Basic implementation, and write function
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0cd22f3bd2
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14294fcebf
@ -1,9 +1,26 @@
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#include <BMP.h>
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#include <iostream>
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#include <BmpHeader.h>
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using namespace Leonetienne::BmpPP;
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int main() {
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BMP bmp({800, 600});
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BMP bmp({800, 600}, Colormode::RGB);
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for (int x = 0; x < 800; x++)
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for (int y = 0; y < 600; y++) {
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bmp.SetPixel({x, y},
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(std::uint8_t)( ((double)x / 800.0) * 255.0),
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(std::uint8_t)((1.0 - ((double)x / 800.0)) * 255.0),
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(std::uint8_t)((1.0 - ((double)y / 800.0)) * 255.0),
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255
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);
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}
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if (!bmp.Write("test.bmp"))
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std::cerr << "What the hell" << std::endl;
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return 0;
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}
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176
Src/BMP.cpp
176
Src/BMP.cpp
@ -1,11 +1,15 @@
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#include "BMP.h"
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#include <iostream>
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#include <fstream>
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#include <stdexcept>
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#include "BmpHeader.h"
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namespace Leonetienne::BmpPP {
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BMP::BMP(const Eule::Vector2i &size, const Colormode& colormode)
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:
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size { size }
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size { size },
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colormode { colormode }
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{
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pixelBuffer.clear();
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@ -19,11 +23,177 @@ namespace Leonetienne::BmpPP {
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switch (colormode) {
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case Colormode::RGB:
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return 3;
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case Colormode::RGBA:
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return 4;
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// Unreachable
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}
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// Unreachable
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return -1;
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}
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bool BMP::Write(const std::string &filename) const {
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// Create the bmp header
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BmpHeader bmpHeader;
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// Populate file header
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bmpHeader.fileHeader.addressPixelBuffer =
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BmpHeader::FileHeader::NBYTES +
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BmpHeader::DibHeader::NBYTES
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+ 2; // We have to put two padding-bytes behind the headers.
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// The pixel data must start at an address that is a multiple of 4.
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// The size of the bmp file is not yet known...
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// Populate dib header
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bmpHeader.dibHeader.imageWidth = size.x;
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bmpHeader.dibHeader.imageHeight = size.y;
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bmpHeader.dibHeader.numBitsPerPixel = ColormodeToPixelSize(colormode) * 8;
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// The size of the pixel array is not known yet (because rows require to be padded)
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// Pack pixel values
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std::vector<std::uint8_t> packedPixels;
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packedPixels.reserve(pixelBuffer.size());
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// How many channels do we have?
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const std::size_t numChannels = ColormodeToPixelSize(colormode);
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// Calculate how many padding bytes to add per row
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std::size_t paddingBytesPerRow = (4 - ((size.x * numChannels) % 4)) % 4;
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// Iterate over all pixel rows
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for (std::size_t y = 0; y < size.y; y++) {
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const std::size_t rowIndex = y * size.x * numChannels;
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for (std::size_t x = 0; x < size.x; x++) {
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const std::size_t pixelIndex = rowIndex + x * numChannels;
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// Write actual pixel values to row
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switch (colormode) {
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case Colormode::RGBA:
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// Write B byte
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packedPixels.insert(
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packedPixels.cend(),
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pixelBuffer[pixelIndex + 2]
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);
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// Write G byte
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packedPixels.insert(
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packedPixels.cend(),
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pixelBuffer[pixelIndex + 1]
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);
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// Write R byte
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packedPixels.insert(
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packedPixels.cend(),
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pixelBuffer[pixelIndex + 0]
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);
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// Write A byte
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packedPixels.insert(
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packedPixels.cend(),
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pixelBuffer[pixelIndex + 3]
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);
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break;
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case Colormode::RGB:
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// Write B byte
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packedPixels.insert(
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packedPixels.cend(),
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pixelBuffer[pixelIndex + 2]
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);
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// Write G byte
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packedPixels.insert(
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packedPixels.cend(),
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pixelBuffer[pixelIndex + 1]
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);
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// Write R byte
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packedPixels.insert(
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packedPixels.cend(),
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pixelBuffer[pixelIndex + 0]
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);
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break;
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}
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// Add row padding
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// Since we have to pad to a multiple of 4, the padding will never be more than four bytes
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for (std::size_t i = 0; i < paddingBytesPerRow; i++)
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packedPixels.insert(packedPixels.cend(), 0x0);
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}
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}
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// Now we can finally set the fileSize field in the file header,
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// and the pixelArraySize in the dib header
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bmpHeader.fileHeader.filesize =
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bmpHeader.fileHeader.addressPixelBuffer +
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packedPixels.size();
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bmpHeader.dibHeader.pixelArraySize = packedPixels.size();
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// Write to file
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std::ofstream ofs(filename, std::ofstream::binary);
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if (!ofs.good())
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return false;
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// Write the header
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const std::vector<std::uint8_t> headerBytes = bmpHeader.ToBytes();
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ofs.write((const char*)headerBytes.data(), headerBytes.size());
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// Write two padding bytes
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ofs.write("\0\0", 2);
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// Write the pixel data
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ofs.write((const char*)packedPixels.data(), packedPixels.size());
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ofs.close();
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return true;
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}
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std::uint8_t *BMP::GetPixel(const Eule::Vector2i &position) {
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const std::size_t pixelIndex =
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(position.y * size.x + position.x) * ColormodeToPixelSize(colormode);
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if (pixelIndex >= pixelBuffer.size())
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throw std::runtime_error("Pixel index out of range!");
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return pixelBuffer.data() + pixelIndex;
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}
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const std::uint8_t *BMP::GetPixel(const Eule::Vector2i &position) const {
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const std::size_t pixelIndex =
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(position.y * size.x + position.x) * ColormodeToPixelSize(colormode);
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if (pixelIndex >= pixelBuffer.size())
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throw std::runtime_error("Pixel index out of range!");
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return pixelBuffer.data() + pixelIndex;
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}
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void BMP::SetPixel(const Eule::Vector2i &position,
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const std::uint8_t r,
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const std::uint8_t g,
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const std::uint8_t b,
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const std::uint8_t a) {
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std::uint8_t* pixel = GetPixel(position);
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switch (colormode) {
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case Colormode::RGBA:
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pixel[0] = r;
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pixel[1] = g;
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pixel[2] = b;
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pixel[3] = a;
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break;
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case Colormode::RGB:
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pixel[0] = r;
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pixel[1] = g;
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pixel[2] = b;
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break;
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}
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return;
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}
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}
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13
Src/BMP.h
13
Src/BMP.h
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public:
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explicit BMP(const Eule::Vector2i& size, const Colormode& colormode = Colormode::RGBA);
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//! Will write the bmp image to a file.
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bool Write(const std::string& filename) const;
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//! Will return a pointer to the first byte of a pixel at a given position
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std::uint8_t* GetPixel(const Eule::Vector2i& position);
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//! Will return a pointer to the first byte of a pixel at a given position
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const std::uint8_t* GetPixel(const Eule::Vector2i& position) const;
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//! Will set the color of a pixel at a given position
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void SetPixel(const Eule::Vector2i& position, const std::uint8_t r, const std::uint8_t g, const std::uint8_t b, const std::uint8_t a = 0xFF);
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private:
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//! Will return the corresponding pixel size (in bytes) of a colormode. Like, 3 for RGB and 4 for RGBA.
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static int ColormodeToPixelSize(const Colormode& colormode);
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Eule::Vector2i size;
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Colormode colormode;
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std::vector<std::uint8_t> pixelBuffer;
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};
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30
Src/BmpHeader.cpp
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30
Src/BmpHeader.cpp
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#include "BmpHeader.h"
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namespace Leonetienne::BmpPP {
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std::vector<std::uint8_t> BmpHeader::ToBytes() const {
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std::vector<std::uint8_t> data;
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InsertBytes(data, fileHeader.signature);
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InsertBytes(data, fileHeader.filesize);
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InsertBytes(data, fileHeader.reserved0);
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InsertBytes(data, fileHeader.reserved1);
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InsertBytes(data, fileHeader.addressPixelBuffer);
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InsertBytes(data, dibHeader.dibHeaderSize);
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InsertBytes(data, dibHeader.imageWidth);
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InsertBytes(data, dibHeader.imageHeight);
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InsertBytes(data, dibHeader.numColorPlanes);
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InsertBytes(data, dibHeader.numBitsPerPixel);
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InsertBytes(data, dibHeader.compressionUsed);
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InsertBytes(data, dibHeader.pixelArraySize);
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InsertBytes(data, dibHeader.printResolutionHorizontal);
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InsertBytes(data, dibHeader.printResolutionVertical);
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InsertBytes(data, dibHeader.numColorsInPalette);
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InsertBytes(data, dibHeader.numImportantColors);
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return data;
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}
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}
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Src/BmpHeader.h
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98
Src/BmpHeader.h
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@ -0,0 +1,98 @@
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#ifndef BMPPP_EXEC_BMPHEADER_H
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#define BMPPP_EXEC_BMPHEADER_H
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#include <cstdint>
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#include <vector>
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namespace Leonetienne::BmpPP {
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// This struct represents the actual image file.
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class BmpHeader {
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public:
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//! This header contains information about the file itself.
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struct FileHeader {
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//! Constant value. These two bytes identify a bmp file.
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const std::uint16_t signature = 0x4D42;
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//! The size of the entire file, in bytes.
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std::uint32_t filesize;
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//! Reserved...
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std::uint16_t reserved0;
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//! Reserved...
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std::uint16_t reserved1;
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//! The address where the pixel buffer / pixel array begins.
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std::uint32_t addressPixelBuffer;
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// Since C++ tends to pad structures, we have to explicitly define how many bytes
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// this struct is long. For example, sizeof(FileHeader) (without the size field)
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// returns 16, even though it really should only be 14.
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// This has to be set at the END of the struct, as to not be written to the file itself.
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static constexpr std::uint16_t NBYTES = 14;
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} fileHeader;
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//! This header contains information about the image itself.
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//! We are using the BITMAPINFOHEADER format.
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struct DibHeader {
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//! The size of the dibHeader (since there are multiple to choose from).
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//! This one 40 bytes, fix.
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const std::uint32_t dibHeaderSize = 40;
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//! The width of the image, in pixels.
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std::int32_t imageWidth;
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//! The height of the image, in pixels.
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std::int32_t imageHeight;
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//! The amount of color planes used. Always 1.
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const std::uint16_t numColorPlanes = 1;
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//! The amount of bits (not bytes!) per pixel.
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std::uint16_t numBitsPerPixel;
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//! We don't use any compression.
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const std::uint32_t compressionUsed = 0;
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//! The size of the pixel array (including row padding)
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std::uint32_t pixelArraySize;
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//! The amount of pixels per meter on the horizontal axis. Kinda useless for our purposes, but required to be in the header.
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const std::int32_t printResolutionHorizontal = 2835;
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//! The amount of pixels per meter on the vertical axis. Kinda useless for our purposes, but required to be in the header.
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const std::int32_t printResolutionVertical = 2835;
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//! We don't have any colors in our color palette
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const std::uint32_t numColorsInPalette = 0;
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//! All colors are important
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const std::uint32_t numImportantColors = 0;
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// This has to be set at the END of the struct, as to not be written to the file itself.
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static constexpr std::uint16_t NBYTES = 40;
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} dibHeader;
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//! Will return bytes representing the header
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//! Just dumping the memory won't work, because the compiler may insert padding in between members
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std::vector<std::uint8_t> ToBytes() const;
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private:
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template <typename T>
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void InsertBytes(std::vector<std::uint8_t>& vec, const T& value) const {
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vec.insert(
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vec.cend(),
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static_cast<const std::uint8_t*>(static_cast<const void*>(&value)),
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static_cast<const std::uint8_t*>(static_cast<const void*>(&value)) + sizeof(value)
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);
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return;
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};
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};
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}
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#endif //BMPPP_EXEC_BMPHEADER_H
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${Eule}
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BMP.cpp
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BmpHeader.cpp
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)
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