New project structure

This commit is contained in:
Leonetienne
2022-04-26 14:21:16 +02:00
parent c63e3d581e
commit 333ce69f11
104 changed files with 9666 additions and 43 deletions

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@@ -6,13 +6,16 @@ set(CMAKE_CXX_STANDARD 17)
add_compile_definitions(_EULE_NO_INTRINSICS_)
add_library(Eule
Collider.cpp
Math.cpp
Matrix4x4.cpp
Quaternion.cpp
Random.cpp
TrapazoidalPrismCollider.cpp
Vector2.cpp
Vector3.cpp
Vector4.cpp
src/Collider.cpp
src/Math.cpp
src/Matrix4x4.cpp
src/Quaternion.cpp
src/Random.cpp
src/TrapazoidalPrismCollider.cpp
src/Vector2.cpp
src/Vector3.cpp
src/Vector4.cpp
)
target_include_directories(Eule PRIVATE include)

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@@ -1 +0,0 @@
#include "Collider.h"

1
Eule/Doxygen/.gitignore vendored Normal file
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@@ -0,0 +1 @@
build/

2579
Eule/Doxygen/doxyfig Normal file

File diff suppressed because it is too large Load Diff

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Eule/Doxygen/doxyrun.sh Normal file
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@@ -0,0 +1,9 @@
# Copy repository readme here to be used as a cover page
tail ../readme.md -n +2 > index.md
# Run doxygen
doxygen doxyfig
# Cleanup index.md
rm -f index.md

5
Eule/Doxygen/readme.md Normal file
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@@ -0,0 +1,5 @@
Run doxyrun.sh to build the documentation.
Pleasy only run doxyrun.sh from within this directory!
### Dependencies:
* graphviz > installable via apt

371
Eule/build/CMakeCache.txt Normal file
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@@ -0,0 +1,371 @@
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# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif __STDC_VERSION__ > 201710L
# define C_VERSION "23"
#elif __STDC_VERSION__ >= 201710L
# define C_VERSION "17"
#elif __STDC_VERSION__ >= 201000L
# define C_VERSION "11"
#elif __STDC_VERSION__ >= 199901L
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif

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/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__GNUC__) || defined(__GNUG__)
# define COMPILER_ID "GNU"
# if defined(__GNUC__)
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# else
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
#if defined(__VISUALDSPVERSION__)
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
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BIN
Eule/build/libEule.a Normal file

Binary file not shown.

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@@ -1,5 +1,5 @@
#pragma once
#include "Vector3.h"
#include "Eule/Vector3.h"
namespace Leonetienne::Eule
{

View File

@@ -1,7 +1,7 @@
#pragma once
#include "Vector3.h"
#include "Vector4.h"
#include "Matrix4x4.h"
#include "Eule/Vector3.h"
#include "Eule/Vector4.h"
#include "Eule/Matrix4x4.h"
#include <mutex>
namespace Leonetienne::Eule

View File

@@ -1,5 +1,5 @@
#pragma once
#include "../Eule/Vector2.h"
#include "Eule/Vector2.h"
namespace Leonetienne::Eule
{

View File

@@ -1,6 +1,6 @@
#pragma once
#include "Vector3.h"
#include "Collider.h"
#include "Eule/Vector3.h"
#include "Eule/Collider.h"
#include <array>
namespace Leonetienne::Eule

View File

@@ -3,7 +3,7 @@
#include <iomanip>
#include <ostream>
#include <sstream>
#include "Matrix4x4.h"
#include "Eule/Matrix4x4.h"
namespace Leonetienne::Eule {
template<typename T>

View File

@@ -3,7 +3,7 @@
#include <iomanip>
#include <ostream>
#include <sstream>
#include "Matrix4x4.h"
#include "Eule/Matrix4x4.h"
namespace Leonetienne::Eule
{

View File

@@ -0,0 +1,2 @@
#pragma once
#define EULE_VERSION (0.11)

1
Eule/src/Collider.cpp Normal file
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@@ -0,0 +1 @@
#include "Eule/Collider.h"

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@@ -1,5 +1,5 @@
#include "Math.h"
#include "Constants.h"
#include "Eule/Math.h"
#include "Eule/Constants.h"
#include <array>
namespace Leonetienne::Eule {

View File

@@ -1,6 +1,6 @@
#include "Matrix4x4.h"
#include "Vector3.h"
#include "Math.h"
#include "Eule/Matrix4x4.h"
#include "Eule/Vector3.h"
#include "Eule/Math.h"
//#define _EULE_NO_INTRINSICS_
#ifndef _EULE_NO_INTRINSICS_

View File

@@ -1,5 +1,5 @@
#include "Quaternion.h"
#include "Constants.h"
#include "Eule/Quaternion.h"
#include "Eule/Constants.h"
#include <algorithm>
#include <functional>
#include <cmath>
@@ -7,7 +7,7 @@
//#define _EULE_NO_INTRINSICS_
#ifndef _EULE_NO_INTRINSICS_
#include <immintrin.h>
#include "gcccompat.h"
#include "Eule/gcccompat.h"
#endif
namespace Leonetienne::Eule {

View File

@@ -1,4 +1,4 @@
#include "Random.h"
#include "Eule/Random.h"
#include <array>
#include <algorithm>

View File

@@ -1,4 +1,4 @@
#include "TrapazoidalPrismCollider.h"
#include "Eule/TrapazoidalPrismCollider.h"
using namespace Leonetienne::Eule;

View File

@@ -1,8 +1,8 @@
#include "Vector2.h"
#include "Vector3.h"
#include "Vector4.h"
#include "Eule/Vector2.h"
#include "Eule/Vector3.h"
#include "Eule/Vector4.h"
#include "Math.h"
#include "Eule/Math.h"
#include <iostream>
//#define _EULE_NO_INTRINSICS_

View File

@@ -1,8 +1,8 @@
#include "Vector3.h"
#include "Vector2.h"
#include "Vector4.h"
#include "Eule/Vector3.h"
#include "Eule/Vector2.h"
#include "Eule/Vector4.h"
#include "Math.h"
#include "Eule/Math.h"
#include <iostream>
//#define _EULE_NO_INTRINSICS_

View File

@@ -1,8 +1,8 @@
#include "Vector4.h"
#include "Vector2.h"
#include "Vector3.h"
#include "Eule/Vector4.h"
#include "Eule/Vector2.h"
#include "Eule/Vector3.h"
#include "Math.h"
#include "Eule/Math.h"
#include <iostream>
//#define _EULE_NO_INTRINSICS_

35
Eule/test/CMakeLists.txt Normal file
View File

@@ -0,0 +1,35 @@
cmake_minimum_required(VERSION 3.16)
project(Tests)
set(CMAKE_CXX_STANDARD 17)
add_compile_definitions(_EULE_NO_INTRINSICS_)
include_directories(..)
link_directories(../Eule/cmake-build-debug)
add_executable(Tests
Catch2.h
main.cpp
Math__Mod.cpp
Math__Oscillate.cpp
Math__Abs.cpp
Math__Clamp.cpp
Math__Lerp.cpp
Math__Max.cpp
Math__Min.cpp
Math__Similar.cpp
Matrix4x4.cpp
Vector2.cpp
Vector3.cpp
Vector4.cpp
VectorConversion.cpp
Quaternion.cpp
Random__RandomFloat.cpp
Random__RandomInteger.cpp
Random__RandomRange.cpp
Random_RandomIntRange.cpp
TrapazoidalPrismCollider.cpp
)
target_link_libraries(Tests Eule)

17965
Eule/test/Catch2.h Normal file

File diff suppressed because it is too large Load Diff

31
Eule/test/Math__Abs.cpp Normal file
View File

@@ -0,0 +1,31 @@
#include "Catch2.h"
#include <Eule/Math.h>
using namespace Leonetienne::Eule;
/** Equivalence classes:
* -- value > 0
* -- value < 0
* -- value == 0
*/
// Checks with a positive input
TEST_CASE(__FILE__"/Positive_Value", "[Math][Abs]")
{
REQUIRE(Math::Abs(45.0) == 45.0);
return;
}
// Checks with a negative input
TEST_CASE(__FILE__"/Negative_Value", "[Math][Abs]")
{
REQUIRE(Math::Abs(-45.0) == 45);
return;
}
// Checks with a zero input
TEST_CASE(__FILE__"/Zero_Value", "[Math][Abs]")
{
REQUIRE(Math::Abs(0.0) == 0.0);
return;
}

79
Eule/test/Math__Clamp.cpp Normal file
View File

@@ -0,0 +1,79 @@
#include "Catch2.h"
#include <Eule/Math.h>
using namespace Leonetienne::Eule;
/** Equivalence classes:
* -- min < v < max -> v
* -- v < min < max -> min
* -- min < max < v -> max
* -- v == min < max -> min
* -- min < v == max -> max
* -- v < max == min -> max
* -- max == min < v -> max
* -- min == v == max -> max
* -- max < v < min -> min
*/
// min < v < max -> v
TEST_CASE(__FILE__"/min_lt_v_lt_max", "[Math][Clamp]")
{
REQUIRE(Math::Clamp(6.0, 4.0, 9.0) == 6.0);
return;
}
// v < min < max -> min
TEST_CASE(__FILE__"/v_lt_min_max", "[Math][Clamp]")
{
REQUIRE(Math::Clamp(4.0, 6.0, 9.0) == 6.0);
return;
}
// min < max < v -> max
TEST_CASE(__FILE__"/min_lt_max_lt_v", "[Math][Clamp]")
{
REQUIRE(Math::Clamp(12.0, 6.0, 9.0) == 9.0);
return;
}
// v == min < max -> min
TEST_CASE(__FILE__"/v_eq_min_lt_max", "[Math][Clamp]")
{
REQUIRE(Math::Clamp(6.0, 6.0, 9.0) == 6.0);
return;
}
// min < v == max -> max
TEST_CASE(__FILE__"/min_lt_v_eq_max", "[Math][Clamp]")
{
REQUIRE(Math::Clamp(9.0, 6.0, 9.0) == 9.0);
return;
}
// v < max == min -> max
TEST_CASE(__FILE__"/v_lt_max_eq_min", "[Math][Clamp]")
{
REQUIRE(Math::Clamp(9.0, 6.0, 9.0) == 9.0);
return;
}
// max == min < v -> max
TEST_CASE(__FILE__"/max_eq_min_lt_v", "[Math][Clamp]")
{
REQUIRE(Math::Clamp(15.0, 9.0, 9.0) == 9.0);
return;
}
// min == v == max -> max
TEST_CASE(__FILE__"/min_eq_v_eq_max", "[Math][Clamp]")
{
REQUIRE( Math::Clamp(15.0, 15.0, 15.0) == 15.);
return;
}
// max < v < min -> min
TEST_CASE(__FILE__"/max_lt_v_lt_min", "[Math][Clamp]")
{
REQUIRE(Math::Clamp(4.0, 7.0, 3.0) == 7.0);
return;
}

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Eule/test/Math__Lerp.cpp Normal file
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#include "Catch2.h"
#include <Eule/Math.h>
using namespace Leonetienne::Eule;
/** Equivalence classes:
* -- a < b, 0 < t < 1 -> a < result < b
* -- a > b, 0 < t < 1 -> b < result < a
* -- a == b, 0 < t < 1 -> result == b
*
* -- a < b, t < 0 -> result < a
* -- a > b, t < 0 -> result > a
* -- a == b, t < 0 -> result == b
*
* -- a < b, t > 1 -> result > b
* -- a > b, t > 1 -> result < b
* -- a == b, t > 1 -> result == b
*
* -- a == 0
* -- b == 0
* -- a == b == 0
*/
// -- a < b, 0 < t < 1 -> a < result < b
TEST_CASE(__FILE__"/a_lt_b___0_lt_t_lt_1", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(1, 2, 0.75) == 1.75);
return;
}
// -- a > b, 0 < t < 1 -> b < result < a
TEST_CASE(__FILE__"/a_gt_b___0_lt_t_lt_1", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(2, 1, 0.75) == 1.25);
return;
}
// -- a == b, 0 < t < 1 -> result == b
TEST_CASE(__FILE__"/a_eq_b___0_lt_t_lt_1", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(2, 2, 0.75) == 2.0);
return;
}
// -- a < b, t < 0 -> result < a
TEST_CASE(__FILE__"/a_lt_b___t_lt_0", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(1, 2, -0.75) == 0.25);
return;
}
// -- a > b, t < 0 -> result > a
TEST_CASE(__FILE__"/a_gt_b___t_lt_0", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(2, 1, -0.75) == 2.75);
return;
}
// -- a == b, t < 0 -> result == b
TEST_CASE(__FILE__"/a_eq_b___t_lt_0", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(2, 2, -0.75) == 2.0);
return;
}
// -- a < b, t > 1 -> result > b
TEST_CASE(__FILE__"/a_lt_b___t_gt_1", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(1, 2, 1.5) == 2.5);
return;
}
// -- a > b, t > 1 -> result < b
TEST_CASE(__FILE__"/a_gt_b___t_gt_1", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(2, 1, 1.5) == 0.5);
return;
}
// -- a == b, t > 1 -> result == b
TEST_CASE(__FILE__"/a_eq_b___t_gt_1", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(1, 1, 1.5) == 1.0);
return;
}
// -- a == 0
TEST_CASE(__FILE__"/a_eq_0", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(0, 3, 0.75) == 2.25);
return;
}
// -- b == 0
TEST_CASE(__FILE__"/b_eq_0", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(3, 0, 0.75) == 0.75);
return;
}
// -- a == b == 0
TEST_CASE(__FILE__"/a_eq_b_eq_0", "[Math][Lerp]")
{
REQUIRE(Math::Lerp(0, 0, 0.75) == 0.0);
return;
}

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Eule/test/Math__Max.cpp Normal file
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#include "Catch2.h"
#include <Eule/Math.h>
using namespace Leonetienne::Eule;
/** Equivalence classes:
* -- a < b
* -- a > b
* -- a == b
*/
// a < b
TEST_CASE(__FILE__"/a_lt_b", "[Math][Max]")
{
REQUIRE(Math::Max(4.0, 12.0) == 12.0);
return;
}
// a > b
TEST_CASE(__FILE__"/a_gt_b", "[Math][Max]")
{
REQUIRE(Math::Max(12.0, 4.0) == 12.0);
return;
}
// a == b
TEST_CASE(__FILE__"/a_eq_b", "[Math][Max]")
{
REQUIRE(Math::Max(9.0, 9.0) == 9.0);
return;
}

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Eule/test/Math__Min.cpp Normal file
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#include "Catch2.h"
#include <Eule/Math.h>
using namespace Leonetienne::Eule;
/** Equivalence classes:
* -- min < v < max
* -- v < min < max
* -- min < max < v
* -- v == min < max
* -- min < v == max
* -- v < max == min
* -- max == min < v
* -- max == min == v
* -- max < v < min
*/
/** Equivalence classes:
* -- a < b
* -- a > b
* -- a == b
*/
// a < b
TEST_CASE(__FILE__"/a_lt_b", "[Math][Min]")
{
REQUIRE(Math::Min(4.0, 9.0) == 4.0);
return;
}
// a > b
TEST_CASE(__FILE__"/a_gt_b", "[Math][Min]")
{
REQUIRE(Math::Min(9.0, 4.0) == 4.0);
return;
}
// a == b
TEST_CASE(__FILE__"/a_eq_b", "[Math][Min]")
{
REQUIRE(Math::Min(9.0, 9.0) == 9.0);
return;
}

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Eule/test/Math__Mod.cpp Normal file
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#include "Catch2.h"
#include <Eule/Math.h>
#include <stdexcept>
using namespace Leonetienne::Eule;
/** Equivalence classes:
* a -> numerator
* b -> denominator
* -- a > 0 && b > 0
* -- a < 0 && b > 0
* -- a > 0 && b < 0
* -- a < 0 && b < 0
*
* -- a > 0 && b = 0
* -- a = 0 && b > 0
* * -- a < 0 && b = 0
* -- a = 0 && b < 0
* -- a = 0 && b = 0
*/
// a > 0 && b > 0
TEST_CASE(__FILE__"/a_gt_0_and_b_gt_0", "[Math][Mod]")
{
REQUIRE(Math::Mod(199, 32) == 7);
return;
}
// a < 0 && b > 0
TEST_CASE(__FILE__"/a_lt_0_and_b_gt_0", "[Math][Mod]")
{
REQUIRE(Math::Mod(-199, 32) == 25);
return;
}
// a > 0 && b < 0
TEST_CASE(__FILE__"/a_gt_0_and_b_lt_0", "[Math][Mod]")
{
REQUIRE(Math::Mod(199, -32) == -25);
return;
}
// a > 0 && b = 0
TEST_CASE(__FILE__"/a_gt_0_and_b_eq_0", "[Math][Mod]")
{
// Exppect divide-by-zero
REQUIRE_THROWS_AS(Math::Mod(-199, 0), std::logic_error);
return;
}
// a = 0 && b > 0
TEST_CASE(__FILE__"/a_eq_0_and_b_gt_0", "[Math][Mod]")
{
REQUIRE(Math::Mod(0, 32) == 0);
return;
}
// a < 0 && b = 0
TEST_CASE(__FILE__"/a_lt_0_and_b_eq_0", "[Math][Mod]")
{
// Expect divide-by-zero
REQUIRE_THROWS_AS(Math::Mod(-199, 0), std::logic_error);
return;
}
// a = 0 && b < 0
TEST_CASE(__FILE__"/a_eq_0_and_b_lt_0", "[Math][Mod]")
{
REQUIRE(Math::Mod(0, -32) == 0);
return;
}

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#include "../_TestingUtilities/Testutil.h"
#include "Catch2.h"
#include <Eule/Random.h>
#include <Eule/Math.h>
#include <Eule/Constants.h>
using namespace Leonetienne::Eule;
// Checks that an oscillation of speed 1 between -1 and 1 is just equal to sin(counter*pi-pi/2)
TEST_CASE(__FILE__"/Oracle_Sin", "[Math][Oscillate]")
{
// Test 1000 random floats
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const double rnd = Random::RandomRange(-1000, 1000);
// Exercise
const double result = Math::Oscillate(-1, 1, rnd, 1);
// Verify
const double expected = sin(rnd * PI - HALF_PI);
REQUIRE(Math::Similar(expected, result));
}
return;
}
// Tests that the result is a, if the counter is 0 or a whole, even integer
TEST_CASE(__FILE__"/Returns_a_For_Counter_0", "[Math][Oscillate]")
{
// Test 1000 random floats
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const double a = Random::RandomRange(-1000, 1000);
const double b = Random::RandomRange(-1000, 1000);
const int even = Random::RandomIntRange(-1000, 1000) & ~1;
// Exercise
const double result = Math::Oscillate(a, b, even, 1);
// Verify
const double expected = a;
INFO(
"a: " << a << '\n'
<< "b: " << b << '\n'
<< "expected: " << expected << '\n'
<< "result: " << result << '\n'
);
REQUIRE(Math::Similar(expected, result));
}
}
// Tests that the result is b, if the counter is a whole, uneven integer
TEST_CASE(__FILE__"/Returns_b_For_Uneven_Whole_Counter", "[Math][Oscillate]")
{
// Test 1000 random floats
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const double a = Random::RandomRange(-1000, 1000);
const double b = Random::RandomRange(-1000, 1000);
const int uneven = Random::RandomIntRange(-1000, 1000) | 1;
// Exercise
const double result = Math::Oscillate(a, b, uneven, 1);
// Verify
const double expected = b;
REQUIRE(Math::Similar(expected, result));
}
}
// Tests that the result is (a+b)/2, when counter satisfies (int)x + 0.5
TEST_CASE(__FILE__"/Returns_ab_mean_for_intx_plus_0p5", "[Math][Oscillate]")
{
// Test 1000 random floats
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const double a = Random::RandomRange(-1000, 1000);
const double b = Random::RandomRange(-1000, 1000);
const int anInt = Random::RandomIntRange(-1000, 1000);
// Exercise
const double result = Math::Oscillate(a, b, anInt + 0.5, 1);
// Verify
const double expected = (a+b) / 2.0;
INFO(
"a: " << a << '\n'
<< "b: " << b << '\n'
<< "expected: " << expected << '\n'
<< "result: " << result << '\n'
<< '\n'
);
REQUIRE(Math::Similar(expected, result));
}
}
// Tests that the result is (3a+b)/4, when counter satisfies 2(int)x + 0.25
TEST_CASE(__FILE__"/Returns_3ab_mean_for_intx_plus_0p25_counterbase_even", "[Math][Oscillate]")
{
// Test 1000 random floats
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const double a = Random::RandomRange(-1, 1);
const double b = Random::RandomRange(-1, 1);
const int even = Random::RandomIntRange(-1000, 1000) & ~1;
// Exercise
const double result = Math::Oscillate(a, b, even + 0.25, 1);
// Verify
const double expected = (3*a + b) / 4.0;
INFO(
"a: " << a << '\n'
<< "b: " << b << '\n'
<< "expected: " << expected << '\n'
<< "result: " << result << '\n'
);
// Oscillate is not linear, we just want a really rough approximation
REQUIRE(Math::Similar(expected, result, 0.4));
}
}
// Tests that the result is (a+3b)/4, when counter satisfies 2(int)x + 0.75
TEST_CASE(__FILE__"/Returns_a3b_mean_for_intx_plus_0p75_counterbase_even", "[Math][Oscillate]")
{
// Test 1000 random floats
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const double a = Random::RandomRange(-1, 1);
const double b = Random::RandomRange(-1, 1);
const int even = Random::RandomIntRange(-1000, 1000) & ~1;
// Exercise
const double result = Math::Oscillate(a, b, even + 0.75, 1);
// Verify
const double expected = (a + 3*b) / 4.0;
// Oscillate is not linear, we just want a really rough approximation
REQUIRE(Math::Similar(expected, result, 0.4)); // Oscillate is not linear
}
}
// Tests that the result is (a+3b)/4, when counter satisfies 2(int)x+1 + 0.25
TEST_CASE(__FILE__"/Returns_3ab_mean_for_intx_plus_0p25_counterbase_uneven", "[Math][Oscillate]")
{
// Test 1000 random floats
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const double a = Random::RandomRange(-1, 1);
const double b = Random::RandomRange(-1, 1);
const int uneven = Random::RandomIntRange(-1000, 1000) | 1;
// Exercise
const double result = Math::Oscillate(a, b, uneven + 0.25, 1);
// Verify
const double expected = (a + 3*b) / 4.0;
// Oscillate is not linear, we just want a really rough approximation
REQUIRE(Math::Similar(expected, result, 0.4));
}
}
// Tests that the result is (3a+b)/4, when counter satisfies 2(int)x+1 + 0.75
TEST_CASE(__FILE__"/Returns_a3b_mean_for_intx_plus_0p75_counterbase_uneven", "[Math][Oscillate]")
{
// Test 1000 random floats
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const double a = Random::RandomRange(-1, 1);
const double b = Random::RandomRange(-1, 1);
const int uneven = Random::RandomIntRange(-1000, 1000) | 1;
// Exercise
const double result = Math::Oscillate(a, b, uneven + 0.75, 1);
// Verify
const double expected = (3*a + b) / 4.0;
// Oscillate is not linear, we just want a really rough approximation
REQUIRE(Math::Similar(expected, result, 0.4)); // Oscillate is not linear
}
}
// Tests that doubling the speed will double the frequency
TEST_CASE(__FILE__"/Doubling_Speed_Doubles_Frequency", "[Math][Oscillate]")
{
// Test 1000 random floats
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const double a = Random::RandomRange(-1000, 1000);
const double b = Random::RandomRange(-1000, 1000);
// Exercise
const double result = Math::Oscillate(a, b, 0.5, 2);
// Verify
const double expected = b;
REQUIRE(Math::Similar(expected, result));
}
return;
}

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#include "Catch2.h"
#include <Eule/Math.h>
using namespace Leonetienne::Eule;
// Checks that the similar function works with an exact comparison -> true
TEST_CASE(__FILE__"/Exact_Comparison_True", "[Math][Similar]")
{
REQUIRE(Math::Similar(100, 100, 0));
return;
}
// Checks that the similar function works with an exact comparison -> false
TEST_CASE(__FILE__"/Exact_Comparison_False", "[Math][Similar]")
{
REQUIRE_FALSE(Math::Similar(100, 100.001, 0));
return;
}
// Checks that the similar function works with an exact comparison -> false
TEST_CASE(__FILE__"/Exact_Comparison_False2", "[Math][Similar]")
{
REQUIRE_FALSE(Math::Similar(100, 99.999, 0));
return;
}
// Checks that the similar function works with a loose comparison -> true
TEST_CASE(__FILE__"/Loose_Comparison_True", "[Math][Similar]")
{
REQUIRE(Math::Similar(100, 100.001, 0.01));
return;
}
// Checks that the similar function works with a loose comparison -> true
TEST_CASE(__FILE__"/Loose_Comparison_True2", "[Math][Similar]")
{
REQUIRE(Math::Similar(100, 99.999, 0.01));
return;
}
// Checks that the similar function works with a loose comparison -> false
TEST_CASE(__FILE__"/Loose_Comparison_False", "[Math][Similar]")
{
REQUIRE_FALSE(Math::Similar(100, 100.1, 0.01));
return;
}
// Checks that the similar function works with a loose comparison -> false
TEST_CASE(__FILE__"/Loose_Comparison_False2", "[Math][Similar]")
{
REQUIRE_FALSE(Math::Similar(100, 99.9, 0.01));
return;
}

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#include "Catch2.h"
#include <Eule/Quaternion.h>
#include <Eule/Math.h>
#include "../_TestingUtilities/HandyMacros.h"
#include <random>
#include <sstream>
using namespace Leonetienne::Eule;
namespace {
static std::mt19937 rng = std::mt19937((std::random_device())());
}
// Tests that if constructed with the default constructor, that all values are 0 (but w should be 1)
TEST_CASE(__FILE__"/Default_Constructor_All_0", "[Quaternion]")
{
const Quaternion q;
REQUIRE(Vector4d(0, 0, 0, 1) == q.GetRawValues());
return;
}
// Tests that getting and setting raw values works
TEST_CASE(__FILE__"/Can_Set_Get_Raw_Values", "[Quaternion]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const Vector4d v(
rng() % 90,
rng() % 90,
rng() % 90,
rng() % 90
);
Quaternion q(Vector4d(0, 0, 0, 0)); // Garbage values
q.SetRawValues(v);
REQUIRE(v.Similar(q.GetRawValues()));
}
return;
}
// Tests that retrieving euler angles (without gimbal lock) results in the same values as put in
TEST_CASE(__FILE__"/To_Euler_From_Euler", "[Quaternion]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
// Create vector
const Vector3d eul(
rng() % 90,
rng() % 90,
rng() % 90
);
// Create quaternion from vector
const Quaternion q(eul);
// Create debug output
INFO('\n'
<< "Actual vals: " << q.ToEulerAngles() << '\n'
<< "Target vals: " << eul << '\n'
);
// Assertion
REQUIRE(eul.Similar(q.ToEulerAngles()));
}
return;
}
// Tests that adding angles (0,0,0) does not modify the quaternion
TEST_CASE(__FILE__"/Add_Angles_0_Does_Nothing", "[Quaternion]")
{
const Quaternion a(Vector3d(0, -45, 45));
const Quaternion b(Vector3d(0, 0, 0));
REQUIRE(Vector3d(0, -45, 45).Similar((a * b).ToEulerAngles()));
return;
}
// Tests that subtracting angles (0,0,0) does not modify the quaternion
TEST_CASE(__FILE__"/Sub_Angles_0_Does_Nothing", "[Quaternion]")
{
const Quaternion a(Vector3d(0, -45, 45));
const Quaternion b(Vector3d(0, 0, 0));
REQUIRE(Vector3d(0, -45, 45).Similar((a / b).ToEulerAngles()));
return;
}
// Tests that subtracting by itself always returns (0,0,0)
TEST_CASE(__FILE__"/Sub_Itself_Is_0", "[Quaternion]")
{
// Run test 100 times
for (std::size_t i = 0; i < 100; i++)
{
const Quaternion a(Vector3d(LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE));
REQUIRE(Vector3d(0,0,0).Similar((a / a).ToEulerAngles()));
}
return;
}
// Tests that rotating a vector is equal to multiplying it with the inverted rotation matrix
TEST_CASE(__FILE__"/RotateVector_Equal_to_RotationMatrix", "[Quaternion]")
{
// Run test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const Quaternion a(Vector3d(LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE));
const Vector3d point(32, 19, -14);
// Generate debug output
INFO((point * a.ToRotationMatrix()) << '\n' << "===" << (a * point) << '\n');
REQUIRE((point * a.ToRotationMatrix()).Similar(a * point));
}
return;
}
// Tests that a *= b will result in the exact same outcome as a = a * b
TEST_CASE(__FILE__"/MultiplyEquals_Operator_Same_Result_As_Multiply_Operator", "[Quaternion]")
{
// Run tests 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
Quaternion a(Vector3d(rng() % 360, rng() % 360, rng() % 360));
const Quaternion b(Vector3d(rng() % 360, rng() % 360, rng() % 360));
// Exercise
Quaternion ref = a * b;
a *= b;
// Verify
REQUIRE(a.GetRawValues().Similar(ref.GetRawValues()));
}
return;
}
// Tests that a /= b will result in the exact same outcome as a = a / b
TEST_CASE(__FILE__"/DivideEquals_Operator_Same_Result_As_Divide_Operator", "[Quaternion]")
{
// Run tests 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
Quaternion a(Vector3d(rng() % 360, rng() % 360, rng() % 360));
const Quaternion b(Vector3d(rng() % 360, rng() % 360, rng() % 360));
// Exercise
Quaternion ref = a / b;
a /= b;
// Verify
REQUIRE(a.GetRawValues().Similar(ref.GetRawValues()));
}
return;
}
// Tests basic equals comparison -> true
TEST_CASE(__FILE__"/Basic_EqualsComparison_True", "[Quaternion]")
{
// Run tests 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const Vector3d e(rng() % 360, rng() % 360, rng() % 360);
const Quaternion a(e);
const Quaternion b(e);
// Exercise and verify
REQUIRE(a == b);
}
return;
}
// Tests basic equals comparison -> true
TEST_CASE(__FILE__"/Basic_EqualsComparison_False", "[Quaternion]")
{
// Run tests 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const Vector3d ae(rng() % 360, rng() % 360, rng() % 360);
const Vector3d be(rng() % 360, rng() % 360, rng() % 360);
// Abort if both vectors are equal
if (ae == be)
{
i--;
continue;
}
const Quaternion a(ae);
const Quaternion b(be);
// Exercise and verify
REQUIRE_FALSE(a == b);
}
return;
}
// Tests that different euler angles return true, if the angle is the same.
// Like [30, -10, 59] == [390, 350, 419]
TEST_CASE(__FILE__"/Equals_Comparison_Same_Rotation_Different_EulerAngles", "[Quaternion]")
{
// Run tests 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
// Create random rotation
const Vector3d ae(rng() % 360, rng() % 360, rng() % 360);
// add or subtract a random multiple of 360
#define keep_rot_change_values (360.0 * (double)(rng() % 20) * ((rng()%2) ? 1.0 : -1.0))
const Vector3d be(ae.x + keep_rot_change_values, ae.y + keep_rot_change_values, ae.z + keep_rot_change_values);
#undef keep_rot_change_values
// Create quaternions
const Quaternion a(ae);
const Quaternion b(be);
// Exercise & Verify
// Create debug output
INFO("ae: " << ae << '\n'
<< "be: " << be << '\n'
<< "a: " << a << '\n'
<< "b: " << b << '\n'
);
// Assertion
REQUIRE(a == b);
}
return;
}
// Tests basic not-equals comparison -> false
TEST_CASE(__FILE__"/Basic_NotEqualsComparison_False", "[Quaternion]")
{
// Run tests 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const Vector3d e(rng() % 360, rng() % 360, rng() % 360);
const Quaternion a(e);
const Quaternion b(e);
// Exercise and verify
REQUIRE_FALSE(a != b);
}
return;
}
// Tests basic not-equals comparison -> true
TEST_CASE(__FILE__"/Basic_NotEqualsComparison_True", "[Quaternion]")
{
// Run tests 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
// Setup
const Vector3d ae(rng() % 360, rng() % 360, rng() % 360);
const Vector3d be(rng() % 360, rng() % 360, rng() % 360);
// Abort if both vectors are equal
if (ae == be)
{
i--;
continue;
}
const Quaternion a(ae);
const Quaternion b(be);
// Exercise and verify
REQUIRE(a != b);
}
return;
}

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#include "Catch2.h"
#include "../_TestingUtilities/Testutil.h"
#include <Eule/Random.h>
#include <array>
#include <sstream>
using namespace Leonetienne::Eule;
// Checks that a random integer is never outside the specification, two positive values
TEST_CASE(__FILE__"/Never_Outside_Specification__pos__pos", "[Random][RandomIntRange]")
{
// Test 1000 random integers
for (std::size_t i = 0; i < 1000; i++)
{
int rnd = Random::RandomIntRange(49, 99);
INFO("rnd too small");
REQUIRE(rnd >= 49);
INFO("rnd too big");
REQUIRE(rnd <= 99);
}
return;
}
// Checks that a random integer is never outside the specification, negative minimum
TEST_CASE(__FILE__"/Never_Outside_Specification__neg__pos", "[Random][RandomIntRange]")
{
// Test 1000 random integers
for (std::size_t i = 0; i < 1000; i++)
{
int rnd = Random::RandomIntRange(-39, 99);
INFO("rnd too small");
REQUIRE(rnd >= -39);
INFO("rnd too big");
REQUIRE(rnd <= 99);
}
return;
}
// Checks that a random integer is never outside the specification, two negative values
TEST_CASE(__FILE__"/Never_Outside_Specification__neg__neg", "[Random][RandomIntRange]")
{
// Test 1000 random integers
for (std::size_t i = 0; i < 1000; i++)
{
int rnd = Random::RandomIntRange(-39, -10);
INFO("rnd too small");
REQUIRE(rnd >= -39);
INFO("rnd too big");
REQUIRE(rnd <= -10);
}
return;
}
// Checks that the random intrange method also returns the supplied limits
TEST_CASE(__FILE__"/Inclusivity", "[Random][RandomIntRange]")
{
// Test 1000 random integers
// The chance that any number [0,9] will not drop at least once is basically 0
std::array<bool, 10> foundDigits;
foundDigits.fill(false);
for (std::size_t i = 0; i < 1000; i++)
{
int randomVal = Random::RandomIntRange(0, 9);
foundDigits[randomVal] = true;
}
// Check that each value has been rolled at least once
for (const bool& b : foundDigits)
REQUIRE(b);
return;
}
// Checks that the produced integer distribution shows a big standard deviation
TEST_CASE(__FILE__"/Big_Standard_Deviation", "[Random][RandomIntRange]")
{
// Setup
std::vector<int> rands;
rands.resize(1000);
// Exercise
// Create 1000 random values
std::generate_n(rands.data(), rands.size(), []()->int { return Random::RandomIntRange(100, (int)4e8); });
// Verify
std::stringstream ss;
ss << "[";
for (int i : rands)
ss << i << ", ";
ss << "]";
const double stddev = Testutil::Stddev(rands);
INFO(ss.str());
REQUIRE(stddev >= 1000000);
return;
}

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#include "Catch2.h"
#include <Eule/Random.h>
using namespace Leonetienne::Eule;
// Checks that all values are always 0 <= v <= 1
TEST_CASE(__FILE__"/Always_Satisfies_0_lt_v_lt_1", "[Random][RandomFloat]")
{
// Test 1000 random values
for (std::size_t i = 0; i < 1e3; i++)
{
const double rnd = Random::RandomFloat();
INFO("rnd < 0");
REQUIRE(rnd >= 0.0);
INFO("rnd > 1");
REQUIRE(rnd <= 1.0);
}
return;
}

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#include "Catch2.h"
#include "../_TestingUtilities/Testutil.h"
#include <Eule/Random.h>
#include <array>
using namespace Leonetienne::Eule;
// Checks that the produced unsigned-integer distribution shows a big standard deviation
TEST_CASE(__FILE__"/Uint_Big_Standard_Deviation", "[Random][RandomInt]")
{
// Setup
std::vector<unsigned int> rands;
rands.resize(1000);
// Exercise
// Create 1000 random values
std::generate_n(rands.data(), rands.size(), []()->unsigned int { return Random::RandomUint(); });
// Verify
const double stddev = Testutil::Stddev<unsigned int>(rands);
REQUIRE(stddev >= 1000000);
return;
}
// Checks that the produced integer distribution shows a big standard deviation
TEST_CASE(__FILE__"/Int_Big_Standard_Deviation", "[Random][RandomInt]")
{
// Setup
std::vector<int> rands;
rands.resize(1000);
// Exercise
// Create 1000 random values
std::generate_n(rands.data(), rands.size(), []()->int { return Random::RandomInt(); });
// Verify
const double stddev = Testutil::Stddev<int>(rands);
REQUIRE(stddev >= 1000000);
return;
}

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#include "Catch2.h"
#include "../_TestingUtilities/Testutil.h"
#include <Eule/Random.h>
#include <array>
using namespace Leonetienne::Eule;
// Checks that a random double is never outside the specification, two positive values
TEST_CASE(__FILE__"/Random_Doublerange_Never_Outside_Specification__pos__pos", "[Random][RandomRange]")
{
// Test 1000 random integers
for (std::size_t i = 0; i < 1000; i++)
{
double rnd = Random::RandomRange(49.0, 99.0);
INFO("rnd too small");
REQUIRE(rnd >= 49.0);
INFO("rnd too big");
REQUIRE(rnd <= 99.0);
}
return;
}
// Checks that a random double is never outside the specification, negative minimum
TEST_CASE(__FILE__"/Random_Doublerange_Never_Outside_Specification__neg__pos", "[Random][RandomRange]")
{
// Test 1000 random integers
for (std::size_t i = 0; i < 1000; i++)
{
double rnd = Random::RandomRange(-39.0, 99.0);
INFO("rnd too small");
REQUIRE(rnd >= -39.0);
INFO("rnd too big");
REQUIRE(rnd <= 99.0);
}
return;
}
// Checks that a random double is never outside the specification, two negative values
TEST_CASE(__FILE__"/Random_Doublerange_Never_Outside_Specification__neg__neg", "[Random][RandomRange]")
{
// Test 1000 random integers
for (std::size_t i = 0; i < 1000; i++)
{
double rnd = Random::RandomRange(-39.0, -10.0);
INFO("rnd too small");
REQUIRE(rnd >= -39.0);
INFO("rnd too big");
REQUIRE(rnd <= -10.0);
}
return;
}
// Checks that the produced double-precision floating point distribution shows a big standard deviation
TEST_CASE(__FILE__"/Double_Big_Standard_Deviation", "[Random][RandomRange]")
{
// Setup
std::vector<double> rands;
rands.resize(100);
// Exercise
// Create 1000 random values
std::generate_n(rands.data(), rands.size(), []()->double { return Random::RandomRange(100, 4e9); });
// Verify
const double stddev = Testutil::Stddev(rands);
REQUIRE(stddev >= 1000000);
return;
}

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#include "Catch2.h"
#include <Eule/TrapazoidalPrismCollider.h>
#include <Eule/Quaternion.h>
#include <random>
#include <array>
using namespace Leonetienne::Eule;
using TPC = TrapazoidalPrismCollider;
namespace {
static std::mt19937 rng = std::mt19937((std::random_device())());
}
// Tests that all vertices can be set individually, and at once
TEST_CASE(__FILE__"/Can_Set_Each_Vertex", "[TrapazoidalPrismCollider][Collider]")
{
// All vertex values are unique
TPC tpc;
tpc.SetVertex(TPC::FRONT | TPC::LEFT | TPC::BOTTOM, Vector3d(-1, -1, 1) * 1);
tpc.SetVertex(TPC::FRONT | TPC::LEFT | TPC::TOP, Vector3d(-1, 1, 1) * 2);
tpc.SetVertex(TPC::BACK | TPC::LEFT | TPC::BOTTOM, Vector3d(-1, -1, -1) * 3);
tpc.SetVertex(TPC::BACK | TPC::LEFT | TPC::TOP, Vector3d(-1, 1, -1) * 4);
tpc.SetVertex(TPC::FRONT | TPC::RIGHT | TPC::BOTTOM, Vector3d(1, -1, 1) * 5);
tpc.SetVertex(TPC::FRONT | TPC::RIGHT | TPC::TOP, Vector3d(1, 1, 1) * 6);
tpc.SetVertex(TPC::BACK | TPC::RIGHT | TPC::BOTTOM, Vector3d(1, -1, -1) * 7);
tpc.SetVertex(TPC::BACK | TPC::RIGHT | TPC::TOP, Vector3d(1, 1, -1) * 8);
INFO("FRONT|LEFT|BOTTOM");
REQUIRE(tpc.GetVertex(TPC::FRONT | TPC::LEFT | TPC::BOTTOM) == (Vector3d(-1, -1, 1) * 1));
INFO("FRONT|LEFT|TOP");
REQUIRE(tpc.GetVertex(TPC::FRONT | TPC::LEFT | TPC::TOP) == (Vector3d(-1, 1, 1) * 2));
INFO("BACK|LEFT|BOTTOM");
REQUIRE(tpc.GetVertex(TPC::BACK | TPC::LEFT | TPC::BOTTOM) == (Vector3d(-1, -1, -1) * 3));
INFO("BACK|LEFT|TOP");
REQUIRE(tpc.GetVertex(TPC::BACK | TPC::LEFT | TPC::TOP) == (Vector3d(-1, 1, -1) * 4));
INFO("FRONT|RIGHT|BOTTOM");
REQUIRE(tpc.GetVertex(TPC::FRONT | TPC::RIGHT | TPC::BOTTOM) == (Vector3d(1, -1, 1) * 5));
INFO("FRONT|RIGHT|TOP");
REQUIRE(tpc.GetVertex(TPC::FRONT | TPC::RIGHT | TPC::TOP) == (Vector3d(1, 1, 1) * 6));
INFO("BACK|RIGHT|BOTTOM");
REQUIRE(tpc.GetVertex(TPC::BACK | TPC::RIGHT | TPC::BOTTOM) == (Vector3d(1, -1, -1) * 7));
INFO("BACK|RIGHT|TOP");
REQUIRE(tpc.GetVertex(TPC::BACK | TPC::RIGHT | TPC::TOP) == (Vector3d(1, 1, -1) * 8));
return;
}
// Tests that points inside work.
// For this, we define a few points around [0,0,0] and check if they are contained.
// We then rotate the collider, and check again
// Gets repeated for every possible rotation with a min-distance per axis of 2 deg
TEST_CASE(__FILE__"/Points_Inside", "[TrapazoidalPrismCollider][Collider]")
{
// Setup
// Define known-inside points
std::array<Vector3d, 9> knownInsides = {
Vector3d( 1,-1, 1),
Vector3d(-1,-1, 1),
Vector3d( 1, 1, 1),
Vector3d(-1, 1, 1),
Vector3d( 1,-1,-1),
Vector3d(-1,-1,-1),
Vector3d( 1, 1,-1),
Vector3d(-1, 1,-1),
Vector3d( 0, 0, 0),
};
// Create collider, a cube of size 10^3 around the center
TPC tpc;
// Exercise
// Now check that these points are inside for all these possible angles
#ifndef _DEBUG
constexpr double stepSize = 40;
#else
constexpr double stepSize = 32;
#endif
for (double theta = 0; theta < 360.01; theta += stepSize)
for (double phi = 0; phi < 360.01; phi += 2)
for (double alpha = 0; alpha < 360.01; alpha += stepSize)
{
// Rotate box
tpc.SetVertex(TPC::FRONT | TPC::LEFT | TPC::BOTTOM, Quaternion({theta, phi, alpha}) * (Vector3d(-1, -1, 1) * 10));
tpc.SetVertex(TPC::FRONT | TPC::LEFT | TPC::TOP, Quaternion({theta, phi, alpha}) * (Vector3d(-1, 1, 1) * 10));
tpc.SetVertex(TPC::BACK | TPC::LEFT | TPC::BOTTOM, Quaternion({theta, phi, alpha}) * (Vector3d(-1, -1, -1) * 10));
tpc.SetVertex(TPC::BACK | TPC::LEFT | TPC::TOP, Quaternion({theta, phi, alpha}) * (Vector3d(-1, 1, -1) * 10));
tpc.SetVertex(TPC::FRONT | TPC::RIGHT | TPC::BOTTOM, Quaternion({theta, phi, alpha}) * (Vector3d(1, -1, 1) * 10));
tpc.SetVertex(TPC::FRONT | TPC::RIGHT | TPC::TOP, Quaternion({theta, phi, alpha}) * (Vector3d(1, 1, 1) * 10));
tpc.SetVertex(TPC::BACK | TPC::RIGHT | TPC::BOTTOM, Quaternion({theta, phi, alpha}) * (Vector3d(1, -1, -1) * 10));
tpc.SetVertex(TPC::BACK | TPC::RIGHT | TPC::TOP, Quaternion({theta, phi, alpha}) * (Vector3d(1, 1, -1) * 10));
// Verify
// Verify that all are inside
for (const Vector3d& v : knownInsides)
REQUIRE(tpc.Contains(v));
}
return;
}
// Tests that points outside work.
// For this, we define a few points that are definitely outside for various reasons and check if they are not contained.
// We then rotate the collider, and check again
// Gets repeated for every possible rotation with a min-distance per axis of 2 deg
TEST_CASE(__FILE__"/Points_Outside", "[TrapazoidalPrismCollider][Collider]")
{
// Setup
// Define known-inside points
std::array<Vector3d, 14> knownOutsides = {
Vector3d(-199, 0, 0),
Vector3d(0, -199, 0),
Vector3d(0, 0, -199),
Vector3d(199, 0, 0),
Vector3d(0, 199, 0),
Vector3d(0, 0, 199),
Vector3d( 20, -20, 0),
Vector3d(50, 50, 50),
Vector3d(50, -50, 0),
Vector3d( 0, 0, 29),
Vector3d( 2, 1, -18),
Vector3d( -1, 29, -1),
Vector3d( 0, -50, -50),
Vector3d( -50, -50, -50)
};
// Create collider, a cube of size 10^3 around the center
TPC tpc;
// Exercise
// Now check that these points are inside for all these possible angles
#ifndef _DEBUG
constexpr double stepSize = 40;
#else
constexpr double stepSize = 32;
#endif
for (double theta = 0; theta < 360.01; theta += stepSize)
for (double phi = 0; phi < 360.01; phi += 2)
for (double alpha = 0; alpha < 360.01; alpha += stepSize)
{
// Rotate box
tpc.SetVertex(TPC::FRONT | TPC::LEFT | TPC::BOTTOM, Quaternion({ theta, phi, alpha }) * (Vector3d(-1, -1, 1) * 10));
tpc.SetVertex(TPC::FRONT | TPC::LEFT | TPC::TOP, Quaternion({ theta, phi, alpha }) * (Vector3d(-1, 1, 1) * 10));
tpc.SetVertex(TPC::BACK | TPC::LEFT | TPC::BOTTOM, Quaternion({ theta, phi, alpha }) * (Vector3d(-1, -1, -1) * 10));
tpc.SetVertex(TPC::BACK | TPC::LEFT | TPC::TOP, Quaternion({ theta, phi, alpha }) * (Vector3d(-1, 1, -1) * 10));
tpc.SetVertex(TPC::FRONT | TPC::RIGHT | TPC::BOTTOM, Quaternion({ theta, phi, alpha }) * (Vector3d(1, -1, 1) * 10));
tpc.SetVertex(TPC::FRONT | TPC::RIGHT | TPC::TOP, Quaternion({ theta, phi, alpha }) * (Vector3d(1, 1, 1) * 10));
tpc.SetVertex(TPC::BACK | TPC::RIGHT | TPC::BOTTOM, Quaternion({ theta, phi, alpha }) * (Vector3d(1, -1, -1) * 10));
tpc.SetVertex(TPC::BACK | TPC::RIGHT | TPC::TOP, Quaternion({ theta, phi, alpha }) * (Vector3d(1, 1, -1) * 10));
// Verify
// Verify that all are inside
for (const Vector3d& v : knownOutsides)
REQUIRE_FALSE(tpc.Contains(v));
}
return;
}

893
Eule/test/Vector2.cpp Normal file
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#include "Catch2.h"
#include <Eule/Vector2.h>
#include <Eule/Math.h>
#include "../_TestingUtilities/HandyMacros.h"
#include <random>
#include <sstream>
using namespace Leonetienne::Eule;
namespace {
static std::mt19937 rng = std::mt19937((std::random_device())());
}
// Tests if all values are 0 after initialization via default constructor
TEST_CASE(__FILE__"/New_Vector_All_0", "[Vector][Vector2]")
{
Vector2d v2;
REQUIRE(0.0 == v2.x);
REQUIRE(0.0 == v2.y);
return;
}
// Tests if values can be set via the constructor
TEST_CASE(__FILE__"/Can_Set_Values_Constructor", "[Vector][Vector2]")
{
Vector2d v2(69, 32);
REQUIRE(69.0 == v2.x);
REQUIRE(32.0 == v2.y);
return;
}
// Tests if values can be set via letters
TEST_CASE(__FILE__"/Can_Set_Values_Letters", "[Vector][Vector2]")
{
Vector2d v2;
v2.x = 69;
v2.y = 32;
REQUIRE(69.0 == v2.x);
REQUIRE(32.0 == v2.y);
return;
}
// Tests if values can be set via array descriptors
TEST_CASE(__FILE__"/Can_Set_Values_ArrayDescriptor", "[Vector][Vector2]")
{
Vector2d v2;
v2[0] = 69;
v2[1] = 32;
REQUIRE(69.0 == v2.x);
REQUIRE(32.0 == v2.y);
return;
}
// Tests if values can be set via an initializer list
TEST_CASE(__FILE__"/Can_Set_Values_InitializerList", "[Vector][Vector2]")
{
Vector2d v2 = {69, 32};
REQUIRE(69.0 == v2.x);
REQUIRE(32.0 == v2.y);
return;
}
// Tests for vectors copied via the copy constructor to have the same values
TEST_CASE(__FILE__"/Copy_Constructor_Same_Values", "[Vector][Vector2]")
{
Vector2d a(69, 32);
Vector2d b(a);
REQUIRE(a.x == b.x);
REQUIRE(a.y == b.y);
return;
}
// Tests for vectors copied via the equals operator to have the same values
TEST_CASE(__FILE__"/Operator_Equals_Same_Values", "[Vector][Vector2]")
{
Vector2d a(69, 32);
Vector2d b = a;
REQUIRE(a.x == b.x);
REQUIRE(a.y == b.y);
return;
}
// Tests for vectors copied via the copy constructor to be modifyable without modifying the original object
TEST_CASE(__FILE__"/Copy_Constructor_Independent", "[Vector][Vector2]")
{
Vector2d a(69, 32);
Vector2d b(a);
b.x = 169;
b.y = 132;
REQUIRE(69.0 == a.x);
REQUIRE(32.0 == a.y);
REQUIRE(169.0 == b.x);
REQUIRE(132.0 == b.y);
return;
}
// Tests for vectors copied via the equals operator to be modifyable without modifying the original object
TEST_CASE(__FILE__"/Operator_Equals_Independent", "[Vector][Vector2]")
{
Vector2d a(69, 32);
Vector2d b = a;
b.x = 169;
b.y = 132;
REQUIRE(69.0 == a.x);
REQUIRE(32.0 == a.y);
REQUIRE(169.0 == b.x);
REQUIRE(132.0 == b.y);
return;
}
// Tests if the dot product between two vectors angled 90 degrees from one another is 0. It should by definition be 0!
// Dot products are commutative, so we'll check both directions.
TEST_CASE(__FILE__"/DotProduct_90deg", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 100; i++)
{
// The length of the vectors should not matter. Only the angle should.
// Let's test that!
const Vector2d a = Vector2d(1, 0) * (rng() % 6969 + 1.0);
const Vector2d b = Vector2d(0, 1) * (rng() % 6969 + 1.0);
INFO(a << L" DOT " << b << L" = " << a.DotProduct(b));
REQUIRE(0.0 == a.DotProduct(b));
REQUIRE(0.0 == b.DotProduct(a));
}
return;
}
// Test if the dot product is positive for two vectors angled less than 90 degrees from another
// Dot products are commutative, so we'll check both directions.
TEST_CASE(__FILE__"/DotProduct_LessThan90deg", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
// The length of the vectors should not matter. Only the angle should.
// Let's test that!
const Vector2d a = Vector2d(1, 1.0 / (rng() % 100)) * (rng() % 6969 + 1.0); // Don't allow the scalar to become 0
const Vector2d b = Vector2d(1.0 / (rng() % 100), 1) * (rng() % 6969 + 1.0);
INFO(a << L" DOT " << b << L" = " << a.DotProduct(b));
REQUIRE(a.DotProduct(b) > 0);
REQUIRE(b.DotProduct(a) > 0);
}
return;
}
// Test if the dot product is negative for two vectors angled greater than 90 degrees from another
// Dot products are commutative, so we'll check both directions.
TEST_CASE(__FILE__"/DotProduct_GreaterThan90deg", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
// The length of the vectors should not matter. Only the angle should.
// Let's test that!
const Vector2d a = Vector2d(1, -1.0 / (rng() % 100)) * (rng() % 6969 + 1.0); // Don't allow the scalar to become 0
const Vector2d b = Vector2d(-1.0 / (rng() % 100), 1) * (rng() % 6969 + 1.0);
INFO(a << L" DOT " << b << L" = " << a.DotProduct(b));
REQUIRE(a.DotProduct(b) < 0);
REQUIRE(b.DotProduct(a) < 0);
}
return;
}
// Tests that the dot product is correct for a known value
TEST_CASE(__FILE__"/DotProduct_Oracle", "[Vector][Vector2]")
{
// Setup
const Vector2d a(-99, 199);
const Vector2d b(18, -1);
// Exercise
const double dot = a.DotProduct(b);
// Verify
REQUIRE(-1981.0 == dot);
return;
}
// Quick and dirty check if the useless int-method is working
TEST_CASE(__FILE__"/DotProduct_Dirty_Int", "[Vector][Vector2]")
{
Vector2i a;
Vector2i b;
// 90 deg
a = {0, 10};
b = {10, 0};
INFO(a << L" DOT " << b << L" = " << a.DotProduct(b));
REQUIRE(0.0 == a.DotProduct(b));
REQUIRE(0.0 == b.DotProduct(a));
// < 90 deg
a = { 7, 10 };
b = { 10, 1 };
INFO(a << L" DOT " << b << L" = " << a.DotProduct(b));
REQUIRE(a.DotProduct(b) > 0.0);
REQUIRE(b.DotProduct(a) > 0.0);
// > 90 deg
a = { -3, 10 };
b = { 10, -4 };
INFO(a << L" DOT " << b << L" = " << a.DotProduct(b));
REQUIRE(a.DotProduct(b) < 0.0);
REQUIRE(b.DotProduct(a) < 0.0);
return;
}
// Tests if the cross product of two vectors of the exact opposite direction is 0
TEST_CASE(__FILE__"/CrossProduct_Opposite_Direction", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE / 1000.0;
const double y = LARGE_RAND_DOUBLE / 1000.0;
// Vector length should not matter, so randomize it
// In this case, they are allowed to be of length 0
// Don't scale it up too much to avoid failure due to floating point inaccuracy
Vector2d a = Vector2d( x, y) * (LARGE_RAND_DOUBLE / 1000.0);
Vector2d b = Vector2d(-x, -y) * (LARGE_RAND_DOUBLE / 1000.0);
INFO(a << " CROSS " << b << " = " << a.CrossProduct(b) << " in iteration #" << i << ". Shared x and y are: [" << x << ", " << y << "]");
REQUIRE(Math::Similar(a.CrossProduct(b), 0.0, 10));
}
return;
}
// Tests if the cross product of two vectors of the exact same direction is 0
TEST_CASE(__FILE__"/CrossProduct_Same_Direction", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE / 1000.0;
const double y = LARGE_RAND_DOUBLE / 1000.0;
// Vector length should not matter, so randomize it
// In this case, they are allowed to be of length 0
// Don't scale it up too much to avoid failure due to floating point inaccuracy
Vector2d a = Vector2d(x, y) * (LARGE_RAND_DOUBLE / 1000.0);
Vector2d b = Vector2d(x, y) * (LARGE_RAND_DOUBLE / 1000.0);
INFO(a << " CROSS " << b << " = " << a.CrossProduct(b));
REQUIRE(Math::Similar(a.CrossProduct(b), 0.0, 10));
}
return;
}
// Tests for the cross product to be positive, if vector b is to the left of a
TEST_CASE(__FILE__"/CrossProduct_BToTheLeft", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
double x = LARGE_RAND_DOUBLE;
double y = LARGE_RAND_POSITIVE_DOUBLE; // The dot product also flips if both points are negative in height.. let's keep it positive.
if (x == 0) x++;
if (y == 0) y++;
Vector2d a = Vector2d(x, y);
Vector2d b = Vector2d(x - (rng() % 6969ll + 1.0), y);
INFO(a << " CROSS " << b << " = " << a.CrossProduct(b) << " in iteration #" << i );
REQUIRE(a.CrossProduct(b) > 0);
}
return;
}
// Tests for the cross product to be negative, if vector b is to the left of a
TEST_CASE(__FILE__"/CrossProduct_BToTheRight", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
double x = LARGE_RAND_DOUBLE;
double y = LARGE_RAND_POSITIVE_DOUBLE; // The dot product also flips if both points are negative in height.. let's keep it positive.
if (x == 0) x++;
if (y == 0) y++;
Vector2d a = Vector2d(x, y);
Vector2d b = Vector2d(x + (rng() % 6969ll + 1.0), y);
INFO(a << L" CROSS " << b << L" = " << a.CrossProduct(b))
REQUIRE(a.CrossProduct(b) < 0);
}
return;
}
// Quick and dirty check if the useless int-method is working
TEST_CASE(__FILE__"/CrossProduct_Dirty_Int", "[Vector][Vector2]")
{
Vector2i a;
Vector2i b;
// Same direction
a = { 10, 0 };
b = { 10, 0 };
INFO(a << " CROSS " << b << " = " << a.CrossProduct(b));
REQUIRE(0.0 == a.CrossProduct(b));
REQUIRE(0.0 == b.CrossProduct(a));
// Opposite direction
a = { -10, 0 };
b = { 10, 0 };
INFO(a << " CROSS " << b << " = " << a.CrossProduct(b));
REQUIRE(0.0 == a.CrossProduct(b));
REQUIRE(0.0 == b.CrossProduct(a));
// B to the left
a = { 0, 10 };
b = { -5, 10 };
INFO(a << " CROSS " << b << " = " << a.CrossProduct(b));
REQUIRE(a.CrossProduct(b) > 0.0);
// B to the right
a = { 0, 10 };
b = { 17, 10 };
INFO(a << " CROSS " << b << " = " << a.CrossProduct(b));
REQUIRE(a.CrossProduct(b) < 0.0);
return;
}
// Tests the SqrMagnitude method to work as expected with random numbers
TEST_CASE(__FILE__"/SqrMagnitude", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = (double)(rng() % 1000) - 500.0;
const double y = (double)(rng() % 1000) - 500.0;
const double expected = x*x + y*y;
REQUIRE(expected == Vector2d(x, y).SqrMagnitude());
}
return;
}
// Checks if the int method is working
TEST_CASE(__FILE__"/SqrMagnitude_Int", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const int x = LARGE_RAND_INT;
const int y = LARGE_RAND_INT;
const int expected = x*x + y*y;
REQUIRE(Math::Similar((double)expected, Vector2i(x, y).SqrMagnitude()));
}
return;
}
// Tests for the length of the vector (0,0) being 0
TEST_CASE(__FILE__"/Magnitude_Is_0_On_Vec0", "[Vector][Vector2]")
{
REQUIRE(0.0 == Vector2d(0, 0).Magnitude());
return;
}
// Tests for a vector of a known length to actually return that
TEST_CASE(__FILE__"/Magnitude_One_Axis_X", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = (double)(rng() % 1000) - 500.0;
const Vector2d vec(x, 0);
REQUIRE(Math::Similar(abs(x), vec.Magnitude()));
}
return;
}
// Tests for a vector of a known length to actually return that
TEST_CASE(__FILE__"/Magnitude_One_Axis_Y", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double y = (double)(rng() % 1000) - 500.0;
const Vector2d vec(0, y);
REQUIRE(Math::Similar(abs(y), vec.Magnitude()));
}
return;
}
// Tests for a known result
TEST_CASE(__FILE__"/Magnitude", "[Vector][Vector2]")
{
// Ya'll got more of 'dem digits?
REQUIRE(204.02205763103165736538358032703399658203125 == Vector2d(192, -69).Magnitude());
return;
}
// Tests for expected lerp result 0.00
TEST_CASE(__FILE__"/Lerp_000", "[Vector][Vector2]")
{
const Vector2d a(100, 1000);
const Vector2d b(200, 4000);
const Vector2d res = a.Lerp(b, 0.00);
INFO(res);
REQUIRE(a == res);
return;
}
// Tests for expected lerp result 0.25
TEST_CASE(__FILE__"/Lerp_025", "[Vector][Vector2]")
{
const Vector2d a(100, 1000);
const Vector2d b(200, 4000);
const Vector2d res = a.Lerp(b, 0.25);
INFO(res);
REQUIRE(Vector2d(125, 1750) == res);
return;
}
// Tests for expected lerp result 0.50
TEST_CASE(__FILE__"/Lerp_050", "[Vector][Vector2]")
{
const Vector2d a(100, 1000);
const Vector2d b(200, 4000);
const Vector2d res = a.Lerp(b, 0.50);
INFO(res);
REQUIRE(Vector2d(150, 2500) == res);
return;
}
// Tests for expected lerp result 0.75
TEST_CASE(__FILE__"/Lerp_075", "[Vector][Vector2]")
{
const Vector2d a(100, 1000);
const Vector2d b(200, 4000);
const Vector2d res = a.Lerp(b, 0.75);
INFO(res);
REQUIRE(Vector2d(175, 3250) == res);
return;
}
// Tests for expected lerp result 1.00
TEST_CASE(__FILE__"/Lerp_100", "[Vector][Vector2]")
{
const Vector2d a(100, 1000);
const Vector2d b(200, 4000);
const Vector2d res = a.Lerp(b, 1.00);
INFO(res);
REQUIRE(b == res);
return;
}
// Tests lerpself
TEST_CASE(__FILE__"/LerpSelf", "[Vector][Vector2]")
{
Vector2d a(100, 1000);
Vector2d b(200, 4000);
a.LerpSelf(b, 0.75);
INFO(a);
REQUIRE(Vector2d(175, 3250) == a);
return;
}
// Tests if an input vector of length 0 is handled correctly by the normalize method
TEST_CASE(__FILE__"/Normalize_Length_Before_Is_0", "[Vector][Vector2]")
{
const Vector2d vec(0, 0);
REQUIRE(0.0 == vec.Normalize().Magnitude());
return;
}
// Tests for any normalized vector to be of length 1
TEST_CASE(__FILE__"/Normalize_Length_Is_1", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
double x = LARGE_RAND_DOUBLE;
double y = LARGE_RAND_DOUBLE;
if (x == 0) x++;
if (y == 0) y++;
Vector2d vec(x, y);
INFO(vec);
REQUIRE(Math::Similar(vec.Normalize().Magnitude(), 1.0)); // Account for floating point inaccuracy
}
return;
}
// Tests the normalize method with known values
TEST_CASE(__FILE__"/Normalize_Oracle", "[Vector][Vector2]")
{
// Setup
Vector2d v(3.2, -5.3);
// Exercise
v.NormalizeSelf();
// Verify
Vector2d expected(0.51686909903, -0.85606444527);
REQUIRE(v.Similar(expected));
}
// Tests for a normalized vector to still point in the exact same direction
TEST_CASE(__FILE__"/Normalize_Direction_Stays_Unaffected", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const double y = LARGE_RAND_DOUBLE;
Vector2d vec(x, y);
// Prevent a vector of length 0 going in
if (vec.SqrMagnitude() == 0)
vec.x++;
Vector2d vec_n(x, y);
vec_n = vec_n.Normalize();
INFO(vec << " | " << vec_n);
// Both vectors should still point in the same direction!
REQUIRE((
(vec.DotProduct(vec_n) > 0) && // Roughly same direction
(Math::Similar(vec_n.CrossProduct(vec), 0.0)) // Both vectors align
));
}
return;
}
// Kinda dumb method, but ok lol
// DON'T NORMALIZE INT-VECTORS WHAT IS WRONG WITH YOU
TEST_CASE(__FILE__"/Normalized_Int_Vector_Is_0", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
int x = LARGE_RAND_INT;
int y = LARGE_RAND_INT;
Vector2i vec(x, y);
vec.NormalizeSelf();
std::wstringstream wss;
wss << vec;
REQUIRE(0.0 == vec.Magnitude());
}
}
// Tests that NormalizeSelf() results in the same as Normalize()
TEST_CASE(__FILE__"/NormalizeSelf_IsSameAs_Normalize", "[Vector][Vector2]")
{
// Run test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
Vector2d vec(LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE);
Vector2d nVec = vec.Normalize();
vec.NormalizeSelf();
REQUIRE(nVec == vec);
}
return;
}
// Tests for the VectorScale() method to work
TEST_CASE(__FILE__"/VectorScale", "[Vector][Vector2]")
{
// Run test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
const Vector2d a(ax, ay);
const Vector2d b(bx, by);
Vector2d target(
ax * bx,
ay * by
);
REQUIRE(a.VectorScale(b) == target);
}
return;
}
// Tests for operator- (unary) to work
TEST_CASE(__FILE__"/Operator_Unary_Negative", "[Vector][Vector2]")
{
const Vector2d v(29, -5);
REQUIRE(Vector2d(-29, 5) == -v);
return;
}
// Tests for operator+ to work as expected
TEST_CASE(__FILE__"/Operator_Add", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
const Vector2d a(ax, ay);
const Vector2d b(bx, by);
REQUIRE(Vector2d(ax+bx, ay+by) == a+b);
}
return;
}
// Tests for operator+= to work as expected
TEST_CASE(__FILE__"/Operator_Add_Equals", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
Vector2d a(ax, ay);
a += Vector2d(bx, by);
REQUIRE(Vector2d(ax + bx, ay + by) == a);
}
return;
}
// Tests for operator- to work as expected
TEST_CASE(__FILE__"/Operator_Sub", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
const Vector2d a(ax, ay);
const Vector2d b(bx, by);
REQUIRE(Vector2d(ax - bx, ay - by) == a - b);
}
return;
}
// Tests for operator-= to work as expected
TEST_CASE(__FILE__"/Operator_Sub_Equals", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
Vector2d a(ax, ay);
a -= Vector2d(bx, by);
REQUIRE(Vector2d(ax - bx, ay - by) == a);
}
return;
}
// Tests for operator* to work as expected
TEST_CASE(__FILE__"/Operator_Mult", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const double y = LARGE_RAND_DOUBLE;
const double scalar = LARGE_RAND_DOUBLE;
const Vector2d a(x, y);
REQUIRE(Vector2d(x * scalar, y * scalar) == a * scalar);
}
return;
}
// Tests for operator*= to work as expected
TEST_CASE(__FILE__"/Operator_Mult_Equals", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const double y = LARGE_RAND_DOUBLE;
const double scalar = LARGE_RAND_DOUBLE;
Vector2d a(x, y);
a *= scalar;
REQUIRE(Vector2d(x * scalar, y * scalar) == a);
}
return;
}
// Tests for operator/ to work as expected
TEST_CASE(__FILE__"/Operator_Div", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const double y = LARGE_RAND_DOUBLE;
const double scalar = LARGE_RAND_DOUBLE;
const Vector2d a(x, y);
REQUIRE(Vector2d(x / scalar, y / scalar) == a / scalar);
}
return;
}
// Tests for operator/= to work as expected
TEST_CASE(__FILE__"/Operator_Div_Equals", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const double y = LARGE_RAND_DOUBLE;
const double scalar = LARGE_RAND_DOUBLE;
Vector2d a(x, y);
a /= scalar;
REQUIRE(Vector2d(x / scalar, y / scalar) == a);
}
return;
}
// Tests for operator== to work as expected
TEST_CASE(__FILE__"/Operator_Compare_Equals", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = (rng() % 10) - 5;
const double ay = (rng() % 10) - 5;
const double bx = (rng() % 10) - 5;
const double by = (rng() % 10) - 5;
const Vector2d a(ax, ay);
const Vector2d b(bx, by);
REQUIRE(
((ax == bx) && (ay == by)) ==
(a == b)
);
}
return;
}
// Tests for operator!= to work as expected
TEST_CASE(__FILE__"/Operator_Not_Equals", "[Vector][Vector2]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = (rng() % 10) - 5;
const double ay = (rng() % 10) - 5;
const double bx = (rng() % 10) - 5;
const double by = (rng() % 10) - 5;
const Vector2d a(ax, ay);
const Vector2d b(bx, by);
REQUIRE(
((ax != bx) || (ay != by)) ==
(a != b)
);
}
return;
}
// Tests loose comparison via Vector2d::Similar -> true
TEST_CASE(__FILE__"/Similar_True", "[Vector][Vector2]")
{
REQUIRE(
Vector2d(0.00000000000000000000001, -6.6666666666666666666666666666).Similar(
Vector2d(0, -6.666666667)
));
return;
}
// Tests loose comparison via Vector2d::Similar -> false
TEST_CASE(__FILE__"/Similar_False", "[Vector][Vector2]")
{
REQUIRE_FALSE(
Vector2d(0.00000000000000000000001, -6.6666666666666666666666666666).Similar(
Vector2d(0.1, -6.7)
));
return;
}
// Tests that the move constructor works
TEST_CASE(__FILE__"/Move_Constructor", "[Vector][Vector2]")
{
const Vector2d a(1, 2);
const Vector2d b(std::move(a));
REQUIRE(b.x == 1.0);
REQUIRE(b.y == 2.0);
return;
}
// Tests that the move operator works
TEST_CASE(__FILE__"/Move_Operator", "[Vector][Vector2]")
{
const Vector2d a(1, 2);
const Vector2d b = std::move(a);
REQUIRE(b.x == 1.0);
REQUIRE(b.y == 2.0);
return;
}

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#include "Catch2.h"
#include <Eule/Vector4.h>
#include <Eule/Matrix4x4.h>
#include <Eule/Math.h>
#include <_TestingUtilities/HandyMacros.h>
#include <random>
using namespace Leonetienne::Eule;
namespace {
static std::mt19937 rng = std::mt19937((std::random_device())());
}
// Tests if all values are 0 after initialization via default constructor
TEST_CASE(__FILE__"/New_Vector_All_0", "[Vector][Vector4]")
{
const Vector4d v4;
REQUIRE(0.0 == v4.x);
REQUIRE(0.0 == v4.y);
REQUIRE(0.0 == v4.z);
REQUIRE(0.0 == v4.w);
return;
}
// Tests if values can be set via the constructor
TEST_CASE(__FILE__"/Can_Set_Values_Constructor", "[Vector][Vector4]")
{
const Vector4d v4(69, 32, 16, 10);
REQUIRE(69.0 == v4.x);
REQUIRE(32.0 == v4.y);
REQUIRE(16.0 == v4.z);
REQUIRE(10.0 == v4.w);
return;
}
// Tests if values can be set via letters
TEST_CASE(__FILE__"/Can_Set_Values_Letters", "[Vector][Vector4]")
{
Vector4d v4;
v4.x = 69;
v4.y = 32;
v4.z = 16;
v4.w = 10;
REQUIRE(69.0 == v4.x);
REQUIRE(32.0 == v4.y);
REQUIRE(16.0 == v4.z);
REQUIRE(10.0 == v4.w);
return;
}
// Tests if values can be set via array descriptors
TEST_CASE(__FILE__"/Can_Set_Values_ArrayDescriptor", "[Vector][Vector4]")
{
Vector4d v4;
v4[0] = 69;
v4[1] = 32;
v4[2] = 16;
v4[3] = 10;
REQUIRE(69.0 == v4.x);
REQUIRE(32.0 == v4.y);
REQUIRE(16.0 == v4.z);
REQUIRE(10.0 == v4.w);
return;
}
// Tests if values can be set via an initializer list
TEST_CASE(__FILE__"/Can_Set_Values_InitializerList", "[Vector][Vector4]")
{
const Vector4d v4 = { 69, 32, 16, 10 };
REQUIRE(69.0 == v4.x);
REQUIRE(32.0 == v4.y);
REQUIRE(16.0 == v4.z);
REQUIRE(10.0 == v4.w);
return;
}
// Tests for vectors copied via the copy constructor to have the same values
TEST_CASE(__FILE__"/Copy_Constructor_Same_Values", "[Vector][Vector4]")
{
const Vector4d a(69, 32, 16, 10);
Vector4d b(a);
REQUIRE(69.0 == b.x);
REQUIRE(32.0 == b.y);
REQUIRE(16.0 == b.z);
REQUIRE(10.0 == b.w);
return;
}
// Tests for vectors copied via the equals operator to have the same values
TEST_CASE(__FILE__"/Operator_Equals_Same_Values", "[Vector][Vector4]")
{
const Vector4d a(69, 32, 16, 10);
Vector4d b = a;
REQUIRE(69.0 == b.x);
REQUIRE(32.0 == b.y);
REQUIRE(16.0 == b.z);
REQUIRE(10.0 == b.w);
return;
}
// Tests for vectors copied via the copy constructor to be modifyable without modifying the original object
TEST_CASE(__FILE__"/Copy_Constructor_Independent", "[Vector][Vector4]")
{
const Vector4d a(69, 32, 16, 10);
Vector4d b(a);
b.x = 169;
b.y = 132;
b.z = 116;
b.w = 110;
REQUIRE(69.0 == a.x);
REQUIRE(32.0 == a.y);
REQUIRE(16.0 == a.z);
REQUIRE(10.0 == a.w);
REQUIRE(169.0 == b.x);
REQUIRE(132.0 == b.y);
REQUIRE(116.0 == b.z);
REQUIRE(110.0 == b.w);
return;
}
// Tests for vectors copied via the equals operator to be modifyable without modifying the original object
TEST_CASE(__FILE__"/Operator_Equals_Independent", "[Vector][Vector4]")
{
const Vector4d a(69, 32, 16, 10);
Vector4d b = a;
b.x = 169;
b.y = 132;
b.z = 116;
b.w = 110;
REQUIRE(69.0 == a.x);
REQUIRE(32.0 == a.y);
REQUIRE(16.0 == a.z);
REQUIRE(10.0 == a.w);
REQUIRE(169.0 == b.x);
REQUIRE(132.0 == b.y);
REQUIRE(116.0 == b.z);
REQUIRE(110.0 == b.w);
return;
}
// Tests the SqrMagnitude method to work as expected with random numbers
TEST_CASE(__FILE__"/SqrMagnitude", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const double y = LARGE_RAND_DOUBLE;
const double z = LARGE_RAND_DOUBLE;
const double w = LARGE_RAND_DOUBLE;
const double expected = x*x + y*y + z*z + w*w;
REQUIRE(expected == Vector4d(x, y, z, w).SqrMagnitude());
}
return;
}
// Tests for the length of the vector (0,0,0,0) being 0
TEST_CASE(__FILE__"/Magnitude_Is_0_On_Vec0", "[Vector][Vector4]")
{
REQUIRE(0.0 == Vector4d(0, 0, 0, 0).Magnitude());
return;
}
// Tests for a vector of a known length to actually return that
TEST_CASE(__FILE__"/Magnitude_One_Axis_X", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const Vector4d vec(x, 0, 0, 0);
REQUIRE(abs(x) == vec.Magnitude());
}
return;
}
// Tests for a vector of a known length to actually return that
TEST_CASE(__FILE__"/Magnitude_One_Axis_Y", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double y = LARGE_RAND_DOUBLE;
const Vector4d vec(0, y, 0, 0);
REQUIRE(abs(y) == vec.Magnitude());
}
return;
}
// Tests for a vector of a known length to actually return that
TEST_CASE(__FILE__"/Magnitude_One_Axis_Z", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double z = LARGE_RAND_DOUBLE;
const Vector4d vec(0, 0, z, 0);
REQUIRE(abs(z) == vec.Magnitude());
}
return;
}
// Tests for a vector of a known length to actually return that
TEST_CASE(__FILE__"/Magnitude_One_Axis_W", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double w = LARGE_RAND_DOUBLE;
const Vector4d vec(0, 0, 0, w);
REQUIRE(abs(w) == vec.Magnitude());
}
return;
}
// Tests for a known result
TEST_CASE(__FILE__"/Magnitude", "[Vector][Vector4]")
{
// Ya'll got more of 'dem digits?
REQUIRE(78.5746530377322045524124405346810817718505859375 == Vector4d(-23.76, 15.82, 66.75, 30.06).Magnitude());
return;
}
// Tests for expected lerp result 0.00
TEST_CASE(__FILE__"/Lerp_000", "[Vector][Vector4]")
{
const Vector4d a(100, 1000, 10, -200);
const Vector4d b(200, 4000, 100, 200);
const Vector4d res = a.Lerp(b, 0.00);
INFO(res);
REQUIRE(a == res);
return;
}
// Tests for expected lerp result 0.25
TEST_CASE(__FILE__"/Lerp_025", "[Vector][Vector4]")
{
const Vector4d a(100, 1000, 10, -200);
const Vector4d b(200, 4000, 100, 200);
const Vector4d res = a.Lerp(b, 0.25);
INFO(res);
REQUIRE(Vector4d(125, 1750, 32.5, -100) == res);
return;
}
// Tests for expected lerp result 0.50
TEST_CASE(__FILE__"/Lerp_050", "[Vector][Vector4]")
{
const Vector4d a(100, 1000, 10, -200);
const Vector4d b(200, 4000, 100, 200);
const Vector4d res = a.Lerp(b, 0.50);
INFO(res);
REQUIRE(Vector4d(150, 2500, 55, 0) == res);
return;
}
// Tests for expected lerp result 0.75
TEST_CASE(__FILE__"/Lerp_075", "[Vector][Vector4]")
{
const Vector4d a(100, 1000, 10, -200);
const Vector4d b(200, 4000, 100, 200);
const Vector4d res = a.Lerp(b, 0.75);
INFO(res);
REQUIRE(Vector4d(175, 3250, 77.5, 100) == res);
return;
}
// Tests for expected lerp result 1.00
TEST_CASE(__FILE__"/Lerp_100", "[Vector][Vector4]")
{
const Vector4d a(100, 1000, 10, -200);
const Vector4d b(200, 4000, 100, 200);
const Vector4d res = a.Lerp(b, 1.00);
INFO(res);
REQUIRE(b == res);
return;
}
// Tests lerpself
TEST_CASE(__FILE__"/LerpSelf", "[Vector][Vector4]")
{
Vector4d a(100, 1000, 10, -200);
Vector4d b(200, 4000, 100, 200);
a.LerpSelf(b, 0.75);
INFO(a);
REQUIRE(Vector4d(175, 3250, 77.5, 100) == a);
return;
}
// Tests if an input vector of length 0 is handled correctly by the normalize method
TEST_CASE(__FILE__"/Normalize_Length_Before_Is_0", "[Vector][Vector4]")
{
Vector4d vec(0, 0, 0, 0);
vec.NormalizeSelf();
REQUIRE(0.0 == vec.Magnitude());
return;
}
// Tests for any normalized vector to be of length 1
TEST_CASE(__FILE__"/Normalize_Length_Is_1", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const double y = LARGE_RAND_DOUBLE;
const double z = LARGE_RAND_DOUBLE;
const double w = LARGE_RAND_DOUBLE;
Vector4d vec(x, y, z, w);
// Prevent a vector of length 0 going in
if (vec.SqrMagnitude() == 0)
vec.x++;
INFO(vec);
REQUIRE(Math::Similar(vec.Normalize().Magnitude(), 1.0)); // Account for floating point inaccuracy
}
return;
}
// Tests the normalize method with known values
TEST_CASE(__FILE__"/Normalize_Oracle", "[Vector][Vector4]")
{
// Setup
Vector4d v(3.2, -5.3, 9.88, 69.420);
// Exercise
v.NormalizeSelf();
// Verify
Vector4d expected(0.0454594951, -0.07529228877, 0.14035619114, 0.98618692201);
REQUIRE(v.Similar(expected));
}
// Kinda dumb method, but ok lol
// DON'T NORMALIZE INT-VECTORS WHAT IS WRONG WITH YOU
TEST_CASE(__FILE__"/Normalized_Int_Vector_Is_0", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const int x = LARGE_RAND_INT;
const int y = LARGE_RAND_INT;
const int z = LARGE_RAND_INT;
const int w = LARGE_RAND_INT;
Vector4i vec(x, y, z, w);
vec.NormalizeSelf();
INFO(vec);
REQUIRE(0.0 == vec.Magnitude());
}
}
// Tests that NormalizeSelf() results in the same as Normalize()
TEST_CASE(__FILE__"/NormalizeSelf_IsSameAs_Normalize", "[Vector][Vector4]")
{
// Run test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
Vector4d vec(LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE);
Vector4d nVec = vec.Normalize();
vec.NormalizeSelf();
REQUIRE(nVec == vec);
}
return;
}
// Tests for the VectorScale() method to work
TEST_CASE(__FILE__"/VectorScale", "[Vector][Vector4]")
{
// Run test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double az = LARGE_RAND_DOUBLE;
const double aw = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
const double bz = LARGE_RAND_DOUBLE;
const double bw = LARGE_RAND_DOUBLE;
const Vector4d a(ax, ay, az, aw);
const Vector4d b(bx, by, bz, bw);
const Vector4d target(
ax * bx,
ay * by,
az * bz,
aw * bw
);
REQUIRE(a.VectorScale(b) == target);
}
return;
}
// Tests for operator- (unary) to work
TEST_CASE(__FILE__"/Operator_Unary_Negative", "[Vector][Vector4]")
{
const Vector4d v(29, -5, 35, -69);
REQUIRE(Vector4d(-29, 5, -35, 69) == -v);
return;
}
// Tests for operator+ to work as expected
TEST_CASE(__FILE__"/Operator_Add", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double az = LARGE_RAND_DOUBLE;
const double aw = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
const double bz = LARGE_RAND_DOUBLE;
const double bw = LARGE_RAND_DOUBLE;
const Vector4d a(ax, ay, az, aw);
const Vector4d b(bx, by, bz, bw);
REQUIRE(Vector4d(ax + bx, ay + by, az + bz, aw + bw) == a + b);
}
return;
}
// Tests for operator+= to work as expected
TEST_CASE(__FILE__"/Operator_Add_Equals", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double az = LARGE_RAND_DOUBLE;
const double aw = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
const double bz = LARGE_RAND_DOUBLE;
const double bw = LARGE_RAND_DOUBLE;
Vector4d a(ax, ay, az, aw);
a += Vector4d(bx, by, bz, bw);
REQUIRE(Vector4d(ax + bx, ay + by, az + bz, aw + bw) == a);
}
return;
}
// Tests for operator- to work as expected
TEST_CASE(__FILE__"/Operator_Sub", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double az = LARGE_RAND_DOUBLE;
const double aw = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
const double bz = LARGE_RAND_DOUBLE;
const double bw = LARGE_RAND_DOUBLE;
const Vector4d a(ax, ay, az, aw);
const Vector4d b(bx, by, bz, bw);
REQUIRE(Vector4d(ax - bx, ay - by, az - bz, aw - bw) == a - b);
}
return;
}
// Tests for operator-= to work as expected
TEST_CASE(__FILE__"/Operator_Sub_Equals", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double az = LARGE_RAND_DOUBLE;
const double aw = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
const double bz = LARGE_RAND_DOUBLE;
const double bw = LARGE_RAND_DOUBLE;
Vector4d a(ax, ay, az, aw);
a -= Vector4d(bx, by, bz, bw);
REQUIRE(Vector4d(ax - bx, ay - by, az - bz, aw - bw) == a);
}
return;
}
// Tests for operator* to work as expected
TEST_CASE(__FILE__"/Operator_Mult", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const double y = LARGE_RAND_DOUBLE;
const double z = LARGE_RAND_DOUBLE;
const double w = LARGE_RAND_DOUBLE;
const double scalar = LARGE_RAND_DOUBLE;
const Vector4d a(x, y, z, w);
REQUIRE(Vector4d(x * scalar, y * scalar, z * scalar, w * scalar) == a * scalar);
}
return;
}
// Tests for operator*= to work as expected
TEST_CASE(__FILE__"/Operator_Mult_Equals", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const double y = LARGE_RAND_DOUBLE;
const double z = LARGE_RAND_DOUBLE;
const double w = LARGE_RAND_DOUBLE;
const double scalar = LARGE_RAND_DOUBLE;
Vector4d a(x, y, z, w);
a *= scalar;
REQUIRE(Vector4d(x * scalar, y * scalar, z * scalar, w * scalar) == a);
}
return;
}
// Tests for operator/ to work as expected
TEST_CASE(__FILE__"/Operator_Div", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const double y = LARGE_RAND_DOUBLE;
const double z = LARGE_RAND_DOUBLE;
const double w = LARGE_RAND_DOUBLE;
const double scalar = LARGE_RAND_DOUBLE;
const Vector4d a(x, y, z, w);
REQUIRE(Vector4d(x / scalar, y / scalar, z / scalar, w / scalar) == a / scalar);
}
return;
}
// Tests for operator/= to work as expected
TEST_CASE(__FILE__"/Operator_Div_Equals", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double x = LARGE_RAND_DOUBLE;
const double y = LARGE_RAND_DOUBLE;
const double z = LARGE_RAND_DOUBLE;
const double w = LARGE_RAND_DOUBLE;
const double scalar = LARGE_RAND_DOUBLE;
Vector4d a(x, y, z, w);
a /= scalar;
REQUIRE(Vector4d(x / scalar, y / scalar, z / scalar, w / scalar) == a);
}
return;
}
// Tests for operator== to work as expected
TEST_CASE(__FILE__"/Operator_Equals", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double az = LARGE_RAND_DOUBLE;
const double aw = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
const double bz = LARGE_RAND_DOUBLE;
const double bw = LARGE_RAND_DOUBLE;
const Vector4d a(ax, ay, az, aw);
const Vector4d b(bx, by, bz, bw);
REQUIRE(
((ax == bx) && (ay == by) && (az == bz) && (aw == bw)) ==
(a == b)
);
}
return;
}
// Tests for operator!= to work as expected
TEST_CASE(__FILE__"/Operator_Not_Equals", "[Vector][Vector4]")
{
// Test 1000 times
for (std::size_t i = 0; i < 1000; i++)
{
const double ax = LARGE_RAND_DOUBLE;
const double ay = LARGE_RAND_DOUBLE;
const double az = LARGE_RAND_DOUBLE;
const double aw = LARGE_RAND_DOUBLE;
const double bx = LARGE_RAND_DOUBLE;
const double by = LARGE_RAND_DOUBLE;
const double bz = LARGE_RAND_DOUBLE;
const double bw = LARGE_RAND_DOUBLE;
const Vector4d a(ax, ay, az, aw);
const Vector4d b(bx, by, bz, bw);
REQUIRE(
((ax != bx) || (ay != by) || (az != bz) || (aw != bw)) ==
(a != b)
);
}
return;
}
// Tests matrix multiplication with the multiplication operator (*) with a known result
TEST_CASE(__FILE__"/MatrixMult", "[Vector][Vector4]")
{
Vector4d vec(117, 12, -36, 500);
Matrix4x4 mat;
mat[0] = { -43.7, 83, 96, 86 };
mat[1] = { 12, 34.3, 43, -47 };
mat[2] = { 36, 67, 48.9, -32 };
mat[3] = { -69, 47, 21, 89.01 };
vec = vec * mat;
REQUIRE(Vector4d(35427.1, -23232.4, -12744.4, 36240) == vec);
return;
}
// Tests matrix multiplication with the multiplication equals operator (*=) with a known result
TEST_CASE(__FILE__"/MatrixMult_Equals", "[Vector][Vector4]")
{
Vector4d vec(117, 12, -36, 500);
Matrix4x4 mat;
mat[0] = { -43.7, 83, 96, 86 };
mat[1] = { 12, 34.3, 43, -47 };
mat[2] = { 36, 67, 48.9, -32 };
mat[3] = { -69, 47, 21, 89.01 };
vec *= mat;
REQUIRE(Vector4d(35427.1, -23232.4, -12744.4, 36240) == vec);
return;
}
// Tests matrix multiplication with the multiplication operator (*) with a known result, but with an int-vector
TEST_CASE(__FILE__"/MatrixMult_Int", "[Vector][Vector4]")
{
Vector4i vec(112, -420, 80085, 1);
Matrix4x4 mat;
mat[0] = { 12, 83, 96, 86 };
mat[1] = { 12, -57, 43, -47 };
mat[2] = { 36, 67, 61, -32 };
mat[3] = { -69, 47, 21, 99 };
vec = vec * mat;
REQUIRE(Vector4i(7654730, 3468892, 4861045, 1654416) == vec);
return;
}
// Tests matrix multiplication with the multiplication equals operator (*=) with a known result, but with an int - vector
TEST_CASE(__FILE__"/MatrixMult_Equals_Int", "[Vector][Vector4]")
{
Vector4i vec(112, -420, 80085, 1);
Matrix4x4 mat;
mat[0] = { 12, 83, 96, 86 };
mat[1] = { 12, -57, 43, -47 };
mat[2] = { 36, 67, 61, -32 };
mat[3] = { -69, 47, 21, 99 };
vec *= mat;
REQUIRE(Vector4i(7654730, 3468892, 4861045, 1654416) == vec);
return;
}
// Tests loose comparison via Vector4d::Similar -> true
TEST_CASE(__FILE__"/Loose_Comparison_True_Vector4d", "[Vector][Vector4]")
{
REQUIRE(
Vector4d(0.00000000000000000000001, -6.6666666666666666666666666666, 9.9999999999999999999999999999, -3.3333333333333333333333333333333333333).Similar(
Vector4d(0, -6.666666667, 10, -3.33333333333333)
));
return;
}
// Tests loose comparison via Vector4d::Similar -> false
TEST_CASE(__FILE__"/Loose_Comparison_False_Vector4d", "[Vector][Vector4]")
{
REQUIRE_FALSE(
Vector4d(0.00000000000000000000001, -6.6666666666666666666666666666, 9.9999999999999999999999999999, -3.3333333333333333333333333333333333333).Similar(
Vector4d(0.1, -6.7, 10.1, -3.333)
));
return;
}
// Tests that the move constructor works
TEST_CASE(__FILE__"/Move_Constructor", "[Vector][Vector4]")
{
Vector4d a(1, 2, 3, 4);
Vector4d b(std::move(a));
REQUIRE(b.x == 1.0);
REQUIRE(b.y == 2.0);
REQUIRE(b.z == 3.0);
REQUIRE(b.w == 4.0);
return;
}
// Tests that the move operator works
TEST_CASE(__FILE__"/Move_Operator", "[Vector][Vector4]")
{
Vector4d a(1, 2, 3, 4);
Vector4d b = std::move(a);
REQUIRE(b.x == 1.0);
REQUIRE(b.y == 2.0);
REQUIRE(b.z == 3.0);
REQUIRE(b.w == 4.0);
return;
}

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@@ -0,0 +1,205 @@
#include "Catch2.h"
#include <Eule/Vector2.h>
#include <Eule/Vector3.h>
#include <Eule/Vector4.h>
#include "../_TestingUtilities/HandyMacros.h"
#include <random>
#include <sstream>
using namespace Leonetienne::Eule;
namespace {
static std::mt19937 rng = std::mt19937((std::random_device())());
}
// Tests that conversion vector2 -> vector3 works
TEST_CASE(__FILE__"/Convert_Vector2_To_Vector3", "[Vector][VectorConversion]")
{
// Run test 100 times
for (std::size_t i = 0; i < 100; i++)
{
const Vector2d v2(LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE);
const Vector3d v3 = v2;
REQUIRE(v2.x == v3.x);
REQUIRE(v2.y == v3.y);
REQUIRE(0.0 == v3.z);
}
return;
}
// Tests that conversion vector2 -> vector4 works
TEST_CASE(__FILE__"/Convert_Vector2_To_Vector4", "[Vector][VectorConversion]")
{
// Run test 100 times
for (std::size_t i = 0; i < 100; i++)
{
const Vector2d v2(LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE);
const Vector4d v4 = v2;
REQUIRE(v2.x == v4.x);
REQUIRE(v2.y == v4.y);
REQUIRE(0.0 == v4.z);
REQUIRE(0.0 == v4.w);
}
return;
}
// Tests that conversion vector3 -> vector2 works
TEST_CASE(__FILE__"/Convert_Vector3_To_Vector2", "[Vector][VectorConversion]")
{
// Run test 100 times
for (std::size_t i = 0; i < 100; i++)
{
const Vector3d v3(LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE);
const Vector2d v2 = v3;
REQUIRE(v3.x == v2.x);
REQUIRE(v3.y == v2.y);
}
return;
}
// Tests that conversion vector3 -> vector4 works
TEST_CASE(__FILE__"/Convert_Vector3_To_Vector4", "[Vector][VectorConversion]")
{
// Run test 100 times
for (std::size_t i = 0; i < 100; i++)
{
const Vector3d v3(LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE);
const Vector4d v4 = v3;
REQUIRE(v3.x == v4.x);
REQUIRE(v3.y == v4.y);
REQUIRE(v3.z == v4.z);
REQUIRE(0.0 == v4.w);
}
return;
}
// Tests that conversion vector4 -> vector42 works
TEST_CASE(__FILE__"/Convert_Vector4_To_Vector2", "[Vector][VectorConversion]")
{
// Run tests 100 times
for (std::size_t i = 0; i < 100; i++)
{
const Vector4d v4(LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE);
const Vector2d v2 = v4;
REQUIRE(v4.x == v2.x);
REQUIRE(v4.y == v2.y);
}
return;
}
// Tests that conversion vector4 -> vector3 works
TEST_CASE(__FILE__"/Convert_Vector4_To_Vector3", "[Vector][VectorConversion]")
{
// Run tests 100 times
for (std::size_t i = 0; i < 100; i++)
{
const Vector4d v4(LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE, LARGE_RAND_DOUBLE);
const Vector3d v3 = v4;
REQUIRE(v4.x == v3.x);
REQUIRE(v4.y == v3.y);
REQUIRE(v4.z == v3.z);
}
return;
}
// Tests Vector2i -> Vector2d
TEST_CASE(__FILE__"/Convert_Vector2i_To_Vector2d", "[Vector][VectorConversion]")
{
// Setup
const Vector2i vi(69, 70);
// Exercise
const Vector2d vd = vi.ToDouble();
// Verify
REQUIRE(Vector2d(69, 70) == vd);
return;
}
// Tests Vector2d -> Vector2i
TEST_CASE(__FILE__"/Convert_Vector2d_To_Vector2i", "[Vector][VectorConversion]")
{
// Setup
const Vector2d vd(69.2, 70.8);
// Exercise
const Vector2i vi = vd.ToInt();
// Verify
REQUIRE(Vector2i(69, 70) == vi);
return;
}
// Tests Vector3i -> Vector3d
TEST_CASE(__FILE__"/Convert_Vector3i_To_Vector3d", "[Vector][VectorConversion]")
{
// Setup
const Vector3i vi(69, 70, 122);
// Exercise
const Vector3d vd = vi.ToDouble();
// Verify
REQUIRE(Vector3d(69, 70, 122) == vd);
return;
}
// Tests Vector3d -> Vector3i
TEST_CASE(__FILE__"/Convert_Vector3d_To_Vector3i", "[Vector][VectorConversion]")
{
// Setup
const Vector3d vd(69.2, 70.8, 122);
// Exercise
const Vector3i vi = vd.ToInt();
// Verify
REQUIRE(Vector3i(69, 70, 122) == vi);
return;
}
// Tests Vector4i -> Vector4d
TEST_CASE(__FILE__"/Convert_Vector4i_To_Vector4d", "[Vector][VectorConversion]")
{
// Setup
const Vector4i vi(69, 70, 122, 199);
// Exercise
const Vector4d vd = vi.ToDouble();
// Verify
REQUIRE(Vector4d(69, 70, 122, 199) == vd);
return;
}
// Tests Vector4d -> Vector4i
TEST_CASE(__FILE__"/Convert_Vector4d_To_Vector4i", "[Vector][VectorConversion]")
{
// Setup
const Vector4d vd(69.2, 70.8, 122, 199.501);
// Exercise
const Vector4i vi = vd.ToInt();
// Verify
REQUIRE(Vector4i(69, 70, 122, 199) == vi);
return;
}

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@@ -0,0 +1,5 @@
#pragma once
#define LARGE_RAND_DOUBLE (((long long int)(rng() % 6969000ll) - 3500000ll) / 1000.0)
#define LARGE_RAND_POSITIVE_DOUBLE (((rng() % 35000)) / 100.0)
#define LARGE_RAND_INT ((long long int)(rng() % 6969) - 3500ll)
#define LARGE_RAND_POSITIVE_INT ((rng() % 3500))

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@@ -0,0 +1,44 @@
#pragma once
#include <crtdbg.h>
// Don't even allow compilation in release mode unless handled correctly.
// This class ONLY WORKS IN DEBUG MODE!!!
#ifdef _DEBUG
class MemoryLeakDetector
{
public:
// Defines the initial mem state to check against
void Init()
{
_CrtMemCheckpoint(&stateInit);
return;
};
// Returns whether or not the process uses more memory than at the point when Init() was called
bool DetectLeak()
{
_CrtMemCheckpoint(&stateEnd);
return Evaluate();
};
// Returns the absolute memory difference since calling Init(). WARNING: The ABSOLUTE difference! No negative values!
int Difference()
{
// I know that it's the exact same code as in DetectedLeak().
_CrtMemCheckpoint(&stateEnd);
return Evaluate();
}
private:
int Evaluate()
{
return _CrtMemDifference(&stateBfr, &stateInit, &stateEnd);
}
_CrtMemState stateInit;
_CrtMemState stateEnd;
_CrtMemState stateBfr;
};
#endif

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