Fixed discrepancy between compiler intrinsics mode and unparallelized mode. Also added const * *= operator to matrix.
This commit is contained in:
@@ -2,7 +2,7 @@
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#include "Vector3.h"
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#include "Math.h"
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#define _EULE_NO_INTRINSICS_
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//#define _EULE_NO_INTRINSICS_
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#ifndef _EULE_NO_INTRINSICS_
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#include <immintrin.h>
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#endif
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@@ -404,6 +404,16 @@ bool Matrix4x4::operator!=(const Matrix4x4& other)
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return !operator==(other);
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}
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bool Matrix4x4::operator==(const Matrix4x4& other) const
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{
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return v == other.v;
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}
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bool Matrix4x4::operator!=(const Matrix4x4& other) const
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{
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return !operator==(other);
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}
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const Vector3d Matrix4x4::GetTranslationComponent() const
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{
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return Vector3d(d, h, l);
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@@ -617,7 +627,7 @@ bool Matrix4x4::Similar(const Matrix4x4& other, double epsilon) const
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namespace Eule
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{
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std::ostream& operator<<(std::ostream& os, const Matrix4x4& m)
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std::ostream& operator<< (std::ostream& os, const Matrix4x4& m)
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{
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os << std::endl;
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@@ -632,7 +642,7 @@ namespace Eule
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return os;
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}
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std::wostream& operator<<(std::wostream& os, const Matrix4x4& m)
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std::wostream& operator<< (std::wostream& os, const Matrix4x4& m)
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{
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os << std::endl;
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@@ -77,7 +77,9 @@ namespace Eule
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void operator=(Matrix4x4&& other) noexcept;
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bool operator==(const Matrix4x4& other);
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bool operator==(const Matrix4x4& other) const;
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bool operator!=(const Matrix4x4& other);
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bool operator!=(const Matrix4x4& other) const;
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//! Will return d,h,l as a Vector3d(x,y,z)
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const Vector3d GetTranslationComponent() const;
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@@ -121,8 +123,8 @@ namespace Eule
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//! Will compare if two matrices are similar to a certain epsilon value
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bool Similar(const Matrix4x4& other, double epsilon = 0.00001) const;
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friend std::ostream& operator<<(std::ostream& os, const Matrix4x4& m);
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friend std::wostream& operator<<(std::wostream& os, const Matrix4x4& m);
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friend std::ostream& operator<< (std::ostream& os, const Matrix4x4& m);
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friend std::wostream& operator<< (std::wostream& os, const Matrix4x4& m);
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// Shorthands
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double& a = v[0][0];
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@@ -1,7 +1,7 @@
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#include "Quaternion.h"
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#include "Constants.h"
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#define _EULE_NO_INTRINSICS_
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//#define _EULE_NO_INTRINSICS_
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#ifndef _EULE_NO_INTRINSICS_
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#include <immintrin.h>
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#endif
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@@ -2,7 +2,7 @@
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#include "Math.h"
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#include <iostream>
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#define _EULE_NO_INTRINSICS_
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//#define _EULE_NO_INTRINSICS_
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#ifndef _EULE_NO_INTRINSICS_
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#include <immintrin.h>
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#endif
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@@ -2,7 +2,7 @@
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#include "Math.h"
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#include <iostream>
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#define _EULE_NO_INTRINSICS_
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//#define _EULE_NO_INTRINSICS_
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#ifndef _EULE_NO_INTRINSICS_
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#include <immintrin.h>
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#endif
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@@ -673,7 +673,6 @@ void Vector3<T>::operator/=(const T scale)
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}
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// Good, optimized chad version for doubles
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Vector3<double> Vector3<double>::operator*(const Matrix4x4& mat) const
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{
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@@ -714,9 +713,9 @@ Vector3<double> Vector3<double>::operator*(const Matrix4x4& mat) const
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#else
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// Rotation, Scaling
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newVec.x = (mat[0][0] * x) + (mat[1][0] * y) + (mat[2][0] * z);
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newVec.y = (mat[0][1] * x) + (mat[1][1] * y) + (mat[2][1] * z);
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newVec.z = (mat[0][2] * x) + (mat[1][2] * y) + (mat[2][2] * z);
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newVec.x = (mat[0][0] * x) + (mat[0][1] * y) + (mat[0][2] * z);
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newVec.y = (mat[1][0] * x) + (mat[1][1] * y) + (mat[1][2] * z);
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newVec.z = (mat[2][0] * x) + (mat[2][1] * y) + (mat[2][2] * z);
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// Translation
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newVec.x += mat[0][3];
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@@ -733,9 +732,9 @@ Vector3<int> Vector3<int>::operator*(const Matrix4x4& mat) const
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Vector3<double> newVec;
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// Rotation, Scaling
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newVec.x = ((mat[0][0] * x) + (mat[1][0] * y) + (mat[2][0] * z));
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newVec.y = ((mat[0][1] * x) + (mat[1][1] * y) + (mat[2][1] * z));
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newVec.z = ((mat[0][2] * x) + (mat[1][2] * y) + (mat[2][2] * z));
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newVec.x = (mat[0][0] * x) + (mat[0][1] * y) + (mat[0][2] * z);
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newVec.y = (mat[1][0] * x) + (mat[1][1] * y) + (mat[1][2] * z);
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newVec.z = (mat[2][0] * x) + (mat[2][1] * y) + (mat[2][2] * z);
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// Translation
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newVec.x += mat[0][3];
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@@ -2,7 +2,7 @@
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#include "Math.h"
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#include <iostream>
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#define _EULE_NO_INTRINSICS_
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//#define _EULE_NO_INTRINSICS_
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#ifndef _EULE_NO_INTRINSICS_
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#include <immintrin.h>
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#endif
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