Moved rng-methods to their own class/header
This commit is contained in:
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72fc9b3538
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1cc7699939
@ -23,6 +23,7 @@
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<ClCompile Include="Math.cpp" />
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<ClCompile Include="Matrix4x4.cpp" />
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<ClCompile Include="Quaternion.cpp" />
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<ClCompile Include="Random.cpp" />
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<ClCompile Include="TrapazoidalPrismCollider.cpp" />
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<ClCompile Include="Vector2.cpp" />
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<ClCompile Include="Vector3.cpp" />
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@ -34,6 +35,7 @@
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<ClInclude Include="Math.h" />
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<ClInclude Include="Matrix4x4.h" />
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<ClInclude Include="Quaternion.h" />
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<ClInclude Include="Random.h" />
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<ClInclude Include="Rect.h" />
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<ClInclude Include="TrapazoidalPrismCollider.h" />
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<ClInclude Include="Vector2.h" />
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@ -39,6 +39,9 @@
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<ClCompile Include="TrapazoidalPrismCollider.cpp">
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<Filter>Quelldateien</Filter>
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</ClCompile>
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<ClCompile Include="Random.cpp">
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<Filter>Quelldateien</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Matrix4x4.h">
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@ -74,5 +77,8 @@
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<ClInclude Include="version.h">
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<Filter>Headerdateien</Filter>
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</ClInclude>
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<ClInclude Include="Random.h">
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<Filter>Headerdateien</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -4,77 +4,6 @@
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using namespace Eule;
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// Checks if the random number generator is initialized. Does nothing if it is, initializes if it isn't.
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#define MAKE_SURE_RNG_IS_INITIALIZED if (!isRngInitialized) InitRng();
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void Math::InitRng()
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{
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// Create truly random source (from hardware events)
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std::random_device randomSource;
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// Generate enough truly random values to populate the entire state of the mersenne twister
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std::array<int, std::mt19937::state_size> seedValues;
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std::generate_n(seedValues.data(), seedValues.size(), std::ref(randomSource));
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std::seed_seq seedSequence(seedValues.begin(), seedValues.end());
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// Seed the mersenne twister with these values
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rng = std::mt19937(seedSequence);
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isRngInitialized = true;
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return;
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}
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// Will return a random double between 0 and 1
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double Math::Random()
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{
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MAKE_SURE_RNG_IS_INITIALIZED;
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return (rng() % 694206942069ll) / 694206942069.0;
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}
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// Will return a random unsigned integer.
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unsigned int Math::RandomUint()
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{
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MAKE_SURE_RNG_IS_INITIALIZED;
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return rng();
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}
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// Will return a random integer
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unsigned int Math::RandomInt()
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{
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MAKE_SURE_RNG_IS_INITIALIZED;
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// Since this is supposed to return a random value anyways,
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// we can let the random uint overflow without any problems.
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return (int)rng();
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}
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// Will return a random double within a range
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// These bounds are INCLUSIVE!
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double Math::RandomRange(double min, double max)
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{
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return (Random() * (max - min)) + min;
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}
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// Will return a random integer within a range. This is faster than '(int)RandomRange(x,y)'
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// These bounds are INCLUSIVE!
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int Math::RandomIntRange(int min, int max)
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{
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return (rng() % (max + 1 - min)) + min;
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}
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double Math::Oscillate(const double a, const double b, const double counter, const double speed)
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{
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return (sin(counter * speed * PI - HALF_PI) * 0.5 + 0.5) * (b-a) + a;
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}
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bool Math::RandomChance(const double chance)
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{
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return Random() <= chance;
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}
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int Math::Mod(const int numerator, const int denominator)
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{
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if (denominator == 0)
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@ -94,5 +23,7 @@ int Math::Mod(const int numerator, const int denominator)
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return (denominator + (numerator % denominator)) % denominator;
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}
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std::mt19937 Math::rng;
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bool Math::isRngInitialized = true;
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double Math::Oscillate(const double a, const double b, const double counter, const double speed)
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{
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return (sin(counter * speed * PI - HALF_PI) * 0.5 + 0.5) * (b - a) + a;
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}
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27
Eule/Math.h
27
Eule/Math.h
@ -1,5 +1,4 @@
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#pragma once
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#include <random>
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#include <stdexcept>
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namespace Eule
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@ -30,26 +29,6 @@ namespace Eule
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//! Will compute the actual modulo of a fraction. The % operator returns bs for n<0.
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//! May throw division-by-zero std::logic_error
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[[nodiscard]] static int Mod(const int numerator, const int denominator);
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//! Will return a random double between `0` and `1`
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static double Random();
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//! Will return a random unsigned integer.
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static unsigned int RandomUint();
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//! Will return a random integer
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static unsigned int RandomInt();
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//! Will return a random double within a range
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//! These bounds are INCLUSIVE!
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static double RandomRange(const double min, const double max);
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//! Will return a random integer within a range. This is faster than `(int)RandomRange(x,y)`
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//! These bounds are INCLUSIVE!
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static int RandomIntRange(const int max, const int min);
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//! Will 'roll' a dice, returning `true` \f$100 * chance\f$ percent of the time.
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static bool RandomChance(const double chance);
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//! Kind of like \f$sin(counter)\f$, but it oscillates over \f$[a,b]\f$ instead of \f$[-1,1]\f$, by a given speed.
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//! Given that \f$speed = 1\f$, the result will always be `a` if `counter` is even, and `b` if `counter` is uneven.
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@ -58,12 +37,6 @@ namespace Eule
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static double Oscillate(const double a, const double b, const double counter, const double speed);
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private:
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//! Will initialize the random number generator
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static void InitRng();
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static std::mt19937 rng;
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static bool isRngInitialized;
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// No instanciation! >:(
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Math();
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};
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73
Eule/Random.cpp
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73
Eule/Random.cpp
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@ -0,0 +1,73 @@
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#include "Random.h"
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#include <Array>
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using namespace Eule;
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// Checks if the random number generator is initialized. Does nothing if it is, initializes if it isn't.
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#define MAKE_SURE_RNG_IS_INITIALIZED if (!isRngInitialized) InitRng();
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void Random::InitRng()
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{
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// Create truly random source (from hardware events)
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std::random_device randomSource;
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// Generate enough truly random values to populate the entire state of the mersenne twister
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std::array<int, std::mt19937::state_size> seedValues;
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std::generate_n(seedValues.data(), seedValues.size(), std::ref(randomSource));
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std::seed_seq seedSequence(seedValues.begin(), seedValues.end());
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// Seed the mersenne twister with these values
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rng = std::mt19937(seedSequence);
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isRngInitialized = true;
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return;
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}
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// Will return a random double between 0 and 1
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double Random::RandomFloat()
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{
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MAKE_SURE_RNG_IS_INITIALIZED;
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return (rng() % 694206942069ll) / 694206942069.0;
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}
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// Will return a random unsigned integer.
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unsigned int Random::RandomUint()
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{
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MAKE_SURE_RNG_IS_INITIALIZED;
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return rng();
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}
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// Will return a random integer
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unsigned int Random::RandomInt()
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{
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MAKE_SURE_RNG_IS_INITIALIZED;
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// Since this is supposed to return a random value anyways,
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// we can let the random uint overflow without any problems.
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return (int)rng();
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}
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// Will return a random double within a range
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// These bounds are INCLUSIVE!
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double Random::RandomRange(double min, double max)
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{
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return (RandomFloat() * (max - min)) + min;
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}
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// Will return a random integer within a range. This is faster than '(int)RandomRange(x,y)'
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// These bounds are INCLUSIVE!
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int Random::RandomIntRange(int min, int max)
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{
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return (rng() % (max + 1 - min)) + min;
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}
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bool Random::RandomChance(const double chance)
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{
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return RandomFloat() <= chance;
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}
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std::mt19937 Random::rng;
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bool Random::isRngInitialized = true;
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41
Eule/Random.h
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41
Eule/Random.h
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@ -0,0 +1,41 @@
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#pragma once
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#include <random>
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namespace Eule
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{
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/** Extensive random number generator
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*/
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class Random
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{
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public:
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//! Will return a random double between `0` and `1`
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static double RandomFloat();
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//! Will return a random unsigned integer.
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static unsigned int RandomUint();
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//! Will return a random integer
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static unsigned int RandomInt();
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//! Will return a random double within a range
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//! These bounds are INCLUSIVE!
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static double RandomRange(const double min, const double max);
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//! Will return a random integer within a range. This is faster than `(int)RandomRange(x,y)`
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//! These bounds are INCLUSIVE!
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static int RandomIntRange(const int max, const int min);
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//! Will 'roll' a dice, returning `true` \f$100 * chance\f$ percent of the time.
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static bool RandomChance(const double chance);
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private:
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//! Will initialize the random number generator
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static void InitRng();
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static std::mt19937 rng;
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static bool isRngInitialized;
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// No instanciation! >:(
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Random();
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};
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}
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#include "CppUnitTest.h"
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#include "../_TestingUtilities/Testutil.h"
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#include "../Eule/Random.h"
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#include "../Eule/Math.h"
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#include "../Eule/Constants.h"
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#include <array>
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@ -21,7 +22,7 @@ namespace _Math
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for (std::size_t i = 0; i < 1000; i++)
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{
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// Setup
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const double rnd = Math::RandomRange(-1000, 1000);
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const double rnd = Random::RandomRange(-1000, 1000);
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// Exercise
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const double result = Math::Oscillate(-1, 1, rnd, 1);
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@ -41,9 +42,9 @@ namespace _Math
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for (std::size_t i = 0; i < 1000; i++)
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{
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// Setup
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const double a = Math::RandomRange(-1000, 1000);
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const double b = Math::RandomRange(-1000, 1000);
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const int even = Math::RandomIntRange(-1000, 1000) & ~1;
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const double a = Random::RandomRange(-1000, 1000);
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const double b = Random::RandomRange(-1000, 1000);
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const int even = Random::RandomIntRange(-1000, 1000) & ~1;
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// Exercise
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const double result = Math::Oscillate(a, b, even, 1);
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@ -70,9 +71,9 @@ namespace _Math
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for (std::size_t i = 0; i < 1000; i++)
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{
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// Setup
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const double a = Math::RandomRange(-1000, 1000);
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const double b = Math::RandomRange(-1000, 1000);
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const int uneven = Math::RandomIntRange(-1000, 1000) | 1;
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const double a = Random::RandomRange(-1000, 1000);
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const double b = Random::RandomRange(-1000, 1000);
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const int uneven = Random::RandomIntRange(-1000, 1000) | 1;
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// Exercise
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const double result = Math::Oscillate(a, b, uneven, 1);
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@ -90,9 +91,9 @@ namespace _Math
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for (std::size_t i = 0; i < 1000; i++)
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{
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// Setup
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const double a = Math::RandomRange(-1000, 1000);
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const double b = Math::RandomRange(-1000, 1000);
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const int anInt = Math::RandomIntRange(-1000, 1000);
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const double a = Random::RandomRange(-1000, 1000);
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const double b = Random::RandomRange(-1000, 1000);
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const int anInt = Random::RandomIntRange(-1000, 1000);
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// Exercise
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const double result = Math::Oscillate(a, b, anInt + 0.5, 1);
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@ -118,9 +119,9 @@ namespace _Math
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for (std::size_t i = 0; i < 1000; i++)
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{
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// Setup
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const double a = Math::RandomRange(-1, 1);
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const double b = Math::RandomRange(-1, 1);
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const int even = Math::RandomIntRange(-1000, 1000) & ~1;
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const double a = Random::RandomRange(-1, 1);
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const double b = Random::RandomRange(-1, 1);
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const int even = Random::RandomIntRange(-1000, 1000) & ~1;
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// Exercise
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const double result = Math::Oscillate(a, b, even + 0.25, 1);
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@ -148,9 +149,9 @@ namespace _Math
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for (std::size_t i = 0; i < 1000; i++)
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{
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// Setup
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const double a = Math::RandomRange(-1, 1);
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const double b = Math::RandomRange(-1, 1);
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const int even = Math::RandomIntRange(-1000, 1000) & ~1;
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const double a = Random::RandomRange(-1, 1);
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const double b = Random::RandomRange(-1, 1);
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const int even = Random::RandomIntRange(-1000, 1000) & ~1;
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// Exercise
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const double result = Math::Oscillate(a, b, even + 0.75, 1);
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@ -170,9 +171,9 @@ namespace _Math
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for (std::size_t i = 0; i < 1000; i++)
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{
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// Setup
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const double a = Math::RandomRange(-1, 1);
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const double b = Math::RandomRange(-1, 1);
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const int uneven = Math::RandomIntRange(-1000, 1000) | 1;
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const double a = Random::RandomRange(-1, 1);
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const double b = Random::RandomRange(-1, 1);
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const int uneven = Random::RandomIntRange(-1000, 1000) | 1;
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// Exercise
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const double result = Math::Oscillate(a, b, uneven + 0.25, 1);
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@ -192,9 +193,9 @@ namespace _Math
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for (std::size_t i = 0; i < 1000; i++)
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{
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// Setup
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const double a = Math::RandomRange(-1, 1);
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const double b = Math::RandomRange(-1, 1);
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const int uneven = Math::RandomIntRange(-1000, 1000) | 1;
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const double a = Random::RandomRange(-1, 1);
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const double b = Random::RandomRange(-1, 1);
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const int uneven = Random::RandomIntRange(-1000, 1000) | 1;
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// Exercise
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const double result = Math::Oscillate(a, b, uneven + 0.75, 1);
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@ -214,8 +215,8 @@ namespace _Math
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for (std::size_t i = 0; i < 1000; i++)
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{
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// Setup
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const double a = Math::RandomRange(-1000, 1000);
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const double b = Math::RandomRange(-1000, 1000);
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const double a = Random::RandomRange(-1000, 1000);
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const double b = Random::RandomRange(-1000, 1000);
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// Exercise
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const double result = Math::Oscillate(a, b, 0.5, 2);
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1
Test/Random.cpp
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1
Test/Random.cpp
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#include "Random.h"
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41
Test/Random.h
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41
Test/Random.h
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#pragma once
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#include <random>
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namespace Eule
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{
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/** Extensive random number generator
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*/
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class Random
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{
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public:
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//! Will return a random double between `0` and `1`
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static double Rand();
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//! Will return a random unsigned integer.
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static unsigned int RandomUint();
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//! Will return a random integer
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static unsigned int RandomInt();
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//! Will return a random double within a range
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//! These bounds are INCLUSIVE!
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static double RandomRange(const double min, const double max);
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//! Will return a random integer within a range. This is faster than `(int)RandomRange(x,y)`
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//! These bounds are INCLUSIVE!
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static int RandomIntRange(const int max, const int min);
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//! Will 'roll' a dice, returning `true` \f$100 * chance\f$ percent of the time.
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static bool RandomChance(const double chance);
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private:
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//! Will initialize the random number generator
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static void InitRng();
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static std::mt19937 rng;
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static bool isRngInitialized;
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// No instanciation! >:(
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Random();
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};
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}
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#include "CppUnitTest.h"
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#include "../_TestingUtilities/Testutil.h"
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#include "../Eule/Math.h"
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#include "../Eule/Random.h"
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#include <array>
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#include <sstream>
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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using namespace Eule;
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namespace _Math
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namespace _Random
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{
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TEST_CLASS(_RandomIntRange)
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{
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@ -18,7 +18,7 @@ namespace _Math
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// Test 1000 random integers
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for (std::size_t i = 0; i < 1000; i++)
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{
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int rnd = Math::RandomIntRange(49, 99);
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int rnd = Random::RandomIntRange(49, 99);
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Assert::IsTrue(rnd >= 49, L"rnd too small");
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Assert::IsTrue(rnd <= 99, L"rnd too big");
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@ -33,7 +33,7 @@ namespace _Math
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// Test 1000 random integers
|
||||
for (std::size_t i = 0; i < 1000; i++)
|
||||
{
|
||||
int rnd = Math::RandomIntRange(-39, 99);
|
||||
int rnd = Random::RandomIntRange(-39, 99);
|
||||
|
||||
Assert::IsTrue(rnd >= -39, L"rnd too small");
|
||||
Assert::IsTrue(rnd <= 99, L"rnd too big");
|
||||
@ -48,7 +48,7 @@ namespace _Math
|
||||
// Test 1000 random integers
|
||||
for (std::size_t i = 0; i < 1000; i++)
|
||||
{
|
||||
int rnd = Math::RandomIntRange(-39, -10);
|
||||
int rnd = Random::RandomIntRange(-39, -10);
|
||||
|
||||
Assert::IsTrue(rnd >= -39, L"rnd too small");
|
||||
Assert::IsTrue(rnd <= -10, L"rnd too big");
|
||||
@ -68,7 +68,7 @@ namespace _Math
|
||||
|
||||
for (std::size_t i = 0; i < 1000; i++)
|
||||
{
|
||||
int randomVal = Math::RandomIntRange(0, 9);
|
||||
int randomVal = Random::RandomIntRange(0, 9);
|
||||
foundDigits[randomVal] = true;
|
||||
}
|
||||
|
||||
@ -88,7 +88,7 @@ namespace _Math
|
||||
|
||||
// Exercise
|
||||
// Create 1000 random values
|
||||
std::generate_n(rands.data(), rands.size(), []()->int { return Math::RandomIntRange(100, (int)4e9); });
|
||||
std::generate_n(rands.data(), rands.size(), []()->int { return Random::RandomIntRange(100, (int)4e9); });
|
||||
|
||||
// Verify
|
||||
const double stddev = Testutil::Stddev(rands);
|
@ -1,12 +1,12 @@
|
||||
#include "CppUnitTest.h"
|
||||
#include "../Eule/Math.h"
|
||||
#include "../Eule/Random.h"
|
||||
|
||||
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
|
||||
using namespace Eule;
|
||||
|
||||
namespace _Math
|
||||
namespace _Random
|
||||
{
|
||||
TEST_CLASS(_Random)
|
||||
TEST_CLASS(_RandomFloat)
|
||||
{
|
||||
public:
|
||||
// Checks that all values are always 0 <= v <= 1
|
||||
@ -15,7 +15,7 @@ namespace _Math
|
||||
// Test 1000 random values
|
||||
for (std::size_t i = 0; i < 1e3; i++)
|
||||
{
|
||||
const double rnd = Math::Random();
|
||||
const double rnd = Random::RandomFloat();
|
||||
Assert::IsTrue(rnd >= 0.0, L"rnd < 0");
|
||||
Assert::IsTrue(rnd <= 1.0, L"rnd > 1");
|
||||
}
|
@ -1,13 +1,13 @@
|
||||
#include "CppUnitTest.h"
|
||||
#include "../_TestingUtilities/Testutil.h"
|
||||
#include "../Eule/Math.h"
|
||||
#include "../Eule/Random.h"
|
||||
#include <array>
|
||||
#include <sstream>
|
||||
|
||||
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
|
||||
using namespace Eule;
|
||||
|
||||
namespace _Math
|
||||
namespace _Random
|
||||
{
|
||||
TEST_CLASS(_RandomInteger)
|
||||
{
|
||||
@ -21,7 +21,7 @@ namespace _Math
|
||||
|
||||
// Exercise
|
||||
// Create 1000 random values
|
||||
std::generate_n(rands.data(), rands.size(), []()->unsigned int { return Math::RandomUint(); });
|
||||
std::generate_n(rands.data(), rands.size(), []()->unsigned int { return Random::RandomUint(); });
|
||||
|
||||
// Verify
|
||||
const double stddev = Testutil::Stddev<unsigned int>(rands);
|
||||
@ -39,7 +39,7 @@ namespace _Math
|
||||
|
||||
// Exercise
|
||||
// Create 1000 random values
|
||||
std::generate_n(rands.data(), rands.size(), []()->int { return Math::RandomInt(); });
|
||||
std::generate_n(rands.data(), rands.size(), []()->int { return Random::RandomInt(); });
|
||||
|
||||
// Verify
|
||||
const double stddev = Testutil::Stddev<int>(rands);
|
@ -1,13 +1,13 @@
|
||||
#include "CppUnitTest.h"
|
||||
#include "../_TestingUtilities/Testutil.h"
|
||||
#include "../Eule/Math.h"
|
||||
#include "../Eule/Random.h"
|
||||
#include <array>
|
||||
#include <sstream>
|
||||
|
||||
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
|
||||
using namespace Eule;
|
||||
|
||||
namespace _Math
|
||||
namespace _Random
|
||||
{
|
||||
TEST_CLASS(_RandomRange)
|
||||
{
|
||||
@ -19,7 +19,7 @@ namespace _Math
|
||||
// Test 1000 random integers
|
||||
for (std::size_t i = 0; i < 1000; i++)
|
||||
{
|
||||
double rnd = Math::RandomRange(49.0, 99.0);
|
||||
double rnd = Random::RandomRange(49.0, 99.0);
|
||||
|
||||
Assert::IsTrue(rnd >= 49.0, L"rnd too small");
|
||||
Assert::IsTrue(rnd <= 99.0, L"rnd too big");
|
||||
@ -34,7 +34,7 @@ namespace _Math
|
||||
// Test 1000 random integers
|
||||
for (std::size_t i = 0; i < 1000; i++)
|
||||
{
|
||||
double rnd = Math::RandomRange(-39.0, 99.0);
|
||||
double rnd = Random::RandomRange(-39.0, 99.0);
|
||||
|
||||
Assert::IsTrue(rnd >= -39.0, L"rnd too small");
|
||||
Assert::IsTrue(rnd <= 99.0, L"rnd too big");
|
||||
@ -49,7 +49,7 @@ namespace _Math
|
||||
// Test 1000 random integers
|
||||
for (std::size_t i = 0; i < 1000; i++)
|
||||
{
|
||||
double rnd = Math::RandomRange(-39.0, -10.0);
|
||||
double rnd = Random::RandomRange(-39.0, -10.0);
|
||||
|
||||
Assert::IsTrue(rnd >= -39.0, L"rnd too small");
|
||||
Assert::IsTrue(rnd <= -10.0, L"rnd too big");
|
||||
@ -67,7 +67,7 @@ namespace _Math
|
||||
|
||||
// Exercise
|
||||
// Create 1000 random values
|
||||
std::generate_n(rands.data(), rands.size(), []()->double { return Math::RandomRange(100, 4e9); });
|
||||
std::generate_n(rands.data(), rands.size(), []()->double { return Random::RandomRange(100, 4e9); });
|
||||
|
||||
// Verify
|
||||
const double stddev = Testutil::Stddev(rands);
|
@ -29,13 +29,13 @@
|
||||
<ClCompile Include="Math_Lerp.cpp" />
|
||||
<ClCompile Include="Math_Max.cpp" />
|
||||
<ClCompile Include="Math_Min.cpp" />
|
||||
<ClCompile Include="Math_Random.cpp" />
|
||||
<ClCompile Include="Math_RandomInteger.cpp" />
|
||||
<ClCompile Include="Math_RandomIntRange.cpp" />
|
||||
<ClCompile Include="Random__RandomFloat.cpp" />
|
||||
<ClCompile Include="Random__RandomInteger.cpp" />
|
||||
<ClCompile Include="Random_RandomIntRange.cpp" />
|
||||
<ClCompile Include="Math_Similar.cpp" />
|
||||
<ClCompile Include="Math__Mod.cpp" />
|
||||
<ClCompile Include="Math__Oscillate.cpp" />
|
||||
<ClCompile Include="Math__RandomRange.cpp" />
|
||||
<ClCompile Include="Random__RandomRange.cpp" />
|
||||
<ClCompile Include="Matrix4x4.cpp" />
|
||||
<ClCompile Include="Quaternion.cpp" />
|
||||
<ClCompile Include="TrapazoidalPrismCollider.cpp" />
|
||||
|
@ -19,14 +19,14 @@
|
||||
<Filter Include="Tests\Math">
|
||||
<UniqueIdentifier>{4af509be-a959-45e0-bec2-03894a16ad60}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Tests\Random">
|
||||
<UniqueIdentifier>{b0dcb516-80a3-4bf7-99d7-50186d18e1ea}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Math__Oscillate.cpp">
|
||||
<Filter>Tests\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math__RandomRange.cpp">
|
||||
<Filter>Tests\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math_Abs.cpp">
|
||||
<Filter>Tests\Math</Filter>
|
||||
</ClCompile>
|
||||
@ -42,15 +42,6 @@
|
||||
<ClCompile Include="Math_Min.cpp">
|
||||
<Filter>Tests\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math_Random.cpp">
|
||||
<Filter>Tests\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math_RandomInteger.cpp">
|
||||
<Filter>Tests\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math_RandomIntRange.cpp">
|
||||
<Filter>Tests\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math_Similar.cpp">
|
||||
<Filter>Tests\Math</Filter>
|
||||
</ClCompile>
|
||||
@ -78,5 +69,17 @@
|
||||
<ClCompile Include="Math__Mod.cpp">
|
||||
<Filter>Tests\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Random__RandomRange.cpp">
|
||||
<Filter>Tests\Random</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Random_RandomIntRange.cpp">
|
||||
<Filter>Tests\Random</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Random__RandomInteger.cpp">
|
||||
<Filter>Tests\Random</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Random__RandomFloat.cpp">
|
||||
<Filter>Tests\Random</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user