
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template<>
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Vector3<double> Vector3<double>::operator+(const Vector3<double>& other) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -380,6 +395,7 @@ Vector3<T> Vector3<T>::operator+(const Vector3<T>& other) const
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template<>
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void Vector3<double>::operator+=(const Vector3<double>& other)
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -421,6 +437,7 @@ void Vector3<T>::operator+=(const Vector3<T>& other)
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template<>
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Vector3<double> Vector3<double>::operator-(const Vector3<double>& other) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -464,6 +481,7 @@ Vector3<T> Vector3<T>::operator-(const Vector3<T>& other) const
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template<>
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void Vector3<double>::operator-=(const Vector3<double>& other)
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -505,6 +523,7 @@ void Vector3<T>::operator-=(const Vector3<T>& other)
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template<>
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Vector3<double> Vector3<double>::operator*(const double scale) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -549,6 +568,7 @@ Vector3<T> Vector3<T>::operator*(const T scale) const
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template<>
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void Vector3<double>::operator*=(const double scale)
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -590,6 +610,7 @@ void Vector3<T>::operator*=(const T scale)
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template<>
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Vector3<double> Vector3<double>::operator/(const double scale) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -634,6 +655,7 @@ Vector3<T> Vector3<T>::operator/(const T scale) const
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template<>
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void Vector3<double>::operator/=(const double scale)
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -674,6 +696,7 @@ void Vector3<T>::operator/=(const T scale)
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// Good, optimized chad version for doubles
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template<>
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Vector3<double> Vector3<double>::operator*(const Matrix4x4& mat) const
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{
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Vector3<double> newVec;
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@ -727,6 +750,7 @@ Vector3<double> Vector3<double>::operator*(const Matrix4x4& mat) const
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}
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// Slow, lame version for intcels
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template<>
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Vector3<int> Vector3<int>::operator*(const Matrix4x4& mat) const
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{
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Vector3<double> newVec;
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@ -751,6 +775,7 @@ Vector3<int> Vector3<int>::operator*(const Matrix4x4& mat) const
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// Good, optimized chad version for doubles
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template<>
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void Vector3<double>::operator*=(const Matrix4x4& mat)
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -832,6 +857,7 @@ void Vector3<T>::operator=(Vector3<T>&& other) noexcept
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}
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// Slow, lame version for intcels
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template<>
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void Vector3<int>::operator*=(const Matrix4x4& mat)
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{
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Vector3<double> buffer(x, y, z);
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@ -19,6 +19,7 @@ using namespace Eule;
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*/
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// Good, optimized chad version for doubles
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template<>
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double Vector4<double>::SqrMagnitude() const
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{
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return (x * x) +
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@ -28,6 +29,7 @@ double Vector4<double>::SqrMagnitude() const
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}
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// Slow, lame version for intcels
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template<>
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double Vector4<int>::SqrMagnitude() const
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{
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int iSqrMag = x*x + y*y + z*z + w*w;
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@ -41,6 +43,7 @@ double Vector4<T>::Magnitude() const
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}
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template<>
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Vector4<double> Vector4<double>::VectorScale(const Vector4<double>& scalar) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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@ -76,6 +79,7 @@ Vector4<double> Vector4<double>::VectorScale(const Vector4<double>& scalar) cons
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}
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template<>
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Vector4<int> Vector4<int>::VectorScale(const Vector4<int>& scalar) const
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{
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return Vector4<int>(
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@ -97,7 +101,8 @@ Vector4<double> Vector4<T>::Normalize() const
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return norm;
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}
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// Method to normalize a Vector43d
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// Method to normalize a Vector4d
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template<>
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void Vector4<double>::NormalizeSelf()
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{
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double length = Magnitude();
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@ -145,6 +150,7 @@ void Vector4<double>::NormalizeSelf()
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// You can't normalize an int vector, ffs!
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// But we need an implementation for T=int
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template<>
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void Vector4<int>::NormalizeSelf()
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{
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std::cerr << "Stop normalizing int-vectors!!" << std::endl;
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@ -220,6 +226,7 @@ const T& Vector4<T>::operator[](std::size_t idx) const
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// Good, optimized chad version for doubles
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template<>
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void Vector4<double>::LerpSelf(const Vector4<double>& other, double t)
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{
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const double it = 1.0 - t; // Inverse t
|
||||
@ -264,6 +271,7 @@ void Vector4<double>::LerpSelf(const Vector4<double>& other, double t)
|
||||
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
void Vector4<int>::LerpSelf(const Vector4<int>& other, double t)
|
||||
{
|
||||
const double it = 1.0 - t;
|
||||
@ -276,6 +284,7 @@ void Vector4<int>::LerpSelf(const Vector4<int>& other, double t)
|
||||
return;
|
||||
}
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::Lerp(const Vector4<double>& other, double t) const
|
||||
{
|
||||
Vector4d copy(*this);
|
||||
@ -284,6 +293,7 @@ Vector4<double> Vector4<double>::Lerp(const Vector4<double>& other, double t) co
|
||||
return copy;
|
||||
}
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<int>::Lerp(const Vector4<int>& other, double t) const
|
||||
{
|
||||
Vector4d copy(this->ToDouble());
|
||||
@ -294,6 +304,7 @@ Vector4<double> Vector4<int>::Lerp(const Vector4<int>& other, double t) const
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator+(const Vector4<double>& other) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
@ -340,6 +351,7 @@ Vector4<T> Vector4<T>::operator+(const Vector4<T>& other) const
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator+=(const Vector4<double>& other)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
@ -384,6 +396,7 @@ void Vector4<T>::operator+=(const Vector4<T>& other)
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator-(const Vector4<double>& other) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
@ -430,6 +443,7 @@ Vector4<T> Vector4<T>::operator-(const Vector4<T>& other) const
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator-=(const Vector4<double>& other)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
@ -474,6 +488,7 @@ void Vector4<T>::operator-=(const Vector4<T>& other)
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator*(const double scale) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
@ -521,6 +536,7 @@ Vector4<T> Vector4<T>::operator*(const T scale) const
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator*=(const double scale)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
@ -565,6 +581,7 @@ void Vector4<T>::operator*=(const T scale)
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator/(const double scale) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
@ -612,6 +629,7 @@ Vector4<T> Vector4<T>::operator/(const T scale) const
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator/=(const double scale)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
@ -668,6 +686,7 @@ bool Vector4<T>::operator==(const Vector4<T>& other) const
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator*(const Matrix4x4& mat) const
|
||||
{
|
||||
Vector4<double> newVec;
|
||||
@ -681,6 +700,7 @@ Vector4<double> Vector4<double>::operator*(const Matrix4x4& mat) const
|
||||
}
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
Vector4<int> Vector4<int>::operator*(const Matrix4x4& mat) const
|
||||
{
|
||||
Vector4<double> newVec;
|
||||
@ -701,6 +721,7 @@ Vector4<int> Vector4<int>::operator*(const Matrix4x4& mat) const
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
void Vector4<double>::operator*=(const Matrix4x4& mat)
|
||||
{
|
||||
Vector4<double> buffer = *this;
|
||||
@ -749,6 +770,7 @@ void Vector4<T>::operator=(Vector4<T>&& other) noexcept
|
||||
}
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
void Vector4<int>::operator*=(const Matrix4x4& mat)
|
||||
{
|
||||
Vector4<double> buffer(x, y, z, w);
|
||||
|
35
Eule/gcccompat.h
Normal file
35
Eule/gcccompat.h
Normal file
@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* Some intrinsic functions such as _mm_sincos_pd are not available on g++ by default (requires some specific library).
|
||||
* So let's just "re"define them manually if we're on g++.
|
||||
* This way the code still works, even with the other intrinsics enabled.
|
||||
*/
|
||||
|
||||
#if (__GNUC__ && __cplusplus)
|
||||
#include <immintrin.h>
|
||||
#include <math.h>
|
||||
|
||||
inline __m256d _mm256_sincos_pd(__m256d* __cos, __m256d __vec)
|
||||
{
|
||||
double vec[4];
|
||||
|
||||
_mm256_storeu_pd(vec, __vec);
|
||||
|
||||
// Manually calculate cosines
|
||||
*__cos = _mm256_set_pd(
|
||||
cos(vec[3]),
|
||||
cos(vec[2]),
|
||||
cos(vec[1]),
|
||||
cos(vec[0])
|
||||
);
|
||||
|
||||
// Manually calculate sines
|
||||
return _mm256_set_pd(
|
||||
sin(vec[3]),
|
||||
sin(vec[2]),
|
||||
sin(vec[1]),
|
||||
sin(vec[0])
|
||||
);
|
||||
}
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user