Moved everything in namespace Leonetienne::Eule
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@ -1,7 +1,7 @@
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#pragma once
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#include "Vector3.h"
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namespace Eule
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namespace Leonetienne::Eule
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{
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/** Abstract class of a collider domain.
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* Specializations describe a shape in 3d space, and provide implementations of the methods below,
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@ -2,6 +2,7 @@
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// Pretty sure the compiler will optimize these calculations out...
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namespace Leonetienne::Eule {
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//! Pi up to 50 decimal places
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static constexpr double PI = 3.14159265358979323846264338327950288419716939937510;
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@ -13,3 +14,4 @@ static constexpr double Deg2Rad = 0.01745329251994329576923690768488612713442871
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//! Factor to convert radians to degrees
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static constexpr double Rad2Deg = 57.295779513082320876798154814105170332405472466564427711013084788;
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}
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@ -2,10 +2,9 @@
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#include "Constants.h"
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#include <array>
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using namespace Eule;
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namespace Leonetienne::Eule {
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int Math::Mod(const int numerator, const int denominator)
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{
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int Math::Mod(const int numerator, const int denominator) {
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if (denominator == 0)
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throw std::logic_error("Division by zero");
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@ -23,7 +22,7 @@ int Math::Mod(const int numerator, const int denominator)
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return (denominator + (numerator % denominator)) % denominator;
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}
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double Math::Oscillate(const double a, const double b, const double counter, const double speed)
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{
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double Math::Oscillate(const double a, const double b, const double counter, const double speed) {
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return (sin(counter * speed * PI - HALF_PI) * 0.5 + 0.5) * (b - a) + a;
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}
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}
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@ -2,7 +2,7 @@
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#include <stdexcept>
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#include <math.h>
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namespace Eule
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namespace Leonetienne::Eule
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{
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/** Math utility class containing basic functions.
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*/
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@ -7,10 +7,9 @@
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#include <immintrin.h>
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#endif
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using namespace Eule;
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namespace Leonetienne::Eule {
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Matrix4x4::Matrix4x4()
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{
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Matrix4x4::Matrix4x4() {
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// Create identity matrix
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for (std::size_t i = 0; i < 4; i++)
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for (std::size_t j = 0; j < 4; j++)
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@ -19,20 +18,17 @@ Matrix4x4::Matrix4x4()
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return;
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}
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Matrix4x4::Matrix4x4(const Matrix4x4& other)
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{
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Matrix4x4::Matrix4x4(const Matrix4x4 &other) {
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v = other.v;
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return;
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}
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Matrix4x4::Matrix4x4(Matrix4x4&& other) noexcept
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{
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Matrix4x4::Matrix4x4(Matrix4x4 &&other) noexcept {
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v = std::move(other.v);
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return;
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}
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Matrix4x4 Matrix4x4::operator*(const Matrix4x4& other) const
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{
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Matrix4x4 Matrix4x4::operator*(const Matrix4x4 &other) const {
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Matrix4x4 newMatrix;
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newMatrix.p = 1;
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@ -144,25 +140,21 @@ Matrix4x4 Matrix4x4::operator*(const Matrix4x4& other) const
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return newMatrix;
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}
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void Matrix4x4::operator*=(const Matrix4x4& other)
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{
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void Matrix4x4::operator*=(const Matrix4x4 &other) {
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*this = *this * other;
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return;
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}
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Matrix4x4 Matrix4x4::operator/(const Matrix4x4& other) const
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{
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Matrix4x4 Matrix4x4::operator/(const Matrix4x4 &other) const {
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return *this * other.Inverse3x3();
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}
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void Matrix4x4::operator/=(const Matrix4x4& other)
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{
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void Matrix4x4::operator/=(const Matrix4x4 &other) {
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*this = *this * other.Inverse3x3();
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return;
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}
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Matrix4x4 Matrix4x4::operator*(const double scalar) const
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{
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Matrix4x4 Matrix4x4::operator*(const double scalar) const {
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Matrix4x4 m;
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#ifndef _EULE_NO_INTRINSICS_
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@ -199,27 +191,23 @@ Matrix4x4 Matrix4x4::operator*(const double scalar) const
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return m;
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}
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void Matrix4x4::operator*=(const double scalar)
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{
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void Matrix4x4::operator*=(const double scalar) {
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*this = *this * scalar;
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return;
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}
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Matrix4x4 Matrix4x4::operator/(const double denominator) const
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{
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Matrix4x4 Matrix4x4::operator/(const double denominator) const {
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const double precomputeDivision = 1.0 / denominator;
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return *this * precomputeDivision;
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}
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void Matrix4x4::operator/=(const double denominator)
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{
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void Matrix4x4::operator/=(const double denominator) {
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*this = *this / denominator;
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return;
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}
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Matrix4x4 Matrix4x4::operator+(const Matrix4x4& other) const
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{
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Matrix4x4 Matrix4x4::operator+(const Matrix4x4 &other) const {
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Matrix4x4 m;
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#ifndef _EULE_NO_INTRINSICS_
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@ -258,8 +246,7 @@ Matrix4x4 Matrix4x4::operator+(const Matrix4x4& other) const
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return m;
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}
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void Matrix4x4::operator+=(const Matrix4x4& other)
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{
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void Matrix4x4::operator+=(const Matrix4x4 &other) {
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#ifndef _EULE_NO_INTRINSICS_
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// Doing it again is a tad directer, and thus faster. We avoid an intermittent Matrix4x4 instance
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@ -295,8 +282,7 @@ void Matrix4x4::operator+=(const Matrix4x4& other)
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return;
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}
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Matrix4x4 Matrix4x4::operator-(const Matrix4x4& other) const
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{
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Matrix4x4 Matrix4x4::operator-(const Matrix4x4 &other) const {
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Matrix4x4 m;
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#ifndef _EULE_NO_INTRINSICS_
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@ -335,8 +321,7 @@ Matrix4x4 Matrix4x4::operator-(const Matrix4x4& other) const
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return m;
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}
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void Matrix4x4::operator-=(const Matrix4x4& other)
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{
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void Matrix4x4::operator-=(const Matrix4x4 &other) {
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#ifndef _EULE_NO_INTRINSICS_
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// Doing it again is a tad directer, and thus faster. We avoid an intermittent Matrix4x4 instance
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@ -372,63 +357,52 @@ void Matrix4x4::operator-=(const Matrix4x4& other)
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return;
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}
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std::array<double, 4>& Matrix4x4::operator[](std::size_t y)
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{
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std::array<double, 4> &Matrix4x4::operator[](std::size_t y) {
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return v[y];
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}
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const std::array<double, 4>& Matrix4x4::operator[](std::size_t y) const
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{
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const std::array<double, 4> &Matrix4x4::operator[](std::size_t y) const {
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return v[y];
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}
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void Matrix4x4::operator=(const Matrix4x4& other)
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{
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void Matrix4x4::operator=(const Matrix4x4 &other) {
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v = other.v;
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return;
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}
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void Matrix4x4::operator=(Matrix4x4&& other) noexcept
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{
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void Matrix4x4::operator=(Matrix4x4 &&other) noexcept {
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v = std::move(other.v);
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return;
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}
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bool Matrix4x4::operator==(const Matrix4x4& other)
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{
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bool Matrix4x4::operator==(const Matrix4x4 &other) {
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return v == other.v;
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}
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bool Matrix4x4::operator!=(const Matrix4x4& other)
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{
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bool Matrix4x4::operator!=(const Matrix4x4 &other) {
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return !operator==(other);
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}
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bool Matrix4x4::operator==(const Matrix4x4& other) const
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{
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bool Matrix4x4::operator==(const Matrix4x4 &other) const {
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return v == other.v;
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}
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bool Matrix4x4::operator!=(const Matrix4x4& other) const
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{
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bool Matrix4x4::operator!=(const Matrix4x4 &other) const {
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return !operator==(other);
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}
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const Vector3d Matrix4x4::GetTranslationComponent() const
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{
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const Vector3d Matrix4x4::GetTranslationComponent() const {
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return Vector3d(d, h, l);
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}
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void Matrix4x4::SetTranslationComponent(const Vector3d& trans)
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{
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void Matrix4x4::SetTranslationComponent(const Vector3d &trans) {
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d = trans.x;
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h = trans.y;
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l = trans.z;
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return;
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}
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Matrix4x4 Matrix4x4::DropTranslationComponents() const
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{
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Matrix4x4 Matrix4x4::DropTranslationComponents() const {
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Matrix4x4 m(*this);
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m.d = 0;
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m.h = 0;
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@ -436,8 +410,7 @@ Matrix4x4 Matrix4x4::DropTranslationComponents() const
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return m;
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}
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Matrix4x4 Matrix4x4::Transpose3x3() const
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{
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Matrix4x4 Matrix4x4::Transpose3x3() const {
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Matrix4x4 trans(*this); // Keep other cells
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for (std::size_t i = 0; i < 3; i++)
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@ -447,8 +420,7 @@ Matrix4x4 Matrix4x4::Transpose3x3() const
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return trans;
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}
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Matrix4x4 Matrix4x4::Transpose4x4() const
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{
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Matrix4x4 Matrix4x4::Transpose4x4() const {
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Matrix4x4 trans;
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for (std::size_t i = 0; i < 4; i++)
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@ -458,8 +430,7 @@ Matrix4x4 Matrix4x4::Transpose4x4() const
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return trans;
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}
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Matrix4x4 Matrix4x4::Multiply4x4(const Matrix4x4& o) const
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{
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Matrix4x4 Matrix4x4::Multiply4x4(const Matrix4x4 &o) const {
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Matrix4x4 m;
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m[0][0] = (v[0][0] * o[0][0]) + (v[0][1] * o[1][0]) + (v[0][2] * o[2][0]) + (v[0][3] * o[3][0]);
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@ -485,8 +456,7 @@ Matrix4x4 Matrix4x4::Multiply4x4(const Matrix4x4& o) const
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return m;
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}
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Matrix4x4 Matrix4x4::GetCofactors(std::size_t p, std::size_t q, std::size_t n) const
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{
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Matrix4x4 Matrix4x4::GetCofactors(std::size_t p, std::size_t q, std::size_t n) const {
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if (n > 4)
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throw std::runtime_error("Dimension out of range! 0 <= n <= 4");
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@ -496,16 +466,13 @@ Matrix4x4 Matrix4x4::GetCofactors(std::size_t p, std::size_t q, std::size_t n) c
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std::size_t j = 0;
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for (std::size_t y = 0; y < n; y++)
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for (std::size_t x = 0; x < n; x++)
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{
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if ((y != p) && (x != q))
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{
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for (std::size_t x = 0; x < n; x++) {
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if ((y != p) && (x != q)) {
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cofs[i][j] = v[y][x];
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j++;
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}
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if (j == n - 1)
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{
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if (j == n - 1) {
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j = 0;
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i++;
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}
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@ -518,8 +485,7 @@ Matrix4x4 Matrix4x4::GetCofactors(std::size_t p, std::size_t q, std::size_t n) c
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* BEGIN_REF
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* https://www.geeksforgeeks.org/adjoint-inverse-matrix/
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*/
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double Matrix4x4::Determinant(std::size_t n) const
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{
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double Matrix4x4::Determinant(std::size_t n) const {
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if (n > 4)
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throw std::runtime_error("Dimension out of range! 0 <= n <= 4");
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@ -529,8 +495,7 @@ double Matrix4x4::Determinant(std::size_t n) const
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if (n == 1)
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return v[0][0];
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for (std::size_t x = 0; x < n; x++)
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{
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for (std::size_t x = 0; x < n; x++) {
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Matrix4x4 cofs = GetCofactors(0, x, n);
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d += sign * v[0][x] * cofs.Determinant(n - 1);
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@ -540,8 +505,7 @@ double Matrix4x4::Determinant(std::size_t n) const
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return d;
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}
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Matrix4x4 Matrix4x4::Adjoint(std::size_t n) const
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{
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Matrix4x4 Matrix4x4::Adjoint(std::size_t n) const {
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if (n > 4)
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throw std::runtime_error("Dimension out of range! 0 <= n <= 4");
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@ -549,8 +513,7 @@ Matrix4x4 Matrix4x4::Adjoint(std::size_t n) const
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double sign = 1;
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for (std::size_t i = 0; i < n; i++)
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for (std::size_t j = 0; j < n; j++)
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{
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for (std::size_t j = 0; j < n; j++) {
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Matrix4x4 cofs = GetCofactors(i, j, n);
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// sign of adj[j][i] positive if sum of row
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@ -565,8 +528,7 @@ Matrix4x4 Matrix4x4::Adjoint(std::size_t n) const
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return adj;
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}
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Matrix4x4 Matrix4x4::Inverse3x3() const
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{
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Matrix4x4 Matrix4x4::Inverse3x3() const {
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Matrix4x4 inv;
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double det = Determinant(3);
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@ -584,8 +546,7 @@ Matrix4x4 Matrix4x4::Inverse3x3() const
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return inv;
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}
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Matrix4x4 Matrix4x4::Inverse4x4() const
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{
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Matrix4x4 Matrix4x4::Inverse4x4() const {
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Matrix4x4 inv;
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double det = Determinant(4);
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@ -605,18 +566,15 @@ Matrix4x4 Matrix4x4::Inverse4x4() const
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* END REF
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*/
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bool Matrix4x4::IsInversible3x3() const
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{
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bool Matrix4x4::IsInversible3x3() const {
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return (Determinant(3) != 0);
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}
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bool Matrix4x4::IsInversible4x4() const
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{
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bool Matrix4x4::IsInversible4x4() const {
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return (Determinant(4) != 0);
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}
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bool Matrix4x4::Similar(const Matrix4x4& other, double epsilon) const
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{
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bool Matrix4x4::Similar(const Matrix4x4 &other, double epsilon) const {
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for (std::size_t i = 0; i < 4; i++)
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for (std::size_t j = 0; j < 4; j++)
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if (!Math::Similar(v[i][j], other[i][j], epsilon))
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@ -625,14 +583,11 @@ bool Matrix4x4::Similar(const Matrix4x4& other, double epsilon) const
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return true;
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}
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namespace Eule
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{
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std::ostream& operator<< (std::ostream& os, const Matrix4x4& m)
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{
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namespace Eule {
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std::ostream &operator<<(std::ostream &os, const Matrix4x4 &m) {
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os << std::endl;
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for (std::size_t y = 0; y < 4; y++)
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{
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for (std::size_t y = 0; y < 4; y++) {
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for (std::size_t x = 0; x < 4; x++)
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os << " | " << m[y][x];
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@ -642,12 +597,10 @@ namespace Eule
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return os;
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}
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std::wostream& operator<< (std::wostream& os, const Matrix4x4& m)
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{
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std::wostream &operator<<(std::wostream &os, const Matrix4x4 &m) {
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os << std::endl;
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for (std::size_t y = 0; y < 4; y++)
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{
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for (std::size_t y = 0; y < 4; y++) {
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for (std::size_t x = 0; x < 4; x++)
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os << L" | " << m[y][x];
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@ -657,3 +610,4 @@ namespace Eule
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return os;
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}
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}
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}
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#include <array>
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#include <ostream>
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namespace Eule
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namespace Leonetienne::Eule
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{
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template <class T>
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class Vector3;
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@ -10,7 +10,7 @@
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#include "gcccompat.h"
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#endif
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namespace Eule {
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namespace Leonetienne::Eule {
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Quaternion::Quaternion()
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{
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#include "Matrix4x4.h"
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#include <mutex>
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namespace Eule
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namespace Leonetienne::Eule
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{
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/** 3D rotation representation
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*/
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@ -2,13 +2,11 @@
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#include <array>
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#include <algorithm>
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using namespace Eule;
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namespace Leonetienne::Eule {
|
||||
// Checks if the random number generator is initialized. Does nothing if it is, initializes if it isn't.
|
||||
#define MAKE_SURE_RNG_IS_INITIALIZED if (!isRngInitialized) InitRng();
|
||||
|
||||
void Random::InitRng()
|
||||
{
|
||||
void Random::InitRng() {
|
||||
// Create truly random source (from hardware events)
|
||||
std::random_device randomSource;
|
||||
|
||||
@ -26,24 +24,21 @@ void Random::InitRng()
|
||||
}
|
||||
|
||||
// Will return a random double between 0 and 1
|
||||
double Random::RandomFloat()
|
||||
{
|
||||
double Random::RandomFloat() {
|
||||
MAKE_SURE_RNG_IS_INITIALIZED;
|
||||
|
||||
return (rng() % 694206942069ll) / 694206942069.0;
|
||||
}
|
||||
|
||||
// Will return a random unsigned integer.
|
||||
unsigned int Random::RandomUint()
|
||||
{
|
||||
unsigned int Random::RandomUint() {
|
||||
MAKE_SURE_RNG_IS_INITIALIZED;
|
||||
|
||||
return rng();
|
||||
}
|
||||
|
||||
// Will return a random integer
|
||||
unsigned int Random::RandomInt()
|
||||
{
|
||||
unsigned int Random::RandomInt() {
|
||||
MAKE_SURE_RNG_IS_INITIALIZED;
|
||||
|
||||
// Since this is supposed to return a random value anyways,
|
||||
@ -53,24 +48,22 @@ unsigned int Random::RandomInt()
|
||||
|
||||
// Will return a random double within a range
|
||||
// These bounds are INCLUSIVE!
|
||||
double Random::RandomRange(double min, double max)
|
||||
{
|
||||
double Random::RandomRange(double min, double max) {
|
||||
return (RandomFloat() * (max - min)) + min;
|
||||
}
|
||||
|
||||
// Will return a random integer within a range. This is faster than '(int)RandomRange(x,y)'
|
||||
// These bounds are INCLUSIVE!
|
||||
int Random::RandomIntRange(int min, int max)
|
||||
{
|
||||
int Random::RandomIntRange(int min, int max) {
|
||||
MAKE_SURE_RNG_IS_INITIALIZED;
|
||||
|
||||
return (rng() % (max + 1 - min)) + min;
|
||||
}
|
||||
|
||||
bool Random::RandomChance(const double chance)
|
||||
{
|
||||
bool Random::RandomChance(const double chance) {
|
||||
return RandomFloat() <= chance;
|
||||
}
|
||||
|
||||
std::mt19937 Random::rng;
|
||||
bool Random::isRngInitialized = false;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include <random>
|
||||
|
||||
namespace Eule
|
||||
namespace Leonetienne::Eule
|
||||
{
|
||||
/** Extensive random number generator
|
||||
*/
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include "../Eule/Vector2.h"
|
||||
|
||||
namespace Eule
|
||||
namespace Leonetienne::Eule
|
||||
{
|
||||
/** Trivial data structure representing a rectangle
|
||||
*/
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "TrapazoidalPrismCollider.h"
|
||||
|
||||
using namespace Eule;
|
||||
using namespace Leonetienne::Eule;
|
||||
|
||||
TrapazoidalPrismCollider::TrapazoidalPrismCollider()
|
||||
{
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "Collider.h"
|
||||
#include <array>
|
||||
|
||||
namespace Eule
|
||||
namespace Leonetienne::Eule
|
||||
{
|
||||
/** A collider describing a trapazoidal prism.
|
||||
* A trapazoidal prism is basically a box, but each vertex can be manipulated individually, altering
|
||||
|
@ -19,7 +19,7 @@
|
||||
The T=int instantiation only exists to store a value-pair of two ints. Not so-much as a vector in terms of vector calculus.
|
||||
*/
|
||||
|
||||
namespace Eule {
|
||||
namespace Leonetienne::Eule {
|
||||
|
||||
template<typename T>
|
||||
Vector2<T>::operator Vector3<T>() const
|
||||
@ -322,8 +322,8 @@ namespace Eule {
|
||||
bool Vector2<T>::Similar(const Vector2<T>& other, double epsilon) const
|
||||
{
|
||||
return
|
||||
(::Eule::Math::Similar(x, other.x, epsilon)) &&
|
||||
(::Eule::Math::Similar(y, other.y, epsilon))
|
||||
(::Leonetienne::Eule::Math::Similar(x, other.x, epsilon)) &&
|
||||
(::Leonetienne::Eule::Math::Similar(y, other.y, epsilon))
|
||||
;
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include <cstdlib>
|
||||
#include <sstream>
|
||||
|
||||
namespace Eule {
|
||||
namespace Leonetienne::Eule {
|
||||
template<typename T>
|
||||
class Vector3;
|
||||
|
||||
|
@ -19,7 +19,7 @@
|
||||
The T=int instantiation only exists to store a value-pair of two ints. Not so-much as a vector in terms of vector calculus.
|
||||
*/
|
||||
|
||||
namespace Eule {
|
||||
namespace Leonetienne::Eule {
|
||||
template<typename T>
|
||||
Vector3<T>::operator Vector2<T>() const
|
||||
{
|
||||
@ -235,9 +235,9 @@ namespace Eule {
|
||||
bool Vector3<T>::Similar(const Vector3<T>& other, double epsilon) const
|
||||
{
|
||||
return
|
||||
(::Eule::Math::Similar(x, other.x, epsilon)) &&
|
||||
(::Eule::Math::Similar(y, other.y, epsilon)) &&
|
||||
(::Eule::Math::Similar(z, other.z, epsilon))
|
||||
(::Leonetienne::Eule::Math::Similar(x, other.x, epsilon)) &&
|
||||
(::Leonetienne::Eule::Math::Similar(y, other.y, epsilon)) &&
|
||||
(::Leonetienne::Eule::Math::Similar(z, other.z, epsilon))
|
||||
;
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include <sstream>
|
||||
#include "Matrix4x4.h"
|
||||
|
||||
namespace Eule {
|
||||
namespace Leonetienne::Eule {
|
||||
template<typename T>
|
||||
class Vector2;
|
||||
|
||||
|
@ -19,7 +19,7 @@
|
||||
The T=int instantiation only exists to store a value-pair of two ints. Not so-much as a vector in terms of vector calculus.
|
||||
*/
|
||||
|
||||
namespace Eule {
|
||||
namespace Leonetienne::Eule {
|
||||
|
||||
template<typename T>
|
||||
Vector4<T>::operator Vector2<T>() const
|
||||
@ -183,10 +183,10 @@ namespace Eule {
|
||||
bool Vector4<T>::Similar(const Vector4<T>& other, double epsilon) const
|
||||
{
|
||||
return
|
||||
(::Eule::Math::Similar(x, other.x, epsilon)) &&
|
||||
(::Eule::Math::Similar(y, other.y, epsilon)) &&
|
||||
(::Eule::Math::Similar(z, other.z, epsilon)) &&
|
||||
(::Eule::Math::Similar(w, other.w, epsilon))
|
||||
(::Leonetienne::Eule::Math::Similar(x, other.x, epsilon)) &&
|
||||
(::Leonetienne::Eule::Math::Similar(y, other.y, epsilon)) &&
|
||||
(::Leonetienne::Eule::Math::Similar(z, other.z, epsilon)) &&
|
||||
(::Leonetienne::Eule::Math::Similar(w, other.w, epsilon))
|
||||
;
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include <sstream>
|
||||
#include "Matrix4x4.h"
|
||||
|
||||
namespace Eule
|
||||
namespace Leonetienne::Eule
|
||||
{
|
||||
template <typename T> class Vector2;
|
||||
template <typename T> class Vector3;
|
||||
|
Loading…
x
Reference in New Issue
Block a user