Made Eule compile Vector2 and Vector4 classes
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Eule/Vector2.cpp
723
Eule/Vector2.cpp
@ -2,14 +2,719 @@
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#include "Vector3.h"
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#include "Vector4.h"
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template<typename T>
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Eule::Vector2<T>::operator Eule::Vector3<T>() const
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{
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return Vector3<T>(x, y, 0);
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}
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#include "Math.h"
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#include <iostream>
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template<typename T>
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Eule::Vector2<T>::operator Eule::Vector4<T>() const
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{
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return Vector4<T>(x, y, 0, 0);
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//#define _EULE_NO_INTRINSICS_
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#ifndef _EULE_NO_INTRINSICS_
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#include <immintrin.h>
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#endif
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/*
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NOTE:
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Here you will find bad, unoptimized methods for T=int.
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This is because the compiler needs a method for each type in each instantiation of the template!
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I can't generalize the methods when heavily optimizing for doubles.
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These functions will get called VERY rarely, if ever at all, for T=int, so it's ok.
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The T=int instantiation only exists to store a value-pair of two ints. Not so-much as a vector in terms of vector calculus.
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*/
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namespace Eule {
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template<typename T>
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Vector2<T>::operator Vector3<T>() const
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{
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return Vector3<T>(x, y, 0);
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}
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template<typename T>
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Vector2<T>::operator Vector4<T>() const
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{
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return Vector4<T>(x, y, 0, 0);
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}
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// Good, optimized chad version for doubles
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template<>
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double Vector2<double>::DotProduct(const Vector2<double>& other) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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// Move vector components into registers
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__m256 __vector_self = _mm256_set_ps(0,0,0,0,0,0, (float)y, (float)x);
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__m256 __vector_other = _mm256_set_ps(0,0,0,0,0,0, (float)other.y, (float)other.x);
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// Define bitmask, and execute computation
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const int mask = 0x31; // -> 0011 1000 -> use positions 0011 (last 2) of the vectors supplied, and place them in 1000 (first only) element of __dot
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__m256 __dot = _mm256_dp_ps(__vector_self, __vector_other, mask);
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// Retrieve result, and return it
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float result[8];
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_mm256_storeu_ps(result, __dot);
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return result[0];
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#else
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return (x * other.x) +
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(y * other.y);
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#endif
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}
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// Slow, lame version for intcels
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template<>
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double Vector2<int>::DotProduct(const Vector2<int>& other) const
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{
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int iDot = (x * other.x) +
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(y * other.y);
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return (double)iDot;
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}
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// Good, optimized chad version for doubles
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template<>
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double Vector2<double>::CrossProduct(const Vector2<double>& other) const
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{
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return (x * other.y) -
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(y * other.x);
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}
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// Slow, lame version for intcels
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template<>
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double Vector2<int>::CrossProduct(const Vector2<int>& other) const
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{
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int iCross = (x * other.y) -
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(y * other.x);
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return (double)iCross;
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}
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// Good, optimized chad version for doubles
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template<>
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double Vector2<double>::SqrMagnitude() const
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{
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// x.DotProduct(x) == x.SqrMagnitude()
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return DotProduct(*this);
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}
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// Slow, lame version for intcels
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template<>
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double Vector2<int>::SqrMagnitude() const
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{
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int iSqrMag = x*x + y*y;
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return (double)iSqrMag;
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}
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template<typename T>
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double Vector2<T>::Magnitude() const
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{
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return sqrt(SqrMagnitude());
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}
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template<>
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Vector2<double> Vector2<double>::VectorScale(const Vector2<double>& scalar) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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// Load vectors into registers
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__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
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__m256d __vector_scalar = _mm256_set_pd(0, 0, scalar.y, scalar.x);
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// Multiply them
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__m256d __product = _mm256_mul_pd(__vector_self, __vector_scalar);
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// Retrieve result
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double result[4];
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_mm256_storeu_pd(result, __product);
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// Return value
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return Vector2<double>(
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result[0],
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result[1]
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);
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#else
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return Vector2<double>(
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x * scalar.x,
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y * scalar.y
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);
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#endif
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}
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template<>
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Vector2<int> Vector2<int>::VectorScale(const Vector2<int>& scalar) const
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{
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return Vector2<int>(
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x * scalar.x,
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y * scalar.y
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);
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}
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template<typename T>
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Vector2<double> Vector2<T>::Normalize() const
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{
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Vector2<double> norm(x, y);
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norm.NormalizeSelf();
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return norm;
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}
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// Method to normalize a Vector2d
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template<>
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void Vector2<double>::NormalizeSelf()
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{
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double length = Magnitude();
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// Prevent division by 0
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if (length == 0)
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{
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x = 0;
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y = 0;
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}
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else
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{
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#ifndef _EULE_NO_INTRINSICS_
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// Load vector and length into registers
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__m256d __vec = _mm256_set_pd(0, 0, y, x);
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__m256d __len = _mm256_set1_pd(length);
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// Divide
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__m256d __prod = _mm256_div_pd(__vec, __len);
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// Extract and set values
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double prod[4];
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_mm256_storeu_pd(prod, __prod);
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x = prod[0];
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y = prod[1];
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#else
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x /= length;
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y /= length;
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#endif
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}
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return;
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}
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// You can't normalize an int vector, ffs!
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// But we need an implementation for T=int
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template<>
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void Vector2<int>::NormalizeSelf()
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{
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x = 0;
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y = 0;
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return;
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}
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// Good, optimized chad version for doubles
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template<>
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void Vector2<double>::LerpSelf(const Vector2<double>& other, double t)
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{
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const double it = 1.0 - t; // Inverse t
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#ifndef _EULE_NO_INTRINSICS_
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// Move vector components and factors into registers
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__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
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__m256d __vector_other = _mm256_set_pd(0, 0, other.y, other.x);
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__m256d __t = _mm256_set1_pd(t);
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__m256d __it = _mm256_set1_pd(it); // Inverse t
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// Procedure:
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// (__vector_self * __it) + (__vector_other * __t)
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__m256d __sum = _mm256_set1_pd(0); // this will hold the sum of the two multiplications
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__sum = _mm256_fmadd_pd(__vector_self, __it, __sum);
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__sum = _mm256_fmadd_pd(__vector_other, __t, __sum);
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// Retrieve result, and apply it
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double sum[4];
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_mm256_storeu_pd(sum, __sum);
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x = sum[0];
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y = sum[1];
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#else
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x = it * x + t * other.x;
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y = it * y + t * other.y;
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#endif
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return;
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}
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// Slow, lame version for intcels
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template<>
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void Vector2<int>::LerpSelf(const Vector2<int>& other, double t)
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{
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const double it = 1.0 - t; // Inverse t
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x = (int)(it * (double)x + t * (double)other.x);
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y = (int)(it * (double)y + t * (double)other.y);
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return;
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}
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template<>
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Vector2<double> Vector2<double>::Lerp(const Vector2<double>& other, double t) const
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{
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Vector2d copy(*this);
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copy.LerpSelf(other, t);
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return copy;
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}
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template<>
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Vector2<double> Vector2<int>::Lerp(const Vector2<int>& other, double t) const
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{
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Vector2d copy(this->ToDouble());
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copy.LerpSelf(other.ToDouble(), t);
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return copy;
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}
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template<typename T>
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T& Vector2<T>::operator[](std::size_t idx)
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{
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switch (idx)
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{
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case 0:
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return x;
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case 1:
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return y;
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default:
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throw std::out_of_range("Array descriptor on Vector2<T> out of range!");
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}
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}
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template<typename T>
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const T& Vector2<T>::operator[](std::size_t idx) const
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{
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switch (idx)
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{
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case 0:
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return x;
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case 1:
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return y;
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default:
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throw std::out_of_range("Array descriptor on Vector2<T> out of range!");
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}
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}
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template<typename T>
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bool Vector2<T>::Similar(const Vector2<T>& other, double epsilon) const
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{
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return
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(::Eule::Math::Similar(x, other.x, epsilon)) &&
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(::Eule::Math::Similar(y, other.y, epsilon))
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;
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}
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template<typename T>
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Vector2<int> Vector2<T>::ToInt() const
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{
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return Vector2<int>((int)x, (int)y);
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}
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template<typename T>
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Vector2<double> Vector2<T>::ToDouble() const
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{
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return Vector2<double>((double)x, (double)y);
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}
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template<>
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Vector2<double> Vector2<double>::operator+(const Vector2<double>& other) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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// Move vector components and factors into registers
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__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
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__m256d __vector_other = _mm256_set_pd(0, 0, other.y, other.x);
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// Add the components
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__m256d __sum = _mm256_add_pd(__vector_self, __vector_other);
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// Retrieve and return these values
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double sum[4];
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_mm256_storeu_pd(sum, __sum);
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return Vector2<double>(
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sum[0],
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sum[1]
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);
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#else
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return Vector2<double>(
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x + other.x,
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y + other.y
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);
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#endif
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}
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template<typename T>
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Vector2<T> Vector2<T>::operator+(const Vector2<T>& other) const
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{
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return Vector2<T>(
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x + other.x,
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y + other.y
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);
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}
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template<>
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void Vector2<double>::operator+=(const Vector2<double>& other)
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{
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#ifndef _EULE_NO_INTRINSICS_
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// Move vector components and factors into registers
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__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
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__m256d __vector_other = _mm256_set_pd(0, 0, other.y, other.x);
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// Add the components
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__m256d __sum = _mm256_add_pd(__vector_self, __vector_other);
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// Retrieve and apply these values
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double sum[4];
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_mm256_storeu_pd(sum, __sum);
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x = sum[0];
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y = sum[1];
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#else
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x += other.x;
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y += other.y;
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#endif
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return;
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}
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template<typename T>
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void Vector2<T>::operator+=(const Vector2<T>& other)
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{
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x += other.x;
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y += other.y;
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return;
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}
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template<>
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Vector2<double> Vector2<double>::operator-(const Vector2<double>& other) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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// Move vector components and factors into registers
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__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
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__m256d __vector_other = _mm256_set_pd(0, 0, other.y, other.x);
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// Subtract the components
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__m256d __diff = _mm256_sub_pd(__vector_self, __vector_other);
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// Retrieve and return these values
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double diff[4];
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_mm256_storeu_pd(diff, __diff);
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return Vector2<double>(
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diff[0],
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diff[1]
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);
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#else
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return Vector2<double>(
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x - other.x,
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y - other.y
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);
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#endif
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}
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template<typename T>
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Vector2<T> Vector2<T>::operator-(const Vector2<T>& other) const
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{
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return Vector2<T>(
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x - other.x,
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y - other.y
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);
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}
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template<>
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void Vector2<double>::operator-=(const Vector2<double>& other)
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{
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#ifndef _EULE_NO_INTRINSICS_
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// Move vector components and factors into registers
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__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
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__m256d __vector_other = _mm256_set_pd(0, 0, other.y, other.x);
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// Subtract the components
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__m256d __diff = _mm256_sub_pd(__vector_self, __vector_other);
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// Retrieve and apply these values
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double diff[4];
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_mm256_storeu_pd(diff, __diff);
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x = diff[0];
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y = diff[1];
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#else
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x -= other.x;
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y -= other.y;
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#endif
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return;
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}
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template<typename T>
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void Vector2<T>::operator-=(const Vector2<T>& other)
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{
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x -= other.x;
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y -= other.y;
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return;
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}
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template<>
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Vector2<double> Vector2<double>::operator*(const double scale) const
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{
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#ifndef _EULE_NO_INTRINSICS_
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// Move vector components and factors into registers
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__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
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__m256d __scalar = _mm256_set1_pd(scale);
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// Multiply the components
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__m256d __prod = _mm256_mul_pd(__vector_self, __scalar);
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// Retrieve and return these values
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double prod[4];
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_mm256_storeu_pd(prod, __prod);
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return Vector2<double>(
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prod[0],
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prod[1]
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);
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#else
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return Vector2<double>(
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x * scale,
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y * scale
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);
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#endif
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}
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template<typename T>
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Vector2<T> Vector2<T>::operator*(const T scale) const
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{
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return Vector2<T>(
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x * scale,
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y * scale
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);
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}
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template<>
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void Vector2<double>::operator*=(const double scale)
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{
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#ifndef _EULE_NO_INTRINSICS_
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// Move vector components and factors into registers
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__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
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__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Multiply the components
|
||||
__m256d __prod = _mm256_mul_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
x = prod[0];
|
||||
y = prod[1];
|
||||
|
||||
#else
|
||||
|
||||
x *= scale;
|
||||
y *= scale;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector2<T>::operator*=(const T scale)
|
||||
{
|
||||
x *= scale;
|
||||
y *= scale;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector2<double> Vector2<double>::operator/(const double scale) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Divide the components
|
||||
__m256d __prod = _mm256_div_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and return these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
return Vector2<double>(
|
||||
prod[0],
|
||||
prod[1]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector2<double>(
|
||||
x / scale,
|
||||
y / scale
|
||||
);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector2<T> Vector2<T>::operator/(const T scale) const
|
||||
{
|
||||
return Vector2<T>(
|
||||
x / scale,
|
||||
y / scale
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector2<double>::operator/=(const double scale)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Divide the components
|
||||
__m256d __prod = _mm256_div_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
x = prod[0];
|
||||
y = prod[1];
|
||||
|
||||
#else
|
||||
|
||||
x /= scale;
|
||||
y /= scale;
|
||||
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector2<T>::operator/=(const T scale)
|
||||
{
|
||||
x /= scale;
|
||||
y /= scale;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<typename T>
|
||||
void Vector2<T>::operator=(const Vector2<T>& other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector2<T>::operator=(Vector2<T>&& other) noexcept
|
||||
{
|
||||
x = std::move(other.x);
|
||||
y = std::move(other.y);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Vector2<T>::operator==(const Vector2<T>& other) const
|
||||
{
|
||||
return
|
||||
(x == other.x) &&
|
||||
(y == other.y);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Vector2<T>::operator!=(const Vector2<T>& other) const
|
||||
{
|
||||
return !operator==(other);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector2<T> Vector2<T>::operator-() const
|
||||
{
|
||||
return Vector2<T>(
|
||||
-x,
|
||||
-y
|
||||
);
|
||||
}
|
||||
|
||||
template class Vector2<int>;
|
||||
template class Vector2<double>;
|
||||
|
||||
// Some handy predefines
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::up(0, 1);
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::down(0, -1);
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::right(1, 0);
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::left(-1, 0);
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::one(1, 1);
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::zero(0, 0);
|
||||
}
|
||||
|
852
Eule/Vector2.h
852
Eule/Vector2.h
@ -1,804 +1,118 @@
|
||||
#pragma once
|
||||
#include <cstdlib>
|
||||
#include <sstream>
|
||||
#include "Math.h"
|
||||
#include <iostream>
|
||||
|
||||
//#define _EULE_NO_INTRINSICS_
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
namespace Eule {
|
||||
template<typename T>
|
||||
class Vector3;
|
||||
|
||||
/*
|
||||
NOTE:
|
||||
Here you will find bad, unoptimized methods for T=int.
|
||||
This is because the compiler needs a method for each type in each instantiation of the template!
|
||||
I can't generalize the methods when heavily optimizing for doubles.
|
||||
These functions will get called VERY rarely, if ever at all, for T=int, so it's ok.
|
||||
The T=int instantiation only exists to store a value-pair of two ints. Not so-much as a vector in terms of vector calculus.
|
||||
*/
|
||||
template<typename T>
|
||||
class Vector4;
|
||||
|
||||
namespace Eule
|
||||
{
|
||||
template <typename T> class Vector3;
|
||||
template <typename T> class Vector4;
|
||||
/** Representation of a 2d vector.
|
||||
* Contains a lot of utility methods.
|
||||
*/
|
||||
template<typename T>
|
||||
class Vector2 {
|
||||
public:
|
||||
Vector2() : x{0}, y{0} {}
|
||||
|
||||
/** Representation of a 2d vector.
|
||||
* Contains a lot of utility methods.
|
||||
*/
|
||||
template <typename T>
|
||||
class Vector2
|
||||
{
|
||||
public:
|
||||
Vector2() : x{ 0 }, y{ 0 } {}
|
||||
Vector2(T _x, T _y) : x{ _x }, y{ _y } {}
|
||||
Vector2(const Vector2<T>& other) = default;
|
||||
Vector2(Vector2<T>&& other) noexcept = default;
|
||||
Vector2(T _x, T _y) : x{_x}, y{_y} {}
|
||||
|
||||
//! Will compute the dot product to another Vector2
|
||||
double DotProduct(const Vector2<T>& other) const;
|
||||
Vector2(const Vector2<T> &other) = default;
|
||||
|
||||
//! Will compute the cross product to another Vector2
|
||||
double CrossProduct(const Vector2<T>& other) const;
|
||||
Vector2(Vector2<T> &&other) noexcept = default;
|
||||
|
||||
//! Will compute the square magnitude
|
||||
double SqrMagnitude() const;
|
||||
//! Will compute the dot product to another Vector2
|
||||
double DotProduct(const Vector2<T> &other) const;
|
||||
|
||||
//! Will compute the magnitude
|
||||
double Magnitude() const;
|
||||
//! Will compute the cross product to another Vector2
|
||||
double CrossProduct(const Vector2<T> &other) const;
|
||||
|
||||
//! Will return the normalization of this vector
|
||||
[[nodiscard]] Vector2<double> Normalize() const;
|
||||
//! Will compute the square magnitude
|
||||
double SqrMagnitude() const;
|
||||
|
||||
//! Will normalize this vector
|
||||
void NormalizeSelf();
|
||||
//! Will compute the magnitude
|
||||
double Magnitude() const;
|
||||
|
||||
//! Will scale self.n by scalar.n
|
||||
Vector2<T> VectorScale(const Vector2<T>& scalar) const;
|
||||
//! Will return the normalization of this vector
|
||||
[[nodiscard]] Vector2<double> Normalize() const;
|
||||
|
||||
//! Will lerp itself towards other by t
|
||||
void LerpSelf(const Vector2<T>& other, double t);
|
||||
//! Will normalize this vector
|
||||
void NormalizeSelf();
|
||||
|
||||
//! Will return a lerp result between this and another vector
|
||||
[[nodiscard]] Vector2<double> Lerp(const Vector2<T>& other, double t) const;
|
||||
//! Will scale self.n by scalar.n
|
||||
Vector2<T> VectorScale(const Vector2<T> &scalar) const;
|
||||
|
||||
//! Will compare if two vectors are similar to a certain epsilon value
|
||||
[[nodiscard]] bool Similar(const Vector2<T>& other, double epsilon = 0.00001) const;
|
||||
//! Will lerp itself towards other by t
|
||||
void LerpSelf(const Vector2<T> &other, double t);
|
||||
|
||||
//! Will convert this vector to a Vector2i
|
||||
[[nodiscard]] Vector2<int> ToInt() const;
|
||||
//! Will return a lerp result between this and another vector
|
||||
[[nodiscard]] Vector2<double> Lerp(const Vector2<T> &other, double t) const;
|
||||
|
||||
//! Will convert this vector to a Vector2d
|
||||
[[nodiscard]] Vector2<double> ToDouble() const;
|
||||
//! Will compare if two vectors are similar to a certain epsilon value
|
||||
[[nodiscard]] bool Similar(const Vector2<T> &other, double epsilon = 0.00001) const;
|
||||
|
||||
T& operator[](std::size_t idx);
|
||||
const T& operator[](std::size_t idx) const;
|
||||
//! Will convert this vector to a Vector2i
|
||||
[[nodiscard]] Vector2<int> ToInt() const;
|
||||
|
||||
Vector2<T> operator+(const Vector2<T>& other) const;
|
||||
void operator+=(const Vector2<T>& other);
|
||||
Vector2<T> operator-(const Vector2<T>& other) const;
|
||||
void operator-=(const Vector2<T>& other);
|
||||
Vector2<T> operator*(const T scale) const;
|
||||
void operator*=(const T scale);
|
||||
Vector2<T> operator/(const T scale) const;
|
||||
void operator/=(const T scale);
|
||||
Vector2<T> operator-() const;
|
||||
//! Will convert this vector to a Vector2d
|
||||
[[nodiscard]] Vector2<double> ToDouble() const;
|
||||
|
||||
operator Vector3<T>() const; //! Conversion method
|
||||
operator Vector4<T>() const; //! Conversion method
|
||||
T &operator[](std::size_t idx);
|
||||
|
||||
void operator=(const Vector2<T>& other);
|
||||
void operator=(Vector2<T>&& other) noexcept;
|
||||
const T &operator[](std::size_t idx) const;
|
||||
|
||||
bool operator==(const Vector2<T>& other) const;
|
||||
bool operator!=(const Vector2<T>& other) const;
|
||||
Vector2<T> operator+(const Vector2<T> &other) const;
|
||||
|
||||
friend std::ostream& operator<< (std::ostream& os, const Vector2<T>& v)
|
||||
{
|
||||
return os << "[x: " << v.x << " y: " << v.y << "]";
|
||||
}
|
||||
friend std::wostream& operator<< (std::wostream& os, const Vector2<T>& v)
|
||||
{
|
||||
return os << L"[x: " << v.x << L" y: " << v.y << L"]";
|
||||
}
|
||||
void operator+=(const Vector2<T> &other);
|
||||
|
||||
T x;
|
||||
T y;
|
||||
Vector2<T> operator-(const Vector2<T> &other) const;
|
||||
|
||||
// Some handy predefines
|
||||
static const Vector2<double> up;
|
||||
static const Vector2<double> down;
|
||||
static const Vector2<double> right;
|
||||
static const Vector2<double> left;
|
||||
static const Vector2<double> one;
|
||||
static const Vector2<double> zero;
|
||||
};
|
||||
void operator-=(const Vector2<T> &other);
|
||||
|
||||
typedef Vector2<int> Vector2i;
|
||||
typedef Vector2<double> Vector2d;
|
||||
Vector2<T> operator*(const T scale) const;
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
double Vector2<double>::DotProduct(const Vector2<double>& other) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
void operator*=(const T scale);
|
||||
|
||||
// Move vector components into registers
|
||||
__m256 __vector_self = _mm256_set_ps(0,0,0,0,0,0, (float)y, (float)x);
|
||||
__m256 __vector_other = _mm256_set_ps(0,0,0,0,0,0, (float)other.y, (float)other.x);
|
||||
Vector2<T> operator/(const T scale) const;
|
||||
|
||||
// Define bitmask, and execute computation
|
||||
const int mask = 0x31; // -> 0011 1000 -> use positions 0011 (last 2) of the vectors supplied, and place them in 1000 (first only) element of __dot
|
||||
__m256 __dot = _mm256_dp_ps(__vector_self, __vector_other, mask);
|
||||
void operator/=(const T scale);
|
||||
|
||||
// Retrieve result, and return it
|
||||
float result[8];
|
||||
_mm256_storeu_ps(result, __dot);
|
||||
Vector2<T> operator-() const;
|
||||
|
||||
return result[0];
|
||||
operator Vector3<T>() const; //! Conversion method
|
||||
operator Vector4<T>() const; //! Conversion method
|
||||
|
||||
void operator=(const Vector2<T> &other);
|
||||
|
||||
void operator=(Vector2<T> &&other) noexcept;
|
||||
|
||||
bool operator==(const Vector2<T> &other) const;
|
||||
|
||||
bool operator!=(const Vector2<T> &other) const;
|
||||
|
||||
friend std::ostream &operator<<(std::ostream &os, const Vector2<T> &v) {
|
||||
return os << "[x: " << v.x << " y: " << v.y << "]";
|
||||
}
|
||||
|
||||
friend std::wostream &operator<<(std::wostream &os, const Vector2<T> &v) {
|
||||
return os << L"[x: " << v.x << L" y: " << v.y << L"]";
|
||||
}
|
||||
|
||||
T x;
|
||||
T y;
|
||||
|
||||
// Some handy predefines
|
||||
static const Vector2<double> up;
|
||||
static const Vector2<double> down;
|
||||
static const Vector2<double> right;
|
||||
static const Vector2<double> left;
|
||||
static const Vector2<double> one;
|
||||
static const Vector2<double> zero;
|
||||
};
|
||||
|
||||
typedef Vector2<int> Vector2i;
|
||||
typedef Vector2<double> Vector2d;
|
||||
|
||||
#else
|
||||
return (x * other.x) +
|
||||
(y * other.y);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
double Vector2<int>::DotProduct(const Vector2<int>& other) const
|
||||
{
|
||||
int iDot = (x * other.x) +
|
||||
(y * other.y);
|
||||
|
||||
return (double)iDot;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
double Vector2<double>::CrossProduct(const Vector2<double>& other) const
|
||||
{
|
||||
return (x * other.y) -
|
||||
(y * other.x);
|
||||
}
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
double Vector2<int>::CrossProduct(const Vector2<int>& other) const
|
||||
{
|
||||
int iCross = (x * other.y) -
|
||||
(y * other.x);
|
||||
|
||||
return (double)iCross;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
double Vector2<double>::SqrMagnitude() const
|
||||
{
|
||||
// x.DotProduct(x) == x.SqrMagnitude()
|
||||
return DotProduct(*this);
|
||||
}
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
double Vector2<int>::SqrMagnitude() const
|
||||
{
|
||||
int iSqrMag = x*x + y*y;
|
||||
return (double)iSqrMag;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
double Vector2<T>::Magnitude() const
|
||||
{
|
||||
return sqrt(SqrMagnitude());
|
||||
}
|
||||
|
||||
|
||||
template<>
|
||||
Vector2<double> Vector2<double>::VectorScale(const Vector2<double>& scalar) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Load vectors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __vector_scalar = _mm256_set_pd(0, 0, scalar.y, scalar.x);
|
||||
|
||||
// Multiply them
|
||||
__m256d __product = _mm256_mul_pd(__vector_self, __vector_scalar);
|
||||
|
||||
// Retrieve result
|
||||
double result[4];
|
||||
_mm256_storeu_pd(result, __product);
|
||||
|
||||
// Return value
|
||||
return Vector2<double>(
|
||||
result[0],
|
||||
result[1]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector2<double>(
|
||||
x * scalar.x,
|
||||
y * scalar.y
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
template<>
|
||||
Vector2<int> Vector2<int>::VectorScale(const Vector2<int>& scalar) const
|
||||
{
|
||||
return Vector2<int>(
|
||||
x * scalar.x,
|
||||
y * scalar.y
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
template<typename T>
|
||||
Vector2<double> Vector2<T>::Normalize() const
|
||||
{
|
||||
Vector2<double> norm(x, y);
|
||||
norm.NormalizeSelf();
|
||||
|
||||
return norm;
|
||||
}
|
||||
|
||||
// Method to normalize a Vector2d
|
||||
template<>
|
||||
void Vector2<double>::NormalizeSelf()
|
||||
{
|
||||
double length = Magnitude();
|
||||
|
||||
// Prevent division by 0
|
||||
if (length == 0)
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Load vector and length into registers
|
||||
__m256d __vec = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __len = _mm256_set1_pd(length);
|
||||
|
||||
// Divide
|
||||
__m256d __prod = _mm256_div_pd(__vec, __len);
|
||||
|
||||
// Extract and set values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
x = prod[0];
|
||||
y = prod[1];
|
||||
|
||||
#else
|
||||
|
||||
x /= length;
|
||||
y /= length;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// You can't normalize an int vector, ffs!
|
||||
// But we need an implementation for T=int
|
||||
template<>
|
||||
void Vector2<int>::NormalizeSelf()
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
void Vector2<double>::LerpSelf(const Vector2<double>& other, double t)
|
||||
{
|
||||
const double it = 1.0 - t; // Inverse t
|
||||
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(0, 0, other.y, other.x);
|
||||
__m256d __t = _mm256_set1_pd(t);
|
||||
__m256d __it = _mm256_set1_pd(it); // Inverse t
|
||||
|
||||
// Procedure:
|
||||
// (__vector_self * __it) + (__vector_other * __t)
|
||||
|
||||
__m256d __sum = _mm256_set1_pd(0); // this will hold the sum of the two multiplications
|
||||
|
||||
__sum = _mm256_fmadd_pd(__vector_self, __it, __sum);
|
||||
__sum = _mm256_fmadd_pd(__vector_other, __t, __sum);
|
||||
|
||||
// Retrieve result, and apply it
|
||||
double sum[4];
|
||||
_mm256_storeu_pd(sum, __sum);
|
||||
|
||||
x = sum[0];
|
||||
y = sum[1];
|
||||
|
||||
#else
|
||||
|
||||
x = it * x + t * other.x;
|
||||
y = it * y + t * other.y;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
void Vector2<int>::LerpSelf(const Vector2<int>& other, double t)
|
||||
{
|
||||
const double it = 1.0 - t; // Inverse t
|
||||
|
||||
x = (int)(it * (double)x + t * (double)other.x);
|
||||
y = (int)(it * (double)y + t * (double)other.y);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<>
|
||||
Vector2<double> Vector2<double>::Lerp(const Vector2<double>& other, double t) const
|
||||
{
|
||||
Vector2d copy(*this);
|
||||
copy.LerpSelf(other, t);
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
template<>
|
||||
Vector2<double> Vector2<int>::Lerp(const Vector2<int>& other, double t) const
|
||||
{
|
||||
Vector2d copy(this->ToDouble());
|
||||
copy.LerpSelf(other.ToDouble(), t);
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<typename T>
|
||||
T& Vector2<T>::operator[](std::size_t idx)
|
||||
{
|
||||
switch (idx)
|
||||
{
|
||||
case 0:
|
||||
return x;
|
||||
case 1:
|
||||
return y;
|
||||
default:
|
||||
throw std::out_of_range("Array descriptor on Vector2<T> out of range!");
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
const T& Vector2<T>::operator[](std::size_t idx) const
|
||||
{
|
||||
switch (idx)
|
||||
{
|
||||
case 0:
|
||||
return x;
|
||||
case 1:
|
||||
return y;
|
||||
default:
|
||||
throw std::out_of_range("Array descriptor on Vector2<T> out of range!");
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Vector2<T>::Similar(const Vector2<T>& other, double epsilon) const
|
||||
{
|
||||
return
|
||||
(::Eule::Math::Similar(x, other.x, epsilon)) &&
|
||||
(::Eule::Math::Similar(y, other.y, epsilon))
|
||||
;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector2<int> Vector2<T>::ToInt() const
|
||||
{
|
||||
return Vector2<int>((int)x, (int)y);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector2<double> Vector2<T>::ToDouble() const
|
||||
{
|
||||
return Vector2<double>((double)x, (double)y);
|
||||
}
|
||||
|
||||
template<>
|
||||
Vector2<double> Vector2<double>::operator+(const Vector2<double>& other) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(0, 0, other.y, other.x);
|
||||
|
||||
// Add the components
|
||||
__m256d __sum = _mm256_add_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and return these values
|
||||
double sum[4];
|
||||
_mm256_storeu_pd(sum, __sum);
|
||||
|
||||
return Vector2<double>(
|
||||
sum[0],
|
||||
sum[1]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector2<double>(
|
||||
x + other.x,
|
||||
y + other.y
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector2<T> Vector2<T>::operator+(const Vector2<T>& other) const
|
||||
{
|
||||
return Vector2<T>(
|
||||
x + other.x,
|
||||
y + other.y
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector2<double>::operator+=(const Vector2<double>& other)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(0, 0, other.y, other.x);
|
||||
|
||||
// Add the components
|
||||
__m256d __sum = _mm256_add_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double sum[4];
|
||||
_mm256_storeu_pd(sum, __sum);
|
||||
|
||||
x = sum[0];
|
||||
y = sum[1];
|
||||
|
||||
#else
|
||||
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector2<T>::operator+=(const Vector2<T>& other)
|
||||
{
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector2<double> Vector2<double>::operator-(const Vector2<double>& other) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(0, 0, other.y, other.x);
|
||||
|
||||
// Subtract the components
|
||||
__m256d __diff = _mm256_sub_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and return these values
|
||||
double diff[4];
|
||||
_mm256_storeu_pd(diff, __diff);
|
||||
|
||||
return Vector2<double>(
|
||||
diff[0],
|
||||
diff[1]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector2<double>(
|
||||
x - other.x,
|
||||
y - other.y
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector2<T> Vector2<T>::operator-(const Vector2<T>& other) const
|
||||
{
|
||||
return Vector2<T>(
|
||||
x - other.x,
|
||||
y - other.y
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector2<double>::operator-=(const Vector2<double>& other)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(0, 0, other.y, other.x);
|
||||
|
||||
// Subtract the components
|
||||
__m256d __diff = _mm256_sub_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double diff[4];
|
||||
_mm256_storeu_pd(diff, __diff);
|
||||
|
||||
x = diff[0];
|
||||
y = diff[1];
|
||||
|
||||
#else
|
||||
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector2<T>::operator-=(const Vector2<T>& other)
|
||||
{
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector2<double> Vector2<double>::operator*(const double scale) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Multiply the components
|
||||
__m256d __prod = _mm256_mul_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and return these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
return Vector2<double>(
|
||||
prod[0],
|
||||
prod[1]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector2<double>(
|
||||
x * scale,
|
||||
y * scale
|
||||
);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector2<T> Vector2<T>::operator*(const T scale) const
|
||||
{
|
||||
return Vector2<T>(
|
||||
x * scale,
|
||||
y * scale
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector2<double>::operator*=(const double scale)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Multiply the components
|
||||
__m256d __prod = _mm256_mul_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
x = prod[0];
|
||||
y = prod[1];
|
||||
|
||||
#else
|
||||
|
||||
x *= scale;
|
||||
y *= scale;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector2<T>::operator*=(const T scale)
|
||||
{
|
||||
x *= scale;
|
||||
y *= scale;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector2<double> Vector2<double>::operator/(const double scale) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Divide the components
|
||||
__m256d __prod = _mm256_div_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and return these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
return Vector2<double>(
|
||||
prod[0],
|
||||
prod[1]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector2<double>(
|
||||
x / scale,
|
||||
y / scale
|
||||
);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector2<T> Vector2<T>::operator/(const T scale) const
|
||||
{
|
||||
return Vector2<T>(
|
||||
x / scale,
|
||||
y / scale
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector2<double>::operator/=(const double scale)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(0, 0, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Divide the components
|
||||
__m256d __prod = _mm256_div_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
x = prod[0];
|
||||
y = prod[1];
|
||||
|
||||
#else
|
||||
|
||||
x /= scale;
|
||||
y /= scale;
|
||||
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector2<T>::operator/=(const T scale)
|
||||
{
|
||||
x /= scale;
|
||||
y /= scale;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<typename T>
|
||||
void Vector2<T>::operator=(const Vector2<T>& other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector2<T>::operator=(Vector2<T>&& other) noexcept
|
||||
{
|
||||
x = std::move(other.x);
|
||||
y = std::move(other.y);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Vector2<T>::operator==(const Vector2<T>& other) const
|
||||
{
|
||||
return
|
||||
(x == other.x) &&
|
||||
(y == other.y);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Vector2<T>::operator!=(const Vector2<T>& other) const
|
||||
{
|
||||
return !operator==(other);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector2<T> Vector2<T>::operator-() const
|
||||
{
|
||||
return Vector2<T>(
|
||||
-x,
|
||||
-y
|
||||
);
|
||||
}
|
||||
|
||||
template class Vector2<int>;
|
||||
template class Vector2<double>;
|
||||
|
||||
// Some handy predefines
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::up(0, 1);
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::down(0, -1);
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::right(1, 0);
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::left(-1, 0);
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::one(1, 1);
|
||||
template <typename T>
|
||||
const Vector2<double> Vector2<T>::zero(0, 0);
|
||||
}
|
||||
|
836
Eule/Vector4.cpp
836
Eule/Vector4.cpp
@ -2,14 +2,832 @@
|
||||
#include "Vector2.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
template<typename T>
|
||||
Eule::Vector4<T>::operator Eule::Vector2<T>() const
|
||||
{
|
||||
return Vector2<T>(x, y);
|
||||
}
|
||||
#include "Math.h"
|
||||
#include <iostream>
|
||||
|
||||
template<typename T>
|
||||
Eule::Vector4<T>::operator Eule::Vector3<T>() const
|
||||
{
|
||||
return Vector3<T>(x, y, z);
|
||||
//#define _EULE_NO_INTRINSICS_
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
|
||||
/*
|
||||
NOTE:
|
||||
Here you will find bad, unoptimized methods for T=int.
|
||||
This is because the compiler needs a method for each type in each instantiation of the template!
|
||||
I can't generalize the methods when heavily optimizing for doubles.
|
||||
These functions will get called VERY rarely, if ever at all, for T=int, so it's ok.
|
||||
The T=int instantiation only exists to store a value-pair of two ints. Not so-much as a vector in terms of vector calculus.
|
||||
*/
|
||||
|
||||
namespace Eule {
|
||||
|
||||
template<typename T>
|
||||
Vector4<T>::operator Vector2<T>() const
|
||||
{
|
||||
return Vector2<T>(x, y);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<T>::operator Vector3<T>() const
|
||||
{
|
||||
return Vector3<T>(x, y, z);
|
||||
}
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
double Vector4<double>::SqrMagnitude() const
|
||||
{
|
||||
return (x * x) +
|
||||
(y * y) +
|
||||
(z * z) +
|
||||
(w * w);
|
||||
}
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
double Vector4<int>::SqrMagnitude() const
|
||||
{
|
||||
int iSqrMag = x*x + y*y + z*z + w*w;
|
||||
return (double)iSqrMag;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
double Vector4<T>::Magnitude() const
|
||||
{
|
||||
return sqrt(SqrMagnitude());
|
||||
}
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::VectorScale(const Vector4<double>& scalar) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Load vectors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_scalar = _mm256_set_pd(scalar.w, scalar.z, scalar.y, scalar.x);
|
||||
|
||||
// Multiply them
|
||||
__m256d __product = _mm256_mul_pd(__vector_self, __vector_scalar);
|
||||
|
||||
// Retrieve result
|
||||
double result[4];
|
||||
_mm256_storeu_pd(result, __product);
|
||||
|
||||
// Return value
|
||||
return Vector4<double>(
|
||||
result[0],
|
||||
result[1],
|
||||
result[2],
|
||||
result[3]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector4<double>(
|
||||
x * scalar.x,
|
||||
y * scalar.y,
|
||||
z * scalar.z,
|
||||
w * scalar.w
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<int> Vector4<int>::VectorScale(const Vector4<int>& scalar) const
|
||||
{
|
||||
return Vector4<int>(
|
||||
x * scalar.x,
|
||||
y * scalar.y,
|
||||
z * scalar.z,
|
||||
w * scalar.w
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<typename T>
|
||||
Vector4<double> Vector4<T>::Normalize() const
|
||||
{
|
||||
Vector4<double> norm(x, y, z, w);
|
||||
norm.NormalizeSelf();
|
||||
|
||||
return norm;
|
||||
}
|
||||
|
||||
// Method to normalize a Vector4d
|
||||
template<>
|
||||
void Vector4<double>::NormalizeSelf()
|
||||
{
|
||||
double length = Magnitude();
|
||||
|
||||
// Prevent division by 0
|
||||
if (length == 0)
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
w = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Load vector and length into registers
|
||||
__m256d __vec = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __len = _mm256_set1_pd(length);
|
||||
|
||||
// Divide
|
||||
__m256d __prod = _mm256_div_pd(__vec, __len);
|
||||
|
||||
// Extract and set values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
x = prod[0];
|
||||
y = prod[1];
|
||||
z = prod[2];
|
||||
w = prod[3];
|
||||
|
||||
#else
|
||||
|
||||
x /= length;
|
||||
y /= length;
|
||||
z /= length;
|
||||
w /= length;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// You can't normalize an int vector, ffs!
|
||||
// But we need an implementation for T=int
|
||||
template<>
|
||||
void Vector4<int>::NormalizeSelf()
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
w = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::Similar(const Vector4<T>& other, double epsilon) const
|
||||
{
|
||||
return
|
||||
(::Eule::Math::Similar(x, other.x, epsilon)) &&
|
||||
(::Eule::Math::Similar(y, other.y, epsilon)) &&
|
||||
(::Eule::Math::Similar(z, other.z, epsilon)) &&
|
||||
(::Eule::Math::Similar(w, other.w, epsilon))
|
||||
;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<int> Vector4<T>::ToInt() const
|
||||
{
|
||||
return Vector4<int>((int)x, (int)y, (int)z, (int)w);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<double> Vector4<T>::ToDouble() const
|
||||
{
|
||||
return Vector4<double>((double)x, (double)y, (double)z, (double)w);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T& Vector4<T>::operator[](std::size_t idx)
|
||||
{
|
||||
switch (idx)
|
||||
{
|
||||
case 0:
|
||||
return x;
|
||||
case 1:
|
||||
return y;
|
||||
case 2:
|
||||
return z;
|
||||
case 3:
|
||||
return w;
|
||||
default:
|
||||
throw std::out_of_range("Array descriptor on Vector4<T> out of range!");
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
const T& Vector4<T>::operator[](std::size_t idx) const
|
||||
{
|
||||
switch (idx)
|
||||
{
|
||||
case 0:
|
||||
return x;
|
||||
case 1:
|
||||
return y;
|
||||
case 2:
|
||||
return z;
|
||||
case 3:
|
||||
return w;
|
||||
default:
|
||||
throw std::out_of_range("Array descriptor on Vector4<T> out of range!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
void Vector4<double>::LerpSelf(const Vector4<double>& other, double t)
|
||||
{
|
||||
const double it = 1.0 - t; // Inverse t
|
||||
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(other.w, other.z, other.y, other.x);
|
||||
__m256d __t = _mm256_set1_pd(t);
|
||||
__m256d __it = _mm256_set1_pd(it); // Inverse t
|
||||
|
||||
// Procedure:
|
||||
// (__vector_self * __it) + (__vector_other * __t)
|
||||
|
||||
__m256d __sum = _mm256_set1_pd(0); // this will hold the sum of the two multiplications
|
||||
|
||||
__sum = _mm256_fmadd_pd(__vector_self, __it, __sum);
|
||||
__sum = _mm256_fmadd_pd(__vector_other, __t, __sum);
|
||||
|
||||
// Retrieve result, and apply it
|
||||
double sum[4];
|
||||
_mm256_storeu_pd(sum, __sum);
|
||||
|
||||
x = sum[0];
|
||||
y = sum[1];
|
||||
z = sum[2];
|
||||
w = sum[3];
|
||||
|
||||
#else
|
||||
|
||||
x = it * x + t * other.x;
|
||||
y = it * y + t * other.y;
|
||||
z = it * z + t * other.z;
|
||||
w = it * w + t * other.w;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
void Vector4<int>::LerpSelf(const Vector4<int>& other, double t)
|
||||
{
|
||||
const double it = 1.0 - t;
|
||||
|
||||
x = (int)(it * (double)x + t * (double)other.x);
|
||||
y = (int)(it * (double)y + t * (double)other.y);
|
||||
z = (int)(it * (double)z + t * (double)other.z);
|
||||
w = (int)(it * (double)w + t * (double)other.w);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::Lerp(const Vector4<double>& other, double t) const
|
||||
{
|
||||
Vector4d copy(*this);
|
||||
copy.LerpSelf(other, t);
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<int>::Lerp(const Vector4<int>& other, double t) const
|
||||
{
|
||||
Vector4d copy(this->ToDouble());
|
||||
copy.LerpSelf(other.ToDouble(), t);
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator+(const Vector4<double>& other) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(other.w, other.z, other.y, other.x);
|
||||
|
||||
// Add the components
|
||||
__m256d __sum = _mm256_add_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and return these values
|
||||
double sum[4];
|
||||
_mm256_storeu_pd(sum, __sum);
|
||||
|
||||
return Vector4<double>(
|
||||
sum[0],
|
||||
sum[1],
|
||||
sum[2],
|
||||
sum[3]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector4<double>(
|
||||
x + other.x,
|
||||
y + other.y,
|
||||
z + other.z,
|
||||
w + other.w
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator+(const Vector4<T>& other) const
|
||||
{
|
||||
return Vector4<T>(
|
||||
x + other.x,
|
||||
y + other.y,
|
||||
z + other.z,
|
||||
w + other.w
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator+=(const Vector4<double>& other)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(other.w, other.z, other.y, other.x);
|
||||
|
||||
// Add the components
|
||||
__m256d __sum = _mm256_add_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double sum[4];
|
||||
_mm256_storeu_pd(sum, __sum);
|
||||
|
||||
x = sum[0];
|
||||
y = sum[1];
|
||||
z = sum[2];
|
||||
w = sum[3];
|
||||
|
||||
#else
|
||||
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
z += other.z;
|
||||
w += other.w;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator+=(const Vector4<T>& other)
|
||||
{
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
z += other.z;
|
||||
w += other.w;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator-(const Vector4<double>& other) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(other.w, other.z, other.y, other.x);
|
||||
|
||||
// Subtract the components
|
||||
__m256d __diff = _mm256_sub_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and return these values
|
||||
double diff[4];
|
||||
_mm256_storeu_pd(diff, __diff);
|
||||
|
||||
return Vector4<double>(
|
||||
diff[0],
|
||||
diff[1],
|
||||
diff[2],
|
||||
diff[3]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector4<double>(
|
||||
x - other.x,
|
||||
y - other.y,
|
||||
z - other.z,
|
||||
w - other.w
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator-(const Vector4<T>& other) const
|
||||
{
|
||||
return Vector4<T>(
|
||||
x - other.x,
|
||||
y - other.y,
|
||||
z - other.z,
|
||||
w - other.w
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator-=(const Vector4<double>& other)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(other.w, other.z, other.y, other.x);
|
||||
|
||||
// Subtract the components
|
||||
__m256d __diff = _mm256_sub_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double diff[4];
|
||||
_mm256_storeu_pd(diff, __diff);
|
||||
|
||||
x = diff[0];
|
||||
y = diff[1];
|
||||
z = diff[2];
|
||||
w = diff[3];
|
||||
|
||||
#else
|
||||
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
z -= other.z;
|
||||
w -= other.w;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator-=(const Vector4<T>& other)
|
||||
{
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
z -= other.z;
|
||||
w -= other.w;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator*(const double scale) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Multiply the components
|
||||
__m256d __prod = _mm256_mul_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and return these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
return Vector4<double>(
|
||||
prod[0],
|
||||
prod[1],
|
||||
prod[2],
|
||||
prod[3]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector4<double>(
|
||||
x * scale,
|
||||
y * scale,
|
||||
z * scale,
|
||||
w * scale
|
||||
);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator*(const T scale) const
|
||||
{
|
||||
return Vector4<T>(
|
||||
x * scale,
|
||||
y * scale,
|
||||
z * scale,
|
||||
w * scale
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator*=(const double scale)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Multiply the components
|
||||
__m256d __prod = _mm256_mul_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
x = prod[0];
|
||||
y = prod[1];
|
||||
z = prod[2];
|
||||
w = prod[3];
|
||||
|
||||
#else
|
||||
|
||||
x *= scale;
|
||||
y *= scale;
|
||||
z *= scale;
|
||||
w *= scale;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator*=(const T scale)
|
||||
{
|
||||
x *= scale;
|
||||
y *= scale;
|
||||
z *= scale;
|
||||
w *= scale;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator/(const double scale) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Divide the components
|
||||
__m256d __prod = _mm256_div_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and return these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
return Vector4<double>(
|
||||
prod[0],
|
||||
prod[1],
|
||||
prod[2],
|
||||
prod[3]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector4<double>(
|
||||
x / scale,
|
||||
y / scale,
|
||||
z / scale,
|
||||
w / scale
|
||||
);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator/(const T scale) const
|
||||
{
|
||||
return Vector4<T>(
|
||||
x / scale,
|
||||
y / scale,
|
||||
z / scale,
|
||||
w / scale
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator/=(const double scale)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Divide the components
|
||||
__m256d __prod = _mm256_div_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
x = prod[0];
|
||||
y = prod[1];
|
||||
z = prod[2];
|
||||
w = prod[3];
|
||||
|
||||
#else
|
||||
|
||||
x /= scale;
|
||||
y /= scale;
|
||||
z /= scale;
|
||||
w /= scale;
|
||||
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator/=(const T scale)
|
||||
{
|
||||
x /= scale;
|
||||
y /= scale;
|
||||
z /= scale;
|
||||
w /= scale;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::operator==(const Vector4<T>& other) const
|
||||
{
|
||||
return
|
||||
(x == other.x) &&
|
||||
(y == other.y) &&
|
||||
(z == other.z) &&
|
||||
(w == other.w);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator*(const Matrix4x4& mat) const
|
||||
{
|
||||
Vector4<double> newVec;
|
||||
|
||||
newVec.x = (mat[0][0] * x) + (mat[0][1] * y) + (mat[0][2] * z) + (mat[0][3] * w);
|
||||
newVec.y = (mat[1][0] * x) + (mat[1][1] * y) + (mat[1][2] * z) + (mat[1][3] * w);
|
||||
newVec.z = (mat[2][0] * x) + (mat[2][1] * y) + (mat[2][2] * z) + (mat[2][3] * w);
|
||||
newVec.w = (mat[3][0] * x) + (mat[3][1] * y) + (mat[3][2] * z) + (mat[3][3] * w);
|
||||
|
||||
return newVec;
|
||||
}
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
Vector4<int> Vector4<int>::operator*(const Matrix4x4& mat) const
|
||||
{
|
||||
Vector4<double> newVec;
|
||||
|
||||
newVec.x = (mat[0][0] * x) + (mat[0][1] * y) + (mat[0][2] * z) + (mat[0][3] * w);
|
||||
newVec.y = (mat[1][0] * x) + (mat[1][1] * y) + (mat[1][2] * z) + (mat[1][3] * w);
|
||||
newVec.z = (mat[2][0] * x) + (mat[2][1] * y) + (mat[2][2] * z) + (mat[2][3] * w);
|
||||
newVec.w = (mat[3][0] * x) + (mat[3][1] * y) + (mat[3][2] * z) + (mat[3][3] * w);
|
||||
|
||||
return Vector4<int>(
|
||||
(int)newVec.x,
|
||||
(int)newVec.y,
|
||||
(int)newVec.z,
|
||||
(int)newVec.w
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
void Vector4<double>::operator*=(const Matrix4x4& mat)
|
||||
{
|
||||
Vector4<double> buffer = *this;
|
||||
|
||||
// Should this still be reversed...? like, instead of mat[x][y], use mat[y][m]
|
||||
// idk right now. check that if something doesn't work
|
||||
x = (mat[0][0] * buffer.x) + (mat[0][1] * buffer.y) + (mat[0][2] * buffer.z) + (mat[0][3] * buffer.w);
|
||||
y = (mat[1][0] * buffer.x) + (mat[1][1] * buffer.y) + (mat[1][2] * buffer.z) + (mat[1][3] * buffer.w);
|
||||
z = (mat[2][0] * buffer.x) + (mat[2][1] * buffer.y) + (mat[2][2] * buffer.z) + (mat[2][3] * buffer.w);
|
||||
w = (mat[3][0] * buffer.x) + (mat[3][1] * buffer.y) + (mat[3][2] * buffer.z) + (mat[3][3] * buffer.w);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator-() const
|
||||
{
|
||||
return Vector4<T>(
|
||||
-x,
|
||||
-y,
|
||||
-z,
|
||||
-w
|
||||
);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator=(const Vector4<T>& other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
z = other.z;
|
||||
w = other.w;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator=(Vector4<T>&& other) noexcept
|
||||
{
|
||||
x = std::move(other.x);
|
||||
y = std::move(other.y);
|
||||
z = std::move(other.z);
|
||||
w = std::move(other.w);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
void Vector4<int>::operator*=(const Matrix4x4& mat)
|
||||
{
|
||||
Vector4<double> buffer(x, y, z, w);
|
||||
|
||||
// Should this still be reversed...? like, instead of mat[x][y], use mat[y][m]
|
||||
// idk right now. check that if something doesn't work
|
||||
x = (int)((mat[0][0] * buffer.x) + (mat[0][1] * buffer.y) + (mat[0][2] * buffer.z) + (mat[0][3] * buffer.w));
|
||||
y = (int)((mat[1][0] * buffer.x) + (mat[1][1] * buffer.y) + (mat[1][2] * buffer.z) + (mat[1][3] * buffer.w));
|
||||
z = (int)((mat[2][0] * buffer.x) + (mat[2][1] * buffer.y) + (mat[2][2] * buffer.z) + (mat[2][3] * buffer.w));
|
||||
w = (int)((mat[3][0] * buffer.x) + (mat[3][1] * buffer.y) + (mat[3][2] * buffer.z) + (mat[3][3] * buffer.w));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::operator!=(const Vector4<T>& other) const
|
||||
{
|
||||
return !operator==(other);
|
||||
}
|
||||
|
||||
template class Vector4<int>;
|
||||
template class Vector4<double>;
|
||||
|
||||
// Some handy predefines
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::up(0, 1, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::down(0, -1, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::right(1, 0, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::left(-1, 0, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::forward(1, 0, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::backward(-1, 0, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::future(0, 0, 0, 1);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::past(0, 0, 0, -1);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::one(1, 1, 1, 1);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::zero(0, 0, 0, 0);
|
||||
}
|
||||
|
814
Eule/Vector4.h
814
Eule/Vector4.h
@ -5,22 +5,6 @@
|
||||
#include <sstream>
|
||||
#include "Matrix4x4.h"
|
||||
|
||||
#include "Math.h"
|
||||
#include <iostream>
|
||||
|
||||
//#define _EULE_NO_INTRINSICS_
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
|
||||
/*
|
||||
NOTE:
|
||||
Here you will find bad, unoptimized methods for T=int.
|
||||
This is because the compiler needs a method for each type in each instantiation of the template!
|
||||
I can't generalize the methods when heavily optimizing for doubles.
|
||||
These functions will get called VERY rarely, if ever at all, for T=int, so it's ok.
|
||||
The T=int instantiation only exists to store a value-pair of two ints. Not so-much as a vector in terms of vector calculus.
|
||||
*/
|
||||
namespace Eule
|
||||
{
|
||||
template <typename T> class Vector2;
|
||||
@ -121,802 +105,4 @@ namespace Eule
|
||||
|
||||
typedef Vector4<int> Vector4i;
|
||||
typedef Vector4<double> Vector4d;
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
double Vector4<double>::SqrMagnitude() const
|
||||
{
|
||||
return (x * x) +
|
||||
(y * y) +
|
||||
(z * z) +
|
||||
(w * w);
|
||||
}
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
double Vector4<int>::SqrMagnitude() const
|
||||
{
|
||||
int iSqrMag = x*x + y*y + z*z + w*w;
|
||||
return (double)iSqrMag;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
double Vector4<T>::Magnitude() const
|
||||
{
|
||||
return sqrt(SqrMagnitude());
|
||||
}
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::VectorScale(const Vector4<double>& scalar) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Load vectors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_scalar = _mm256_set_pd(scalar.w, scalar.z, scalar.y, scalar.x);
|
||||
|
||||
// Multiply them
|
||||
__m256d __product = _mm256_mul_pd(__vector_self, __vector_scalar);
|
||||
|
||||
// Retrieve result
|
||||
double result[4];
|
||||
_mm256_storeu_pd(result, __product);
|
||||
|
||||
// Return value
|
||||
return Vector4<double>(
|
||||
result[0],
|
||||
result[1],
|
||||
result[2],
|
||||
result[3]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector4<double>(
|
||||
x * scalar.x,
|
||||
y * scalar.y,
|
||||
z * scalar.z,
|
||||
w * scalar.w
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<int> Vector4<int>::VectorScale(const Vector4<int>& scalar) const
|
||||
{
|
||||
return Vector4<int>(
|
||||
x * scalar.x,
|
||||
y * scalar.y,
|
||||
z * scalar.z,
|
||||
w * scalar.w
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<typename T>
|
||||
Vector4<double> Vector4<T>::Normalize() const
|
||||
{
|
||||
Vector4<double> norm(x, y, z, w);
|
||||
norm.NormalizeSelf();
|
||||
|
||||
return norm;
|
||||
}
|
||||
|
||||
// Method to normalize a Vector4d
|
||||
template<>
|
||||
void Vector4<double>::NormalizeSelf()
|
||||
{
|
||||
double length = Magnitude();
|
||||
|
||||
// Prevent division by 0
|
||||
if (length == 0)
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
w = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Load vector and length into registers
|
||||
__m256d __vec = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __len = _mm256_set1_pd(length);
|
||||
|
||||
// Divide
|
||||
__m256d __prod = _mm256_div_pd(__vec, __len);
|
||||
|
||||
// Extract and set values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
x = prod[0];
|
||||
y = prod[1];
|
||||
z = prod[2];
|
||||
w = prod[3];
|
||||
|
||||
#else
|
||||
|
||||
x /= length;
|
||||
y /= length;
|
||||
z /= length;
|
||||
w /= length;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// You can't normalize an int vector, ffs!
|
||||
// But we need an implementation for T=int
|
||||
template<>
|
||||
void Vector4<int>::NormalizeSelf()
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
w = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::Similar(const Vector4<T>& other, double epsilon) const
|
||||
{
|
||||
return
|
||||
(::Eule::Math::Similar(x, other.x, epsilon)) &&
|
||||
(::Eule::Math::Similar(y, other.y, epsilon)) &&
|
||||
(::Eule::Math::Similar(z, other.z, epsilon)) &&
|
||||
(::Eule::Math::Similar(w, other.w, epsilon))
|
||||
;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<int> Vector4<T>::ToInt() const
|
||||
{
|
||||
return Vector4<int>((int)x, (int)y, (int)z, (int)w);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<double> Vector4<T>::ToDouble() const
|
||||
{
|
||||
return Vector4<double>((double)x, (double)y, (double)z, (double)w);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T& Vector4<T>::operator[](std::size_t idx)
|
||||
{
|
||||
switch (idx)
|
||||
{
|
||||
case 0:
|
||||
return x;
|
||||
case 1:
|
||||
return y;
|
||||
case 2:
|
||||
return z;
|
||||
case 3:
|
||||
return w;
|
||||
default:
|
||||
throw std::out_of_range("Array descriptor on Vector4<T> out of range!");
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
const T& Vector4<T>::operator[](std::size_t idx) const
|
||||
{
|
||||
switch (idx)
|
||||
{
|
||||
case 0:
|
||||
return x;
|
||||
case 1:
|
||||
return y;
|
||||
case 2:
|
||||
return z;
|
||||
case 3:
|
||||
return w;
|
||||
default:
|
||||
throw std::out_of_range("Array descriptor on Vector4<T> out of range!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
void Vector4<double>::LerpSelf(const Vector4<double>& other, double t)
|
||||
{
|
||||
const double it = 1.0 - t; // Inverse t
|
||||
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(other.w, other.z, other.y, other.x);
|
||||
__m256d __t = _mm256_set1_pd(t);
|
||||
__m256d __it = _mm256_set1_pd(it); // Inverse t
|
||||
|
||||
// Procedure:
|
||||
// (__vector_self * __it) + (__vector_other * __t)
|
||||
|
||||
__m256d __sum = _mm256_set1_pd(0); // this will hold the sum of the two multiplications
|
||||
|
||||
__sum = _mm256_fmadd_pd(__vector_self, __it, __sum);
|
||||
__sum = _mm256_fmadd_pd(__vector_other, __t, __sum);
|
||||
|
||||
// Retrieve result, and apply it
|
||||
double sum[4];
|
||||
_mm256_storeu_pd(sum, __sum);
|
||||
|
||||
x = sum[0];
|
||||
y = sum[1];
|
||||
z = sum[2];
|
||||
w = sum[3];
|
||||
|
||||
#else
|
||||
|
||||
x = it * x + t * other.x;
|
||||
y = it * y + t * other.y;
|
||||
z = it * z + t * other.z;
|
||||
w = it * w + t * other.w;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
void Vector4<int>::LerpSelf(const Vector4<int>& other, double t)
|
||||
{
|
||||
const double it = 1.0 - t;
|
||||
|
||||
x = (int)(it * (double)x + t * (double)other.x);
|
||||
y = (int)(it * (double)y + t * (double)other.y);
|
||||
z = (int)(it * (double)z + t * (double)other.z);
|
||||
w = (int)(it * (double)w + t * (double)other.w);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::Lerp(const Vector4<double>& other, double t) const
|
||||
{
|
||||
Vector4d copy(*this);
|
||||
copy.LerpSelf(other, t);
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<int>::Lerp(const Vector4<int>& other, double t) const
|
||||
{
|
||||
Vector4d copy(this->ToDouble());
|
||||
copy.LerpSelf(other.ToDouble(), t);
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator+(const Vector4<double>& other) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(other.w, other.z, other.y, other.x);
|
||||
|
||||
// Add the components
|
||||
__m256d __sum = _mm256_add_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and return these values
|
||||
double sum[4];
|
||||
_mm256_storeu_pd(sum, __sum);
|
||||
|
||||
return Vector4<double>(
|
||||
sum[0],
|
||||
sum[1],
|
||||
sum[2],
|
||||
sum[3]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector4<double>(
|
||||
x + other.x,
|
||||
y + other.y,
|
||||
z + other.z,
|
||||
w + other.w
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator+(const Vector4<T>& other) const
|
||||
{
|
||||
return Vector4<T>(
|
||||
x + other.x,
|
||||
y + other.y,
|
||||
z + other.z,
|
||||
w + other.w
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator+=(const Vector4<double>& other)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(other.w, other.z, other.y, other.x);
|
||||
|
||||
// Add the components
|
||||
__m256d __sum = _mm256_add_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double sum[4];
|
||||
_mm256_storeu_pd(sum, __sum);
|
||||
|
||||
x = sum[0];
|
||||
y = sum[1];
|
||||
z = sum[2];
|
||||
w = sum[3];
|
||||
|
||||
#else
|
||||
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
z += other.z;
|
||||
w += other.w;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator+=(const Vector4<T>& other)
|
||||
{
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
z += other.z;
|
||||
w += other.w;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator-(const Vector4<double>& other) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(other.w, other.z, other.y, other.x);
|
||||
|
||||
// Subtract the components
|
||||
__m256d __diff = _mm256_sub_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and return these values
|
||||
double diff[4];
|
||||
_mm256_storeu_pd(diff, __diff);
|
||||
|
||||
return Vector4<double>(
|
||||
diff[0],
|
||||
diff[1],
|
||||
diff[2],
|
||||
diff[3]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector4<double>(
|
||||
x - other.x,
|
||||
y - other.y,
|
||||
z - other.z,
|
||||
w - other.w
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator-(const Vector4<T>& other) const
|
||||
{
|
||||
return Vector4<T>(
|
||||
x - other.x,
|
||||
y - other.y,
|
||||
z - other.z,
|
||||
w - other.w
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator-=(const Vector4<double>& other)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __vector_other = _mm256_set_pd(other.w, other.z, other.y, other.x);
|
||||
|
||||
// Subtract the components
|
||||
__m256d __diff = _mm256_sub_pd(__vector_self, __vector_other);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double diff[4];
|
||||
_mm256_storeu_pd(diff, __diff);
|
||||
|
||||
x = diff[0];
|
||||
y = diff[1];
|
||||
z = diff[2];
|
||||
w = diff[3];
|
||||
|
||||
#else
|
||||
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
z -= other.z;
|
||||
w -= other.w;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator-=(const Vector4<T>& other)
|
||||
{
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
z -= other.z;
|
||||
w -= other.w;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator*(const double scale) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Multiply the components
|
||||
__m256d __prod = _mm256_mul_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and return these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
return Vector4<double>(
|
||||
prod[0],
|
||||
prod[1],
|
||||
prod[2],
|
||||
prod[3]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector4<double>(
|
||||
x * scale,
|
||||
y * scale,
|
||||
z * scale,
|
||||
w * scale
|
||||
);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator*(const T scale) const
|
||||
{
|
||||
return Vector4<T>(
|
||||
x * scale,
|
||||
y * scale,
|
||||
z * scale,
|
||||
w * scale
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator*=(const double scale)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Multiply the components
|
||||
__m256d __prod = _mm256_mul_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
x = prod[0];
|
||||
y = prod[1];
|
||||
z = prod[2];
|
||||
w = prod[3];
|
||||
|
||||
#else
|
||||
|
||||
x *= scale;
|
||||
y *= scale;
|
||||
z *= scale;
|
||||
w *= scale;
|
||||
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator*=(const T scale)
|
||||
{
|
||||
x *= scale;
|
||||
y *= scale;
|
||||
z *= scale;
|
||||
w *= scale;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator/(const double scale) const
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Divide the components
|
||||
__m256d __prod = _mm256_div_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and return these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
return Vector4<double>(
|
||||
prod[0],
|
||||
prod[1],
|
||||
prod[2],
|
||||
prod[3]
|
||||
);
|
||||
|
||||
#else
|
||||
|
||||
return Vector4<double>(
|
||||
x / scale,
|
||||
y / scale,
|
||||
z / scale,
|
||||
w / scale
|
||||
);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator/(const T scale) const
|
||||
{
|
||||
return Vector4<T>(
|
||||
x / scale,
|
||||
y / scale,
|
||||
z / scale,
|
||||
w / scale
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<>
|
||||
void Vector4<double>::operator/=(const double scale)
|
||||
{
|
||||
#ifndef _EULE_NO_INTRINSICS_
|
||||
|
||||
// Move vector components and factors into registers
|
||||
__m256d __vector_self = _mm256_set_pd(w, z, y, x);
|
||||
__m256d __scalar = _mm256_set1_pd(scale);
|
||||
|
||||
// Divide the components
|
||||
__m256d __prod = _mm256_div_pd(__vector_self, __scalar);
|
||||
|
||||
// Retrieve and apply these values
|
||||
double prod[4];
|
||||
_mm256_storeu_pd(prod, __prod);
|
||||
|
||||
x = prod[0];
|
||||
y = prod[1];
|
||||
z = prod[2];
|
||||
w = prod[3];
|
||||
|
||||
#else
|
||||
|
||||
x /= scale;
|
||||
y /= scale;
|
||||
z /= scale;
|
||||
w /= scale;
|
||||
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator/=(const T scale)
|
||||
{
|
||||
x /= scale;
|
||||
y /= scale;
|
||||
z /= scale;
|
||||
w /= scale;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::operator==(const Vector4<T>& other) const
|
||||
{
|
||||
return
|
||||
(x == other.x) &&
|
||||
(y == other.y) &&
|
||||
(z == other.z) &&
|
||||
(w == other.w);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
Vector4<double> Vector4<double>::operator*(const Matrix4x4& mat) const
|
||||
{
|
||||
Vector4<double> newVec;
|
||||
|
||||
newVec.x = (mat[0][0] * x) + (mat[0][1] * y) + (mat[0][2] * z) + (mat[0][3] * w);
|
||||
newVec.y = (mat[1][0] * x) + (mat[1][1] * y) + (mat[1][2] * z) + (mat[1][3] * w);
|
||||
newVec.z = (mat[2][0] * x) + (mat[2][1] * y) + (mat[2][2] * z) + (mat[2][3] * w);
|
||||
newVec.w = (mat[3][0] * x) + (mat[3][1] * y) + (mat[3][2] * z) + (mat[3][3] * w);
|
||||
|
||||
return newVec;
|
||||
}
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
Vector4<int> Vector4<int>::operator*(const Matrix4x4& mat) const
|
||||
{
|
||||
Vector4<double> newVec;
|
||||
|
||||
newVec.x = (mat[0][0] * x) + (mat[0][1] * y) + (mat[0][2] * z) + (mat[0][3] * w);
|
||||
newVec.y = (mat[1][0] * x) + (mat[1][1] * y) + (mat[1][2] * z) + (mat[1][3] * w);
|
||||
newVec.z = (mat[2][0] * x) + (mat[2][1] * y) + (mat[2][2] * z) + (mat[2][3] * w);
|
||||
newVec.w = (mat[3][0] * x) + (mat[3][1] * y) + (mat[3][2] * z) + (mat[3][3] * w);
|
||||
|
||||
return Vector4<int>(
|
||||
(int)newVec.x,
|
||||
(int)newVec.y,
|
||||
(int)newVec.z,
|
||||
(int)newVec.w
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Good, optimized chad version for doubles
|
||||
template<>
|
||||
void Vector4<double>::operator*=(const Matrix4x4& mat)
|
||||
{
|
||||
Vector4<double> buffer = *this;
|
||||
|
||||
// Should this still be reversed...? like, instead of mat[x][y], use mat[y][m]
|
||||
// idk right now. check that if something doesn't work
|
||||
x = (mat[0][0] * buffer.x) + (mat[0][1] * buffer.y) + (mat[0][2] * buffer.z) + (mat[0][3] * buffer.w);
|
||||
y = (mat[1][0] * buffer.x) + (mat[1][1] * buffer.y) + (mat[1][2] * buffer.z) + (mat[1][3] * buffer.w);
|
||||
z = (mat[2][0] * buffer.x) + (mat[2][1] * buffer.y) + (mat[2][2] * buffer.z) + (mat[2][3] * buffer.w);
|
||||
w = (mat[3][0] * buffer.x) + (mat[3][1] * buffer.y) + (mat[3][2] * buffer.z) + (mat[3][3] * buffer.w);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vector4<T> Vector4<T>::operator-() const
|
||||
{
|
||||
return Vector4<T>(
|
||||
-x,
|
||||
-y,
|
||||
-z,
|
||||
-w
|
||||
);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator=(const Vector4<T>& other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
z = other.z;
|
||||
w = other.w;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Vector4<T>::operator=(Vector4<T>&& other) noexcept
|
||||
{
|
||||
x = std::move(other.x);
|
||||
y = std::move(other.y);
|
||||
z = std::move(other.z);
|
||||
w = std::move(other.w);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Slow, lame version for intcels
|
||||
template<>
|
||||
void Vector4<int>::operator*=(const Matrix4x4& mat)
|
||||
{
|
||||
Vector4<double> buffer(x, y, z, w);
|
||||
|
||||
// Should this still be reversed...? like, instead of mat[x][y], use mat[y][m]
|
||||
// idk right now. check that if something doesn't work
|
||||
x = (int)((mat[0][0] * buffer.x) + (mat[0][1] * buffer.y) + (mat[0][2] * buffer.z) + (mat[0][3] * buffer.w));
|
||||
y = (int)((mat[1][0] * buffer.x) + (mat[1][1] * buffer.y) + (mat[1][2] * buffer.z) + (mat[1][3] * buffer.w));
|
||||
z = (int)((mat[2][0] * buffer.x) + (mat[2][1] * buffer.y) + (mat[2][2] * buffer.z) + (mat[2][3] * buffer.w));
|
||||
w = (int)((mat[3][0] * buffer.x) + (mat[3][1] * buffer.y) + (mat[3][2] * buffer.z) + (mat[3][3] * buffer.w));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Vector4<T>::operator!=(const Vector4<T>& other) const
|
||||
{
|
||||
return !operator==(other);
|
||||
}
|
||||
|
||||
template class Vector4<int>;
|
||||
template class Vector4<double>;
|
||||
|
||||
// Some handy predefines
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::up(0, 1, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::down(0, -1, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::right(1, 0, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::left(-1, 0, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::forward(1, 0, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::backward(-1, 0, 0, 0);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::future(0, 0, 0, 1);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::past(0, 0, 0, -1);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::one(1, 1, 1, 1);
|
||||
template <typename T>
|
||||
const Vector4<double> Vector4<T>::zero(0, 0, 0, 0);
|
||||
|
||||
}
|
||||
|
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Reference in New Issue
Block a user