Added gold statistics back in

This commit is contained in:
Leonetienne 2021-08-05 18:34:30 +02:00
parent 431b3b38a3
commit 2e49450c9b

View File

@ -121,17 +121,17 @@ fsQuests:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (4 * textMarginB)));
fsPlvl:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (5 * textMarginB)));
fsIlvl:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (6 * textMarginB)));
--fsDmg:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (5 * textMarginB)));
--fsGold:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (7 * textMarginB)));
fsBoss:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (7 * textMarginB)));
fsCasts:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (8 * textMarginB)));
fsCrits:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (9 * textMarginB)));
fsLogins:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (10 * textMarginB)));
fsGold:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (7 * textMarginB)));
fsBoss:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (8 * textMarginB)));
fsCasts:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (9 * textMarginB)));
fsCrits:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (10 * textMarginB)));
fsLogins:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (11 * textMarginB)));
--fsItem:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (12 * textMarginB)));
fsChat:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (11 * textMarginB)));
fsJump:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (12 * textMarginB)));
fsChat:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (12 * textMarginB)));
fsJump:SetPoint("TOPLEFT", textMarginL, -(textMarginT + (13 * textMarginB)));
mainFrame:SetWidth(220 + textMarginL);
mainFrame:SetHeight((textMarginT * 2) + (textMarginB * 13));
mainFrame:SetHeight((textMarginT * 2) + (textMarginB * 14));
mainFrame:EnableMouse(true);
mainFrame:SetPoint("CENTER", 480, 0, UIParent);
mainFrame:SetMovable(true);
@ -526,8 +526,8 @@ Trackster.SetFrameScale = function(s)
Trackster_frameScale = round(s, 3);
end
-- This function will return the amount of gold earned when PLAYER_MONEY fires. Only call it then and only call it once per frame!
local lastGold = GetMoney();
-- This function will return the amount of gold earned when PLAYER_MONEY fires.
local lastGold = 0;
local GetGoldDifference = function()
local tmp = GetMoney() - lastGold;
lastGold = GetMoney();
@ -539,6 +539,7 @@ local function eventHandler(self, event, ...)
if (event == "PLAYER_ENTERING_WORLD") then
UpdateAll();
RequestTimePlayed();
GetGoldDifference();
elseif (event == "PLAYER_LOGOUT") then