Fixed discrepancy between compiler intrinsics mode and unparallelized mode. Also added const * *= operator to matrix.

This commit is contained in:
Leonetienne 2021-11-17 19:28:51 +01:00
parent b168289208
commit 2a505e0321
8 changed files with 78 additions and 17 deletions

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@ -2,7 +2,7 @@
#include "Vector3.h"
#include "Math.h"
#define _EULE_NO_INTRINSICS_
//#define _EULE_NO_INTRINSICS_
#ifndef _EULE_NO_INTRINSICS_
#include <immintrin.h>
#endif
@ -404,6 +404,16 @@ bool Matrix4x4::operator!=(const Matrix4x4& other)
return !operator==(other);
}
bool Matrix4x4::operator==(const Matrix4x4& other) const
{
return v == other.v;
}
bool Matrix4x4::operator!=(const Matrix4x4& other) const
{
return !operator==(other);
}
const Vector3d Matrix4x4::GetTranslationComponent() const
{
return Vector3d(d, h, l);
@ -617,7 +627,7 @@ bool Matrix4x4::Similar(const Matrix4x4& other, double epsilon) const
namespace Eule
{
std::ostream& operator<<(std::ostream& os, const Matrix4x4& m)
std::ostream& operator<< (std::ostream& os, const Matrix4x4& m)
{
os << std::endl;
@ -632,7 +642,7 @@ namespace Eule
return os;
}
std::wostream& operator<<(std::wostream& os, const Matrix4x4& m)
std::wostream& operator<< (std::wostream& os, const Matrix4x4& m)
{
os << std::endl;

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@ -77,7 +77,9 @@ namespace Eule
void operator=(Matrix4x4&& other) noexcept;
bool operator==(const Matrix4x4& other);
bool operator==(const Matrix4x4& other) const;
bool operator!=(const Matrix4x4& other);
bool operator!=(const Matrix4x4& other) const;
//! Will return d,h,l as a Vector3d(x,y,z)
const Vector3d GetTranslationComponent() const;
@ -121,8 +123,8 @@ namespace Eule
//! Will compare if two matrices are similar to a certain epsilon value
bool Similar(const Matrix4x4& other, double epsilon = 0.00001) const;
friend std::ostream& operator<<(std::ostream& os, const Matrix4x4& m);
friend std::wostream& operator<<(std::wostream& os, const Matrix4x4& m);
friend std::ostream& operator<< (std::ostream& os, const Matrix4x4& m);
friend std::wostream& operator<< (std::wostream& os, const Matrix4x4& m);
// Shorthands
double& a = v[0][0];

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@ -1,7 +1,7 @@
#include "Quaternion.h"
#include "Constants.h"
#define _EULE_NO_INTRINSICS_
//#define _EULE_NO_INTRINSICS_
#ifndef _EULE_NO_INTRINSICS_
#include <immintrin.h>
#endif

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@ -2,7 +2,7 @@
#include "Math.h"
#include <iostream>
#define _EULE_NO_INTRINSICS_
//#define _EULE_NO_INTRINSICS_
#ifndef _EULE_NO_INTRINSICS_
#include <immintrin.h>
#endif

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@ -2,7 +2,7 @@
#include "Math.h"
#include <iostream>
#define _EULE_NO_INTRINSICS_
//#define _EULE_NO_INTRINSICS_
#ifndef _EULE_NO_INTRINSICS_
#include <immintrin.h>
#endif
@ -673,7 +673,6 @@ void Vector3<T>::operator/=(const T scale)
}
// Good, optimized chad version for doubles
Vector3<double> Vector3<double>::operator*(const Matrix4x4& mat) const
{
@ -714,9 +713,9 @@ Vector3<double> Vector3<double>::operator*(const Matrix4x4& mat) const
#else
// Rotation, Scaling
newVec.x = (mat[0][0] * x) + (mat[1][0] * y) + (mat[2][0] * z);
newVec.y = (mat[0][1] * x) + (mat[1][1] * y) + (mat[2][1] * z);
newVec.z = (mat[0][2] * x) + (mat[1][2] * y) + (mat[2][2] * z);
newVec.x = (mat[0][0] * x) + (mat[0][1] * y) + (mat[0][2] * z);
newVec.y = (mat[1][0] * x) + (mat[1][1] * y) + (mat[1][2] * z);
newVec.z = (mat[2][0] * x) + (mat[2][1] * y) + (mat[2][2] * z);
// Translation
newVec.x += mat[0][3];
@ -733,9 +732,9 @@ Vector3<int> Vector3<int>::operator*(const Matrix4x4& mat) const
Vector3<double> newVec;
// Rotation, Scaling
newVec.x = ((mat[0][0] * x) + (mat[1][0] * y) + (mat[2][0] * z));
newVec.y = ((mat[0][1] * x) + (mat[1][1] * y) + (mat[2][1] * z));
newVec.z = ((mat[0][2] * x) + (mat[1][2] * y) + (mat[2][2] * z));
newVec.x = (mat[0][0] * x) + (mat[0][1] * y) + (mat[0][2] * z);
newVec.y = (mat[1][0] * x) + (mat[1][1] * y) + (mat[1][2] * z);
newVec.z = (mat[2][0] * x) + (mat[2][1] * y) + (mat[2][2] * z);
// Translation
newVec.x += mat[0][3];

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@ -2,7 +2,7 @@
#include "Math.h"
#include <iostream>
#define _EULE_NO_INTRINSICS_
//#define _EULE_NO_INTRINSICS_
#ifndef _EULE_NO_INTRINSICS_
#include <immintrin.h>
#endif

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@ -980,5 +980,51 @@ namespace Matrices
Assert::IsFalse(a != b);
return;
}
// Tests if the equal const operator (==) and not-equals operator (!=) work (equal: false)
TEST_METHOD(Operator_Equals_Const_NotEquals_False)
{
Matrix4x4 a;
a[0] = { 0x0, 0x1, 0x2, 0x3 };
a[1] = { 0x4, 0x5, 0x6, 0x7 };
a[2] = { 0x8, 0x9, 0xA, 0xB };
a[3] = { 0xC, 0xD, 0xE, 0xF };
Matrix4x4 b;
b[3] = { 0xF ,0xD, 0xE, 0xC };
b[2] = { 0xB ,0x9, 0xA, 0x8 };
b[1] = { 0x7 ,0x5, 0x6, 0x4 };
b[0] = { 0x3 ,0x1, 0x2, 0x0 };
const Matrix4x4 a_const = a;
const Matrix4x4 b_const = b;
Assert::IsFalse(a_const == b_const);
Assert::IsTrue(a_const != b_const);
return;
}
// Tests if the equal const operator (==) and not-equals operator (!=) work (equal: true)
TEST_METHOD(Operator_Equals_Const_False)
{
Matrix4x4 a;
a[0] = { 0x0, 0x1, 0x2, 0x3 };
a[1] = { 0x4, 0x5, 0x6, 0x7 };
a[2] = { 0x8, 0x9, 0xA, 0xB };
a[3] = { 0xC, 0xD, 0xE, 0xF };
Matrix4x4 b;
b[0] = { 0x0, 0x1, 0x2, 0x3 };
b[1] = { 0x4, 0x5, 0x6, 0x7 };
b[2] = { 0x8, 0x9, 0xA, 0xB };
b[3] = { 0xC, 0xD, 0xE, 0xF };
const Matrix4x4 a_const = a;
const Matrix4x4 b_const = b;
Assert::IsTrue(a_const == b_const);
Assert::IsFalse(a_const != b_const);
return;
}
};
}

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@ -128,7 +128,11 @@ namespace TransformRelated
Vector3d point(32, 19, -14);
Assert::IsTrue((point * a.ToRotationMatrix()).Similar(a * point));
// Generate debug output
std::wstringstream ss;
ss << (point * a.ToRotationMatrix()) << std::endl << L"===" << (a * point) << std::endl;
Assert::IsTrue((point * a.ToRotationMatrix()).Similar(a * point), ss.str().c_str());
}
return;