fixed bug that caused the leveling stat to lag behind
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3dd972cfed
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3
main.lua
3
main.lua
@ -379,6 +379,9 @@ hooksecurefunc( "JumpOrAscendStart", function()
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Trackster_jumpCounter = Trackster_jumpCounter + 1;
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Trackster_jumpCounter = Trackster_jumpCounter + 1;
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UpdateJump();
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UpdateJump();
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end
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end
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-- Just to keep it up-to-date. The event gets fired too early...
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UpdatePlvl();
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end );
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end );
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Trackster.OffsetDistance = function(offset)
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Trackster.OffsetDistance = function(offset)
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